Average User Score: 6.4Jun 7, 2014This game sucks so much dick, I thought for a second, that I took a wrong turn in an african whore house. I would rather suck off the entire Burning Legion instead of play another round of this **** game, just to get a free mount.
Dear Blizzard, DIAF and I hate you forever for nerfing Shamans in WoW.
GG NO RE.… Expand
Average User Score: 5.9Feb 11, 2013I absolutely loved the first two Dead Space games. They are practically my religion. I've played DS1 13 times and DS2 9 times. DS3 is everything it should have been. I loved the weapon crafting, although I found myself longing to just recreate the classic weapons, which I did The co-op was not forced, and the levels were less linear and the monster design was fantastic, even if limited to only a few new additions to the necro library. The dessicated versions of slashers and leapers were very creepy and OMG the Feeders. Anyone who was not genuinely creeped out by Feeders wasn't playing the same game I was. I'm a hardened DS veteran and those guys gave me the heebeejeebees. ---For those who complain that the game wasn't survival enough for you, or was too much this or that, Visceral/EA included "Pure Survival" and "Classic" modes where you can play by your own playstyle. The only problem with their implementation of these is that they are NG+ modes, and they should have been available as difficulties from the start. At least pure survival, since that's the most oft-read complaint about the newer DS games. "Too actiony!" they say. You can't be afraid of something you understand. Xenomorphs weren't scary after the first Alien film, so James Cameron gave us Aliens. DS2 was the Aliens to DS1's Alien, and now we have a departure and reimagining of many aspects of the game in DS3's "The Thing" (a la John Carpenter). They nailed it. My only gripes are with the autosave feature (I lost progress due to a poorly timed crash a couple times) and that the last couple chapters leading up to the end were a bit drawn out. The game might have been a bit punchier with 17 chapters instead of 19, but I'm not complaining. The final areas are visually stunning and anyone who thinks Visceral and EA were making "an easy cash grab" obviously don't understand the work that goes into making those amazing set pieces. I've met the devs and they poured their soul into this game, and it shows. 10/10 exceeded expectations. Would recommend and will play again.… Expand
Average User Score: 8.6Jan 30, 2013One of the best games I have ever played. I sunk 60 hours into the weekend beta and another 200 into the full game. Torchlight II has the "easy to pick up, difficult to master" that is so rare in games these days. Nega-reviewers didn't bother playing with their toons/skills much, and as a result they hated it. Find someone in co-op with Respec pots and have a blast messing about with different builds :D If you like to have fun, you'll like TL2.… Expand
Average User Score: 7.3Jan 28, 2013Soundtrack is phenomenal, the graphics are great, the backdrops (while static) are absolutely amazing. The voice acting reminds me of BSG characters, and the gameplay is absolutely addictive. I haven't been this pulled in by a flight shooter in a long time. The only other game I can think of is Descent 2. The original H.A.W.X. comes to mind, as well (in terms of fun).
Don't listen to the haters who can't handle the difficulty curve. The game isn't buggy, it's not unpolished, the UI isn't terrible (in fact, it's REALLY good!), these people are just spoiled by all the newschool games out there. This game is hard as nails and it harkens back to a time when games were meant to take more than a handful of tries to advance. If you loved Asteroids back in the day, played Descent like a crackhead, and loved spending pockets worth of quarters in the arcade--then this game is a no-brainer purchase for you. If, instead, you like to **** about how hard games are because they don't tell you where everything is/exactly how to beat the level, then maybe pass this one up and go buy Hello Kitty: Island Adventure or Smurfs & Co. instead. Strike Suit Zero is for gamers who actually want to be challenged by their games. The game has excellent keyboard/mouse controls, superb gamepad support and (my favorite) outstanding joystick support. I've been playing this with my Logitech Extreme Force 3D PRO and the experience is awesome. WARNING: The already hard game gets a lot harder when you use a joystick, but for fly-boys of old who aren't afraid of that, it's an awesome experience. If you have a Nostromo/n52/n52te keypad to go along with your joystick, then you're about to have one sick, specialized peripheral romp in space mecha wonderland. 10/10 best $16 I've spent in a long time.… Expand
Average User Score: 6.7Sep 7, 2012GRO is a breath of fresh air in the shooter genre. Too many games focus on destructible environments, vehicles, and bucket loads of bloom. Ghost Recon Online focuses on the most important thing that too many games today forget about until a month before launch: The Gameplay. What it may be lacking in the number of bullet points under its features list, it more than makes up for with high standards and quality of what really matters.
People claiming it's a "camping game" don't understand cover-based shooters. It's not camping if you're advancing from cover to cover while assaulting an objective; it's tactical. Most people I've met who didn't like the game didn't stay with it past a few rounds. The game has a steep learning curve and you either push yourself to learn to play or you load of the latest re-skinned enumeration in the CoD franchise and plug yourself back into the meat grinder.
This isn't CoD. Don't expect it to be. You need to work as a team, communicate, and focus your effort on the objective. If you just want to drop MOABs on people and run headlong into claymores after instantly respawning, then this probably won't quench your thirst.
But, if you're sick of CoD and its bajillion clones, then you're probably hungry for something like GRO to sink your teeth into.… Expand