Average User Score: 4.1Sep 6, 2013A well orchestrated PR campaign (congratulations on that CA!) and promises of a game well made and an incentive of 1 additional free DLC andA well orchestrated PR campaign (congratulations on that CA!) and promises of a game well made and an incentive of 1 additional free DLC and people buy the game. Then, fans (me) complain it is different and broken, so some patches and a ton of paid DLC's later CA is far more income sturdier than just issuing a game upfront properly.
CA is completely capable of making their games playable, modders like dartvader proved they can do it on their own but it is not a good business proposition. There is no development to be done anymore. And development means income and jobs. Tell me again, why do it properly and then be out of a years to come long business?! Unfortunately for me, only now I fully realized this.
Turning now on the PR campaign we have been promised graphics outstanding with soldiers faces showing horror as enemies attack. This is not the case. Will be though ...a DLC later. We have been expecting some blood and wear and tear of armor and weapons after the battle as seen in the pictures of their PR campaign and as we read in reviews. Again, it is not yet the case, but will be... a DLC later.
Right now a soldier looks the same before and after the battle.
We know Romans had archers but there are no archer units in Rome 2 rooster. We all want them as it is stupid to fight with stone slingers in a fiercesome war machine ...a DLC later.
Got the point?
For this reason CA bolstered that Rome2 is a huge platform with unlimited potential for the future. And it is truly a cash making machine as long there are fans. I'm gone.
Believe it or not, the people actually programming the game are not fans of the series. They do not understand the subtleties of the game and this is proven by the fact that they invested in graphics a lot more while "simplifying" the game play and micromanagement, making thus the game dull. To them it seems normal an unmanned tower is raining arrows on the attacking force?! Realism?
They did not see the point of the defensive position in the unit's orders and just took it out. Why? Because the programmer who did this in the previous series isn't working or in charge of that particular development and the new guy did not see the point anymore. Or, maybe it is pointless for consoles.
We have to take into account that CA evolved in the last 10 years also. Many new people came and old ones went. This team is not the one who launched Medieval 2 and the previous games. It was visible from the launch of Empire where the bugs started piling up, to this date. It seems they do not play the games they are programming.
Now, back to us, the fans. We have also evolved. Many of us are fans of the series since Rome 1 or Shogun 1. This was say back in 2004 and we were then 18. That makes us 28 years old now. We don’t play games like then.
We like to think, use strategy and want to see realism and feel it. We don't like fast and easy battles won. We like positions and tactics and planning an empire right. We like BAI and CAI that is challenging, diplomacy that makes sense, we like to develop our regions, muster armies (as many as we like and afford) and to be challenged. We need for that an immersive game in both strategy and game play.
Here lies the subtlety that CA did not grasp.
We also like stunning graphics and can afford top notch PC's. We can spend money if we feel we get what we want.
But right now, I don't. I feel tricked by a PR campaign promising everything there was in the series and more and delivering... a different and broken thing.
Deceiving your customers is generally bad bussiness practice, may work here and now but not on the long run.
Looking at the above, my feel is that CA cannot deliver the game play we want anymore. They can create a platform but that's it. For that reason modders like darthvader appeared and made from a jerky, fort lagging and stupid humpty dumpty style Empire a nice playable game. Same goes for Napoleon and Shogun 2. The crowning achievement of the modding community is Shogun 2 darthmod. From here, looking down on Rome 2 seems a huge step back.
There are so many issues to be addressed speaking about the game from a game play perspective like armies cannot be split up, armies embarking on nonexistent ships transports, reduced tech tree, UI non intuitive, melees extremely fast, units routing extremely quick one has no time to zoom in to see the fight, not holding formations etc. that it makes no sense to write all here. Just read the posts on Metacritic or Steam.
Forget the technical problems, they will be fixed eventually but concept issues will not.
This game will be playable for us maybe in 1-2 years from now when modding people like darthvader and the many others will have corrected some of the game play issues if they will exist for this game.
From my perspective I am truly sorry to have bought this game now, because I supported this strategy CA is implementing and I destroyed my hopes of a great game. A dumbed down game it is.… Expand