Average User Score: 7.0May 12, 2014This review contains spoilers, click expand to view. Starbound: Chucklefishes sci-fi tribute to Terraria. Having played 92 Hours of Starbound to date over the course of the games development - I aim to give each update a decent shot. I can honestly say that this game provides an enjoyable starting experience with an adequate set of character customization options and six playable races. There is much promise upon beaming down to your first planet. You truly feel starbound. The Strange planet beckons to be explored and the unique mobs are extremely diverse with a mix of docile and hostile creatures. There is a real variety of NPCs and structures which serve as a means to explore and potential to gain great loot. But as the game progresses and you've explored your first few planets, perhaps even killed the boss in order to move to the next sector of space, that you are experiencing a bit of deja vu. Don't get me wrong there is a respectable amount of content in game already. But not all of that content does necessarily contribute to an enjoyable game play experience. Great a fluffy unicorn plushy! - but can't I get some more weapon variety beyond a melee weapon or a gun? I've dug down into a planets core! - oh great more stock monsters...
Don't be mistaken this game is still in development in its beta stage. It boasts a good amount of content but it's still undercooked. So unless you want to risk a belly ache, or just feel like you want to support Starbound's development, save your money at the moment. The experience is still a little thin to be called a game. I mean the last 5 of 10 tiers of gear can pretty much be skipped at the moment. Starbound lives up to its name and will take flight eventually. Give it some time and I think this will flesh out to be an enjoyable multiplayer experience. Maybe not quite minecraft or terraria but still an admirable addition to the genre of Indie Sandbox games.… Expand
Average User Score: 5.5Sep 7, 2013Oh popcap. You hang around with a bad crowd and you'll pick up thier mannerisms. EA is already corrupt and money grabbing. But not you popcap.Oh popcap. You hang around with a bad crowd and you'll pick up thier mannerisms. EA is already corrupt and money grabbing. But not you popcap. How could you? There may not be any direct paywalls in PVZ 2. However purchase is required to get the full experience. Even plants you can earn in PvZ 1 are now only purchasable with real money. Micro transactions are fine when purely cosmetic IMO but not when they mean that your ease of progress/ endgame potential is affected by the amount of cash you put in. That is better known as pay to win. I have to admit. I find myself rather biased purely based on the quality, immersion and success of PvZ 1. A one of payment of anywhere between £10-£15 would have been an easy sell to me. There is no PvZ 2.… Expand