Average User Score: 5.8Jan 9, 2015Even considering some more content and story critics, i cant focus really much on it. I cant play the game in the current state. Its not aboutEven considering some more content and story critics, i cant focus really much on it. I cant play the game in the current state. Its not about performance or bugs, my problem is the crap, horrible interface that was made for PC.
Its really incredible how Bioware managed to release a game with so bugged KB+M controls. Its like they simply ignored KB+M interface and just mapped the controllers actions to some keys.
Some basic mechanics of the game are plain dull or strange, like the need to keep clicking to fight, or the horrible camera controls, you need to constantly tap right mouse to look around. Another default issue, A+D keys turn camera instead of strifing, which only add to confusion. The tactical mode is the most absurd and useless feature; you need to use keyboard instead of mouse, something so dumb you only realize they simple get controller and mapped to the keys. Tactical camera is horrible and useless.
The game features several problems that are remainders of watering down the genre, like simple classes (you could even be a warrior mage on Origins), dumbed down classes abilities. I could completely ignore bad story and content decisions if i could at least properly play the game without hurting my hands.
If EA decided to go MMO route, they should have look at Amalur. The game is a MMO style Single player, but it is incredible more enjoyable with nice controls. If EA done simple tests, just a simple thing like looking with mouse (without hold button) and strafing with A+E keys would done a much better work.
If constant button mashing to attack was intented, so there shouldnt be needed to select an enemy, just make it more useful like amalur. Make camera have sense, the camera is one of the most horrible decisions take on this game.
For me, i will wait until EA do something about controls, or someone makes a proper mod to address those issues, and if this doesnt happen, well im just stucking with an unplayable game that i paid good money unfortunally.
Some people may ask why i refer to EA and not Bioware. Bioware is a division of EA, as its clearly stated on their forums and WebSites. Bioware is much Bioware now as Maxis is Maxis now. They are just names, brands under EA. Some games published by EA like Crysis remain good, but once a studio is brought by EA, you can count it will die and finally only produce bad content.
There was a time, on the 90s that EA was good, and was dear to many many gamers. Unfortunately these times are over. Seriously, i will not purchase any more EA game unless its on discount bin. Every game from EA in 2014 was crap, like titanfall, Sims 4, Simcity (how could you), Inquisition.
Expect ME4 to be even worse.… Expand
Average User Score: 2.8Jan 8, 2015First i must say, i delayed playing this game until January, so i could wait until further patching was done and until my new CPU was ready,First i must say, i delayed playing this game until January, so i could wait until further patching was done and until my new CPU was ready, and i got a good discount on steam so lets go.
I came with the prejudice the game would be horrible based on general conclusion on Metacritic; i usually take user score as base score instead of "Pro" reviewers.
While i find the story pretty simple and shallow, i really liked the overall experience on Unity. The game isnt just about the main quest, but much of the game is done thru several side quests that touch on french revolution stories. I also like AC to offer a way of exploring a city, in a historical context, and i found Paris very good, its nice to walk around. You are basically limited to Paris and Versailles, but i dont think its that bad. Paris is giant.
The overall parkour and combat system is revamped. Some people hated it; it requires some play style change, but i really liked it. For the first time, i found it to be better challenging, on some initial missions i was even getting killed! Generally AC was always too easy, and i think its improved.
Mission styles also changed, and i think for the better. You have some goal, and you can determine how you will do the job. The overall goals remain same: rob something, kill someone. Tail is better than before, i always hated tail missions.
I never liked much AC MP, but the way the missions are integrated into the game is nice, i really found it. The bad part of it is the bugs. I counted on 5 days 4 missions i needed to abort on MP because something happen that impede the game to end, like an activated trigger that still counts as not activated. It can be frustrating. MP missions (co-op) can also be played alone (private) and some, especially 4 player missions can be pretty hard to be done alone.
One thing that really didnt fit in was the Initiate chests (gold) and blue (AC Companion). I hate being forced to use another app; gladly Ubi dropped Initiates, but still, you need the AC companion.
Some people complaint, a lot, because the game support micro transactions (HELIX) to unlock content; this is really not compulsory, and you can purchase with Livres all the equipament, but it will take time. I didnt found any micro transaction advertise in game to be extensive or intrusive as some people claim.
I cant talk much about performance, because on my current cpu im getting constant 60 fps;
i7 4790K, 16GB 2133mhz and Gtx 980. Im using all maxed except for AA, with max AA there is a very noticeable FPS drop, half or worse.
