Average User Score: 8.6Jul 11, 2013Brave New World is a fantastic expansion pack. From almost every angle, it delivers what it promised to deliver, which was more exciting lateBrave New World is a fantastic expansion pack. From almost every angle, it delivers what it promised to deliver, which was more exciting late game gameplay. With the new culture system, the biggest overhaul in the game, you have to be more active about gaining culture, otherwise you might go 30 or so turns between adopting a policy. And with the new ideology system, that can really hurt.
The ideology system allows for the player to choose between Freedom, Order and Autocracy. However, these are much more customizable than before, with each ideology going far above a normal social policy tree. Take my word for it, you're not going to want to skip out on culture.
Trade routes are extremely well done. You can trade with other empires and spread your religion and gain gold and science, or trade within your empire to gain production and food. It's a near flawless system, and it works extremely well.
The world congress is a nice addition to the game. You can ban luxuries, nuclear weapons, embargo civs, start world projects such as the International Space Station and set a world religion or ideology. It can be an EXTREMELY strong diplomatic tool if used correctly, and if you get other civs to cooperate with you. Gain delegates (which act as votes) by hosting the congress, trading them with other civs, researching internet, and allying yourself with city states.
The culture and diplomatic victories are much much more fun to win.
Happiness is much harder to earn. The zoo replaces the theater, which only gives +2 happiness. The stadium also only gives +2 happiness. However, these are made up for by ideological tenets that grant extra happiness as well as several new policy trees (aesthetics and exploration) that can also help out with happiness. This makes keeping your empire happy in later eras FAR more difficult than it was before.
The multiplayer UI, as well as the look of the general UI have been completely overhauled. These are some nice aesthetic touches that shouldn't go unnoticed. They finally replaced the theme song.
There are some additional units and buildings added, not to mention the 9 new civs, of which Venice is my favorite, and the most unique. Venice cannot buy, capture or produce settlers in any manor. They cannot annex cities. The twist is that they get double the number of trade routes (really big deal) and they can take in city states with one of their unique units, a Merchant of Venice. Venice can purchase in their puppet states as another civ could in an annexed city. Their double trade routes can grant an amazing amount of gold per turn, to the point where I feel pathetic playing as another civ. This is a fun, different civ to play as.
My only real complaint is that the AI is still extremely irrational. If you've played civ before, you know what I mean. Getting angry for no reason, denouncing you for no reason, etc. That happens to have more effect now that there's the world congress.
To sum it all up:
New culture system rocks
Trade routes are a welcome addition
World congress is a pivotal tool not to be taken lightly
Ideological tenets make your civ unique, each time you play, more so than before.
New UI looks great.
The 9 new civs are great to play as. My favorite is Venice.
City states are more important.
Overall late game is much better and more robust.
AI still sucks… Expand