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Average User Score: 8.6Jun 12, 2013Not a *terrible* game per se but no where near to being worth $50, and I mean, this thing plays like any other $20 game, maaaaaybe $30, butNot a *terrible* game per se but no where near to being worth $50, and I mean, this thing plays like any other $20 game, maaaaaybe $30, but even that is a bit far to hell with what it took to produce this thing, the game play is nothing, and I mean *nothing* we haven't already seen before, time and time again. I read the critics' reviews, a few of the users' reviews, bought and d/l'd the game, then played it. I must say that while it isn't the worst game I've ever played, it also isn't anything *close* to being great either. I read reviews that used such over-the-top adjectives, like "Astonishing!". Man... it's not astonishing. It's no where in the same league with astonishing. Have you never played a video game before? Jesus Christ. This game is just another linear hack-n-slash (or shoot) with merely a different coat of paint for scenery and backstory. It's the same old sh1t. This has been going on for nearly 2 decades now. It's not worth 50 bucks it's worth 20. We have better technology now, why is everyone doing the same thing and calling it great? Oh, because if you can convince people of that, just long enough for them to click the "buy" button, then you get 50 bucks times how ever many people you duped.
You have no freedom in this game. You can't run off and explore anything. There are locked doors that pop up with icons, that are never meant to be opened (it's not possible to open them). Why did they do that? If I see a sky scraper in the background and I mouse over it, I don't get a non functional travel icon popping up do I??? No I don't.
The "stealth" system is just laughable. Youtube the game and watch some of the walk-thru's. Enemy look right at you, like less that 10 feet away from you, and just keep walking and talking, basically ignoring you. L-A-M-E!
The very little you can explore in the game, you are usually under duress and pressed for time, so you really can't look around or take time to think. Like make strategies on how to fight or wonder about, really, anything. You can't enjoy the little bit that is meant to be enjoyed, in other words. And by duress I mean, you are either actively being hunted or are engaged in combat, or you have a gas mask on with just a few minutes per filter. Wow.. the more I think of it, the lamer I think this game is.
Wait for it to go on sale. Wait until it costs 20 bucks. I have no idea why people are giving it 10's. That's insane. It isn't a horrible game but it is nothing even close to great. I'd rate it a 3 because it costs $50 and is the same cookie cutter recipe of every other game (plus the devs placed the story in tunnels so it's linearity wouldn't be so noticeable but it is very noticeable.) But since I happen to be a so-so fan of post apocalyptic story lines, and this one has a decent coat of paint on it, I give it a 4.)
I have been gaming for over 20 years. This is not worth the high reviews it has been given. It is soulless, restrictive on several levels, and just has that mass-produced feel too it. That blockbuster, appease the masses, generic recipe, let's make a lot of money off these folks feel. It's nothing special. I want to be able to do several special things for $50. If I'm a stealth type, i want to be able to stalk my prey and develop complex methods for the price of $50. Shanty towns and NPC's shouldn't be so lackluster. What a hassle to explore towns. Knock on doors in towns only to be told to go away, or "Dave's not here". Why can't I bust in the door or sneak through a window?
Sheesh, I've rambled enough.… Expand
Average User Score: 8.4Oct 29, 2012Dishonored = "Thief" remade, and I am so glad to see it back in this way. It has that same "Steampunk" look and feel, the sneaking aroundDishonored = "Thief" remade, and I am so glad to see it back in this way. It has that same "Steampunk" look and feel, the sneaking around everywhere, the various arrow types for the crossbow, eye zoom, pickpocket and item-theft, place-able mines, silent kill/knockouts, even the sounds and music - it's all there. Certain guard NPC types even remind me of the "Hammerites". This is a very well-executed game. I noticed zero technical issues. The game gives the player a sense of being on his own with few boundaries to contend with. Linear play is noticeable, to a degree, but not so much so that it detracts from the fun and interest. When I'm in game, I am consumed with the experience and I cannot say that about many games. What a splendid break from all the run-n-gun, bust-in-and-blow-everyone's-face-off type games. There is some thinking to do here if you want to get past that guard point unnoticed. You'll need to move that body out of the way, and quickly, unless you'd like to attract more heat than you can handle. Very good. One man shouldn't be able to take on more than two others, and yet even Dishonored will forgive you, to an extent, if you try. I'm glad I bought this game. But, ah, I will say this: I'm giving it a 9 instead of 10 because I don't like to be penalized for killing. In Dishonored, if you choose to kill your way through, you'll have to deal with more of the carnivorous rats, than if you had chosen to merely knock people unconscious (and by choking???.... that takes more than 2 seconds). Minor annoyance I suppose. The game is still a fabulous work, to me anyway. I'd definitely buy a Part II.… Expand