Average User Score: 4.4Dec 12, 2014I recently decided to give this game another chance. I bought this game when it was new back in 2006, and never actually got around toI recently decided to give this game another chance. I bought this game when it was new back in 2006, and never actually got around to finishing it. Loading up my old save file quickly reminded me why. Sonic '06 is truly a shining example of how good ideas don't matter if you can't actually implement them and polish them properly.
First, the positives and the good ideas. The gameplay is very much inspired by sonic adventure, with a hub world linking to several linear levels that open in up progression, as well as 3 different campaigns, one for each character. Fortunately, gone are the hunting and gathering sections seen in the adventure titles. This game tries to be one thing, a sonic game, and that's just the way it should be. Trading in points for upgrades adds a little bit of depth to the gameplay, and allows you to use some new moves. The voice acting, while not great, is definitely better than previous 3D entries in the Sonic the Hedgehog series. The one very notable thing about this game that's actually fantastic is the music. Unfortunately, this is where the positives end.
This game, despite its good intentions, is a horrible, broken, unfinished mess. The hub world is barren and filled with stock characters. These stock characters can give you tasks, for which to complete you have to sit through 4(!) loading screens, completely negating any desire to play them. This is made worse by the loading times, which are absolutely awful, even when installed to your hard drive. These are even worse on the PS3 version. What it's loading, I'm not entirely sure, given the textures and models are of -extremely- poor quality. Despite the poor quality of the visuals, the game has frequent framerate drops and screen tearing. Glitches and bugs abound, this is definitely a game that did not receive any playtesting. Sections of levels are littered with unfair pitfall deaths, bugs that cause you to fall through the level geometry and a difficulty curve that's all over the map.
Despite how terrible this game really is, there is an odd sense of enjoyment that you can get from playing it, although it's the same kind of enjoyment one gets while watching The Room. While not the worst game ever made by a very long stretch, this is among the largest disappointments to ever come out of Sega. What a mess...… Expand
Average User Score: 7.8Aug 31, 2014One of the best games to be published by Sega in years, Sonic and All Stars Racing Transformed is more than just an average kart racer. On theOne of the best games to be published by Sega in years, Sonic and All Stars Racing Transformed is more than just an average kart racer. On the surface, it appears to be a Mario Kart clone, but has enough of its own character to set it apart, as well as a very different physics model. The game plays more like a hybrid of a kart racer and an actual racer, with additional segments of tracks dedicated to boat racing and aircraft racing (including inverted controls similar to a flight simulator). In addition to the obligatory grand prix, single race and time trial modes, the game includes a "world tour" mode, which creates a large amount of variety in gameplay styles. These include drifting trials, combat races, boost trials, and elimination rounds. All of this is done with a degree of polish rarely seen from Sega, the controls are tight, the environments colorful and detailed, and the music (consisting of DnB and breakbeat remixes of old Sega tunes) is outstanding and very fitting.
The game is not without its flaws. As one would expect from a Sega game, there are still a few minor glitches, but generally nothing more than a few graphical errors, and certainly nothing game breaking. In addition, a large portion of the game's content is locked at the start, and unlocking all of the racers, tracks, and racer mods is a very very time consuming process. However, this is in my opinion preferable to being given content as DLC. There is no shortage of content. By all measures this is a complete game, and even if content has to be unlocked, it's not unlocked through the use of your wallet.
This game is both a love letter to long-time Sega fans, as well as an excellent game in its own right. Whether you're a long-time Sega fan who misses the countless IPs that Sega has retired over the years, or somebody who enjoys fast paced kart racers, you owe it to yourself to give this one a try.… Expand
Average User Score: 8.5Dec 23, 2013As far as video game reboots go, this is certainly one of the more polished and well executed ones out there, although the direction theAs far as video game reboots go, this is certainly one of the more polished and well executed ones out there, although the direction the series has gone will most likely leave people more familiar with the Tomb Raider games of the 1990s a little disappointed. The direction the series has taken is one of a cover shooter/ action adventure, with tomb raiding being relegated to an optional secondary activity. The main focus is instead on survival, and ultimately trying to escape from the island which Lara and a ship full of sailors and archaeologists have been marooned on. While this new gameplay is entertaining, it does tend to miss out on the charm of older Tomb Raider titles. Puzzles are very few and far between, and almost non-existent outside of the optional tombs. Instead, the developers have opted for lots and lots of collectables.
The gameplay is enjoyable, the collectables and optional tombs give something other than the main plot to focus on, and the upgradeable weapons and xp make the game pleasantly addictive. There are quicktime events, but unlike certain previous games in the Tomb Raider franchise, they're relatively unobtrusive. There are however a few gripes. In an attempt to keep players interested once the plot was finished, the game is designed in a way that prevents players from fully upgrading their weapons without grinding, and prevents easily finding all of the collectables during the course of the story. Seemingly in an attempt to urge the player to continue the story and not bother looking around until later, lighting levels are kept low throughout the course of the campaign. As somebody who doesn't care to play a single player game once the story is over, attempting to find all of the collectables in the dark before finishing the story was incredibly frustrating. As far as the story goes, there are also a few issues with Lara's character development. Mostly, it becomes a bit difficult to take the absurd level of abuse hurled at Lara seriously after a while. It makes sense to show Lara enduring physical and emotional pain, this is a prequel, it's meant to show how Lara grew into who she was in the other Tomb Raider games. That said, there's a fine line between character building and throwing enough physical trauma at a character to kill them 20 times over, and this game has the latter.
Overall however, despite its flaws, it must be said that this is a well polished, and very fun game, and certainly one worth checking out. It's not perfect, but it's a fitting reboot to an old franchise, even if it does seem to be changing what the series is about.… Expand