Average User Score: 8.4Sep 25, 2012Well, I've never been a PC RPG or an Elder Scrolls fan, so there's no way this gets a high score from me. What I don't get is how everyone heralds games like this as appealing to everyone. They certainly don't. They should be seen relative to other games in the same genre. As it stands though, everyone is insisting that the game is the game to end all games, so that's how it's going to be reviewed. I've played every ES game since Arena. Morrowind was my favorite, the rest aren't worth playing. Skyrim is not an amazing revolution. It's simply the next game for fans of the series. It's the same cavalcade of terrible acting, terrible dialogue, pointless quests, shallow combat, and vast open landscapes where nothing happens. The landscapes are hand made and nice to look at, but so what, that's not what makes a great game.… Expand
Average User Score: 9.2Sep 25, 2012The first Half Life was and remains one of my all time favorite games. It's so great to me that it defies explanation. The short of it is that Half Life 2 just tried to copy the first game, and it came across as a very cheap copy. The only improvements are in things that don't matter. Graphics and animations, guns, sounds, physics. If you're not wowed by those things, and I'm not, Half Life 2 has very little to offer… Expand
Average User Score: 8.4Sep 25, 2012Having played System Shock 2, I was expecting something really great from Bioshock, but it's mostly shallow eye candy. It would have been okay if the story was good, but to me it seemed like it pandered to teenagers a bit. Overall, not much to engage you besides mindless shooting… Expand
Average User Score: 8.8Sep 23, 2012I never really liked this game, and I don't understand why it was so popular. The first few worlds are okay, and they have a certain original charm about them, but from about halfway on, the level design takes a turn for the abysmal. I found myself experiencing not fun, but mostly frustration, just like I did when this first came out on the SNES. There were countless times when I put my whole heart into getting through a tough portion of a level, only to get killed by a tiny projectile rocketing into the screen too fast to react to. It seems to be a theme throughout the game, and it gives the feeling that the developers just don't like you. On top of that, you may find like I did that the levels become too long, and it is no fun playing a good while getting through one part, dying because of one tiny mistake, and having to repeat a huge portion all over again. I frequently found myself edging along slowly and carefully through a level because there is no way of reacting to some of the things that are thrown at you apart from memorizing them. I don't think Rare playtested these levels with a normal audience.
Play the first three worlds and you've essentially seen everything you're going to see in this game of heavily recycled graphics. It is just aesthetic, but I have an aesthetic side I can't ignore, and it does affect me when the first level feels extremely similar to the fifteenth, or the fiftieth. Even the bosses suffer from recycling, and they're not that interesting to begin with.
Aside from that, the hitboxes aren't clear. The shape of the characters and level elements makes it very hard to tell exactly where you'll get hit, or where you can stand. It may sound minor, but for me it was a constant annoyance throughout the game. I can't count the times I was hit or missed a platform because I wrongly estimated the position of hitboxes
The bright patch in the game for me was figuring out the "puzzle" like elements in the levels. They really do require you to think and act carefully, and it feels great when you overcome an obstacle. Unfortunately, the very un-puzzle-like deaths you usually suffer afterwards overshadow it with a feeling of being cheated, losing progress through no fault of your own, and then having to redo the puzzles you already solved. This could have been avoided with more checkpoints, and less reflex-based obstacles.
Rare to me has always seemed like that developer who is convinced in his own mind that he's just as good or better than all the others, and you feel bad for them because they're embarrassing themselves without knowing it. Rare games have every appearance of being good, but look a little deeper and you usually find they're just mimicing other good games
I do feel very negatively about DKC games, and I'm not being hateful, I really do just think they're bad, and I can't see how anyone could enjoy them for any considerable amount of time.… Expand