Average User Score: 8.3Jun 18, 2014Having played this quite a bit by now (also participated in the beta), I feel that this is the X-COM successor I have dreamed about for over 10 years (I played the original series a couple of years after they were released). It really feels like I remember the game to a degree that sometimes it just seems like the same game with better graphics and music. Which is fine by me. But it also does have some new aspects that the original series didn't have. And isn't that what it's all about when you want a successor for a great series? Bringing it up to modern standards, retaining the core gameplay while tweaking/adding minor things here or there?
In my opinion, a game like this was long overdue, especially seeing how the actual X-COM franchise holders didn't do anything good with it. The only thing that bothers me is the fact that even though the release a couple of days ago was supposed to be "final"; based on the changelogs, there is still major gameplay tweaking going on. While I appreciate a game that is well-supported in the weeks and months after release, I also feel that at least all the gameplay mechanics should be finalized at that point. Also, the art style of the paintings (especially the "high detail" versions of the soldiers) is a bit on the low quality side. But... other than that, it is so awesome that I spend way more time playing it than I should.… Expand
Average User Score: 6.1Apr 16, 2014As someone who has loved all GK games and even enjoyed Gray Matter quite a bit (my rating: 4/5), I figured Jane would be able to handle herself and so I supported this with way more than any other game. Man, was I wrong.
The alpha was quite a disappointment but I figured they might still refine it a LOT and so I wrote an extensive report on it. Unfortunately, the quality of the final product is very similar. The animation is awful pretty much all around, characters don't even look into each other's eyes and the shoulders of the main character make him look bizarrely deformed.
With a delivery like that, how can one even care about the story? It's like watching a great theater piece being performed by some hillbilly amateur group that has only started to learn about acting two weeks ago.
It just seems unprofessional through and through. Well, aside from the music. There's that.
Speaking about being unprofessional - there are even spelling mistakes in the historical data. And there are words missing sometimes. I really enjoyed reading about some guy who "was talented Italian artist". But why care about such details, as if reading about things would be important in this game...
People keep talking about the niche appeal, the low budget, etc. to try to justify the low quality of Moebius. As if adventure games "naturally" have to look like crap. So, how do explain The Book of Unwritten Tales, Gray Matter, Deponia, Machinarium, etc.?
In fact, aside from the Telltale games, I don't think I've ever seen an adventure game that looked as bad as Moebius. And even though I don't care for Telltale's art style, I still find it acceptable in comparison.
And, frankly - Jane Jensen's writing isn't that great to begin with. For crying out loud, it's mundane, somewhat cheesy mystery stuff! There's nothing innovative or meaningful to be found in there. That was the case with Gabriel Knight already. But the overall atmosphere of the games was what caused it be a great ride. Unlike Moebius.… Expand
Average User Score: 8.1Mar 9, 2014I finally decided to give this a chance because I was really curious about the humor. Figured I'd be in for a lot of action and fun. Well... if killing the same random enemies on dumb fetch quests over and over, getting relatively worthless loot and thus hearing one joke per hour is your kind of fun, maybe this game is for you.
The respawn mechanics are simply ridiculous. Enemies spawning during boss battles - alright. I'm not a fan of it when it happens so much but still. But then having to fight ALL enemies yet again after finishing a boss and backtracking (because why put a fast travel point maybe after a boss battle when you can stretch the game out by having the player go through the same **** multiple times) is unacceptable.
And the loot system reeks of Torchlight. Within just a couple of hours of playing, you'll probably simply stop picking up white gear because it's useless anyway. There is so much useless loot that it's more of a chore checking it out rather than being excited about what one might get.
Also, the controls don't really feel all that great. And It seems to me that the cel-shaded graphics make it more difficult to aim when you aim down the sights.
