Average User Score: 4.8Oct 3, 2012There is definitely way too much "QQ" over this game for illogical reasons.
Mists is definitely the smartest expansion from Blizzard. SomeThere is definitely way too much "QQ" over this game for illogical reasons.
Mists is definitely the smartest expansion from Blizzard. Some of the more pointless things in the game, such as hunters using mana, casting time on slam, healers using talent points for dispells, Soul Shards in bags, reagents for spells and grinding keys to enter dungeons are gone. The reason? Simply because they went against the shaping of the game. Warriors should never be casting. You shouldn't need to grind an item just to get into a dungeon. Etc.
The talent point system was in dire need of being revamped. PvP-wise, several classes were forced into one spec for viability, but now all specs share common qualities, giving a more diverse environment. There was never any freedom with the old system. During WotLK, it was still a basic cookie cutter and it was just as worse in Cata. When you see a lock, warrior, shaman...you could be facing any spec. There are numerous combinations. Blizzard has gone back to it's TBC/WotLK days, where you level on a separate continent with distinct zones so you can finish a zone, obtain one level, and then move on to the next zone, which definitely makes you feel more involved with the expansion rather than questing, leveling, taking a portal to a new place, and repeating the process all over again.
Speaking of leveling, the grind for 85 to 90 is horrendous. Casually playing, it took something like 5-8 hours per level. The diverse zones make it slightly bearable, but everyone in my guild and on my server complained about the length. However, most people can relate to the grind from the original 1 to 60 before we had Looking For Dungeons. People asked for a harder game, and the grind was perfect in terms of The new raids are definitely going to leave some people puzzled. The architecture for Vaults is painstakingly similar to Ulduar. There is a similar trash grind that resets if you fail to kill a boss, and the bosses offer a much stronger complexity (which you will have to judge for yourself). Whereas last expansion, almost all guilds burned through the entire normal tier without any effort, only 3 guilds on my server have down the first 3 bosses, and there is only 1 guild in the world who has finished all 6...and this is just normal mode.
The game is different and time will tell how this expansion goes. There's definitely a number of things to do and it offers a strong hand to casuals and hardcore alike. I give it a 9 because I do not think Blizzard will ever outdo themselves and return to their 12 million subs. The content is fun and enjoyable, the mechanics are new, and it definitely seemed like a more "close-to-home" expansion that it's predecessor. World of Warcraft is far from "dying" and it's the top MMO for another year.
Typical reviews on here are just plain wrong and lack any intellectual thought. I'm writing this one one day after content was released, so if you're ready any of the reviews before October 2nd, you are reading reviews of people who have yet to touch the new raids, compete in arenas, try out new BG's, and so forth. Basically, you're reading the reviews of people who haven't even played this game yet. That is no way to judge a game.… Expand