Average User Score: 7.5Apr 11, 2013Was skeptical about this version, but based on the reviews went ahead and forked over the overpriced $60 for this EA title. The 2 majorWas skeptical about this version, but based on the reviews went ahead and forked over the overpriced $60 for this EA title. The 2 major positives I can give is its a gorgeous game. The art direction and HD graphics are some of the best I've seen on the Wii U. Game pad integration and off tv play is great Wii U added benefit.
On to the negatives as much as the graphics are great, its the racing and gameplay that counts and this title misses the mark considerably. Judging it by 'arcade' standards vs. a sim, most of the cars drive like slightly modified bricks. Some are faster, some are looser, some take damage better, while others have better brakes, but all them are borderline uncontrollable or pointless to master. The steering is not progressive at all, you get as much steering at 60 mph not much as you do at 160mph too much that after hours of play, you just end up wanting to use the few vehicles that are the most predictable. Nissan GT-R, Camaro ZL1, and Aston Martin Vantage are the few with predictable at drifting needed to beat most of the most wanted list. The Arial and Caterham are blast to drive, but so weak that small bumps on the wall total the car every time. Forget running from the cops in these, they can't get through roadblocks. This mix of realism along with whack arcade physics is the games #1 downfall. It should be called 'most crashed'
Driving around the streets and traffic is maddening, as its nearly impossible to carve out any racing lines without randomly hitting objects, oncoming traffic, and walls because of the really poor steering control. I don't feel like its a controller problem or could be fixed with a wheel, its just how the cars react to input and don't really feel connected at all. Its about as arcade as you can get, but not in a fun way, as the rubberband AI will never reward you with smooth driving, and during the races with cops, winning or losing its just random. Like missiles that randomly come in all directions and road blocks with no other choice other than to ram at full speed. You can forget any strategy here, it just becomes the slickest Mario Kart ever, without any weapons or recourse against your enemies. Never unlocking anything new or making meaningful progression. The lack of any car personalization or view are sorely missed. The open end world seems huge at first, but quickly gets repetitive with only a few unique objects. The gate and billboard smashing is uninspiring and too easy.
Online play is a lot more fun, as the rubberband AI is gone so heads-up racing is fun, but do to the lack of good control, its really just about avoiding the walls or following the course guide correctly. I would of rather just paid $30-40 for the online version and forget the whole 'most wanted' story line that really is pointless.… Expand