It feels like a bit like a bad combination of COD and Torchlight to me. I don't understand why on earth people enjoy it that much.… Expand
Average User Score: 7.9Jan 19, 2014This is actually an awesome game IF you set up your graphics card drivers properly. Unfortunately, for many there is severe input lag by default. I had it too for a long, long time and thought I would just have to deal with it and eventually, it made me stop playing the game. But then I toyed around with RadeonPro settings (and shortly thereafter found a guide) and now it feels like a whole different game! Incredibly responsive and fun to play!… Expand
Average User Score: 8.4Dec 25, 2013I really wanted to like this game, since I loved Rayman Origins so much (took the time to get everything there except for the trophies on couple of levels). But boy, does this one stink in comparison. All they would've needed to do was use the same concept from Origins and expand on it. Instead, no more time trials, trunk chases and shmup parts (at least as far as I've played. There are different chase levels now but even the design of the first one already made me think "Who on earth designed this?! This is total crap". Then there are those stupid lottery tickets, the huge menus and the overall inferior graphical presentation. And then of course there's that uplay crap. No. Just no.… Expand
Average User Score: 8.4Nov 17, 2013When I first played the game in closed beta about TWO years ago, I thought the visuals looked pretty promising although I expected they would still be a bit improved, the animations (both character and vegetation) looked a bit stiff, there was quite a bit of clipping while walking around, there were issues with footsteps being heard even though no enemies were around and possibly more. I felt that the gameplay was great and now they just had to work on the presentation.
But over those two years, not ONE of the things I just mentioned was fixed (there is also no sound via SPDIF something I've never experienced before and an issue that was reported to them a long time ago). It seems to me they only worked on more and more content. And apparently, that's what people enjoy. Good for them. But not for me. Personally, I don't care about one playthrough taking 100 hours (or whatever I haven't actually finished the game and possibly never will). I'd rather have 20 hours of a game that is all-around polished. And if you happen to feel like that too, try The Incredible Adventures of Van Helsing instead. That felt a lot more like a top notch ARPG, despite having its own minor flaws.… Expand
Average User Score: 8.5Jul 25, 2013For the mind-bogglingly stupid save system alone, this doesn't deserve more than 5/10. It completely ruins any appeal the game has. Sure, if you're a teenager, unemployed or for some other reason have ENORMOUS amounts of free time, you won't give a about possibly having to play parts over again because you're not quite sure when the game saved the last time. Or maybe you'll even finish it in one sitting.
But weird as I am, I don't want to play for hours straight. I like to have pauses in between playing. I like to do other things too. Which is why playing Bioshock Infinite frustrated me to no end, since I kept wondering when I can finally stop playing. Until I realized that the save symbol only flashes for like half a second.
Add the fact that the graphics aren't really up to snuff (the way this game performs on high end machines considering it's fairly low detail models and textures is just not acceptable) and you get to the 3/10 I have arrived at. It's a shame because I really wanted to like this game. I loved Bioshock 1 AND 2 and thought the story of this one really showed promise. But there's no way I am going to continue playing this game until they fix the save system.… Expand
Average User Score: 5.8Jul 25, 2013Riddled with typos and bugs, this demonstrates very well what an indie game should NOT be. At least it was like that upon release. Since the developer, who I bothered to purchase the Collector's Edition from, did not even bother to acknowledge my report about those things (one of the bugs being that the game simply crashed RIGHT AT THE END!!! That is exactly what F*$)(ING saving is for!!! "Can easily be finished in one sitting", my ass! I don't want to sit at a game for 2-3 hours only to have some Windows-crash window stuck in my face!!), I immediately stopped caring about this piece of crap.
Oh and... the visual really are a little TOO low resolution (in my opinion, Lone Survivor sort of visuals are about as low res as one should go) and I hated it that the dark space around the visible area wasn't even close to black.… Expand
Average User Score: 8.3May 26, 2013Like some here have already mentioned it takes quite a while and grinding to get a good game going and there are so many things one can do that I spent more time reading guides on the web than actually playing. Which wouldn't be the case if it wasn't a permadeath game. In which case one could just enjoy the great, quirky design and the loads of possibilities of things to do in the world. But as it stands, I feel way too much pressure that I would want to bother finding out where to get a resource and how to build something.… Expand
Average User Score: 8.4May 25, 2013You know, this really had me hooked for a while. But it didn't take long for the clunky crafting interface to get annoying (and the devs have given up on improving the game without fixing that). And even more so the looooong travels through the world, which takes simply forever! There is only a rather unhelpful, limited teleport functionality and that's it. Also, a map similar to that tools like "Terrafirma" offer should really have been included in the game (maybe combined with a "fog of war"). The world is so big that it's incredibly annoying to have to search for resources and remember the cave structure on top of that.
So overall I like the combat, the RPG aspects, the crafting possibilities. And I would've really loved to discover more of those things. But the downsides described have absolutely destroyed my enthusiasm and make it feel like the game is wasting my time.… Expand