- Nice graphics
- New controls and gameplay
- More challenging
- More immersive MP co-op
- Requires a beefy machine to steady 60FPS
- "camera lag" may not suit everyone
- some minor visual bugs
- Single player story shallow
- need APP to unlock blue chests
- All major bugs. Since last update, i dont found out many bugs, but the Co-op bugs drive me nuts. Im competing to have legendary locked gear and i hate that after 20 minutes on a mission i end up **** and need to quit the mission.… Expand
Average User Score: 4.2Oct 24, 2013We all expect botched releases from TW titles. This is not exception, but, as today, almost end of October, the game still lack severalWe all expect botched releases from TW titles. This is not exception, but, as today, almost end of October, the game still lack several patches to address a l lot of performance, gameplay and AI issues. Considering the current state of the game, and the trajectory of CA, im deeply concerned that all bugs will be fixed somehow. I will not tell about what a TW game is, but i will rather concentrate on new features and the current state of the game.
This game is an welcome come back from previous rome total war. Its more than simply a graphical lift, it have new mechanics, new ai, new concepts. The game introduces new mechanics, the amphibious warfare, a multi settlement per region, military traditions and few others that keep innovating the series.
Some new features are highly controversial; when you reach certain level of influence, a civil war is triggered, without a reason, so your faction is split and the rebel faction spawns several armies you have to defeat. This is not just for rome, other factions like Egypt got the same issues.
Other very controversial point is the "political screen". There is a political screen that works, in a sense, in a similar manner to rome1 senate, except you actually dont have other political parties as factions on campaign, but those parties are just part of the political screen. The political screen prompt you with some dilemmas, but the result of these have a very limited effect on the campaign. Even the civil war isnt much influenced by it, so its safe to say it looks like a half baked mechanic, that can be ignored.
The game still have some breaking bugs. Performance is still very poor; people with new good machines are struggling to get higher fps. Latest patches are also forcing the visual settings down to force you to have a better performance, even without your knowledge.
The worse of the bugs the AI. Things were worse, when CA decided it was a good idea to have capture points on field battles (thankfully removed). The battles lack commands that were very common among tw titles loose formation and guard function. CA said they are integrated on unit behavior, but it dont respond like. Units lack cohesion and ofter thrown in the battle lose formation and melt in a blob mess. Perhaps the worse is the siege AI; its completely broken. When the AI siege a major settlement you defends, It may even build siege engines and ladders, but when the battle starts, the AI drop those equipment and run to burn the gates; yes, the burning gates feature from shogun 2 (who no one uses), is heavily exploited by the AI in rome 2. In fact, the only way the AI seen to be programmed to invade a walled settlement is thru the gates. Mixing this with boiling oil feature of the walls, you can see the AI usually kills it self time after time.
Things in AI were much worse. In past, AI armies used to remain passive; attacking armies trying to hold the same pixel for no reason and other nasty issues.
Ending, is worth to remember that some previous features were removed, the principal is the family tree. If your leader dies, some generic person appears to take his place. Agent, factions and events videos were all removed too. Yes, no more comic assassination videos, sorry. The sound track is OK, but its nothing epic like rome1. Also there are no more battle events related to music; the music dont change according to the battle stance (when you are waiting, when the charge happens, when routing, etc).
Rome 2 looks great, but dont perform or works as intended. It looks and plays more shallow and more arcade then its predecessors, but still, can be a good strategy title if CA manages to fix Battle and Campaign AI. At the moment, i wouldn't suggest someone buying it, unless you are up to participate in a "post release beta", if such thing exists.… Expand
Average User Score: 2.2Mar 7, 2013I dont like but i could even overlook all the issues with DRM, even accept that the game could be "constantly" paid by microtransactions, andI dont like but i could even overlook all the issues with DRM, even accept that the game could be "constantly" paid by microtransactions, and the lack of real single, offline playing. But for me, what really kills this game from the beginning is the lack of a real map size. The current city plot size is just a joke. And its not only about simulation restrictions; EA/Maxis choose the poorest idea to keep performance at bay, by limiting physical size. Even if i wish to build a city with a lot of aesthetics, like avenues, curved roads, bridges, and so, i could not, because the space is so small. I cant even have farmland. That certainly wouldn't press performance, a lot of space with farms, but thay choose the size way, and i fear the reason was purely to charge for bigger plots. They could perfectly managed the "performance issues" with sims limit on city, blocking immigration, or even restrict the city to a certain number of buildings, but they choose to limit the size of the map, what is really dull. Plus, there is zero terraform options, so the game is essentially a simulator, constricted by what EA wishes, and we basically administrate some kind of pet cities that are limited by a magical barrier. Tunnels? Bridges? Anyone? No, basically the maps are just simple squares. Hell, if at least i could have some realistic tiny plots of land, shaped by some "natural limits" it wouldn't feel so empty. I have other minor complaints, like low graphic quality, and over cartunesque style, but i could even cope with that. But the city limitation is a real deal breaker for me.
If you see people with reviews at 10 or 9, telling you "its fun and this is all that matters" are the same people that probably will find Farmville or any facebook game "fun and addictive". It will hit high for casual gamers. Anyone who really played some serious sim like previous sims will not have the same kind of opinion.… Expand