|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 7.2Jan 6, 2012Sometime I don't understand the (user) ratings on metacritic at all. I would say Wolfenstein is every bit as much as fun as it predecessorSometime I don't understand the (user) ratings on metacritic at all. I would say Wolfenstein is every bit as much as fun as it predecessor (Return to Castle Wolfenstein). It improved in some areas: graphics might not be amazing, but they're good enough to be atmospheric (especially the visuals of the "veil", the ominous dimension the Nazis discovered), and the gameplay has actually improved due to the "magic" powers (slowing time, activating a short term shield) with the occult amulet. It play like a mixture between a traditional FPS and Deus Ex. What got worse, perhaps, is the level design: RTCW had amazing (single player) maps, and Wolfenstein only has "meh" maps so far. But taken together, I have as much fun in single player as I had with RTCW. I'm torn between rating it 8 or 9, but since the game is underrated IMO, I'll go with 9.… Expand
Average User Score: 7.9Nov 9, 2011I'm surprised by the low score, to be honest. It's one of the best games I have ever played, and as a testament to its addictiveness, II'm surprised by the low score, to be honest. It's one of the best games I have ever played, and as a testament to its addictiveness, I decided to uninstall it for a while: my social life almost came to halt in the past weeks because of X3TC.
To get an idea of the game, think of a combination of old-school PC Elite (the open-endedness of it), Privateer (the fast-paced and well-balanced space combat), plus a complexity and range of choice that I honestly never encountered before (maybe, as weird as that might sound, Minecraft or Nethack come close). It's an almost perfect game, the only criticism I have that the artwork is not up to the game mechanics (character portraits looks bland, voice acting is cheesy, and the ship design is not really memorable), and, more imporantly, as the game progresses, and you get the chance to build your own "empire" (consisting of space stations, towering destroyers and carriers), the interface becomes cumbersome and, quite frankly, terrible. That's something Egosoft *must* look into: a game that allows this level of complexity really needs a better interface for managing such complexities.
One word about the learning curve: it's steep, but not quite as bad as others seem to think. Here's why: there are two kind of "complex" games, those that run without knowing all the game mechanics and those that don't. Take for example one of the most complex (strategy) games I can think of, Hearts of Iron. I tried it, and gave up: you seem to need to know at least some of the mechanics before you can start playing, and I didn't feel like reading up on it that much. In comparison, a game like Civilization is also fairly complex, but you can just *run* it for a while, and discover its complexity while playing. This is exactly the case for Terran Conflict (I heard the previous title, Reunion, was less accessible, btw). You can start playing, fly around a bit, shoot (and kill) some enemies, and discover the depth while playing. It's true, the game lacks a good tutorial, so the *very* basics, like flight control, you need to look at, so I would suggest the excellent forum for asking questions (forum.egosoft.com) and the Egosoft FAQ, which is more like an encyclopedia (http://www.egosoft.com/support/faq/index_en.php?faqtype=1&version=9).
tl;dr: One of the best games I've ever played. If you like space combat (like Privateer or Elite), strategy games or economy simulations (like Civilization or Sim City), and sandbox-style games (like Minecraft), give it a try. Don't freak out about the learning curve, just fly around for a while, take a few missions, and learn as you go along. You will love it, I'm pretty sure.… Expand