Average User Score: 1.5Jun 24, 2015Glad I didn't buy this game. I'm adding my "review" here to bring this game's Metascore down. More negative reviews should hopefully serve asGlad I didn't buy this game. I'm adding my "review" here to bring this game's Metascore down. More negative reviews should hopefully serve as a sufficient warning. Even though I haven't tried this game, I think everyone that bought the game on Steam should refund the game before the 2 hour limit. DO NOT PAY FOR UNFINISHED GAMES AND POOR PORTS!! DO NOT RATE GAMES ON POTENTIAL!
Why do critics ignore performance issues? It's a good job user scores and reviews exist.… Expand
Average User Score: 8.1Jun 15, 2015This is... perfection. Combining Test Drive Unlimited with Forza is a match made in heaven. I'm a huge fan of racing and open world games andThis is... perfection. Combining Test Drive Unlimited with Forza is a match made in heaven. I'm a huge fan of racing and open world games and after having played hundreds of hours of Forza Motorsport, I now feel like the Motorsport series has little purpose to exist. Make no mistake, although Horizon 2 comes across as being more causal and exciting, it makes no compromises in gameplay. Sure it's not 60 FPS but the environments are very pretty - as are the cars. Dynamic weather, day-night cycle, decent soundtrack and best of all, varied event types and RPG elements. All of these benefits without any loss of identity. This is still very much a Forza game in terms of its customisation. You can still upgrade and tune every minute detail of each car as well as create and download masterful artistic designs for the liveries. The skill system definitely adds to the gameplay and makes it more meaningful. The fact that it's all open world means you won't spend time in menus, and there's no long loading times. After each event you are given the option to improve your time for better rewards rather than having to go through menus to find Rivals. There's plenty to see and do in Horizon 2 - especially given the Head to Head challenges of Drivatars roaming around along with collectibles and the Bucket List challenges. My favourite thing about this game is the off-roading. With the variety of cars in this game - especially off-roaders and rally cars, this adds to the excitement. No longer are you limited to a limited choice of circuit tracks like in Motorsport. Rather, there are more exciting events like racing against jets in a Ferrari 360 CS or a train in a Lancia Fulvia. It's great to see so many licensed cars of all types being packed into an open-world game with deep customisation and tuning. Unlike the Forza Motorsport series, Horizon 2 is all about excitement and fun. Whilst it offers all the options of the serious simulator, it couldn't care less about how you've tuned your car or placing strict limitations on performance index. It's more focused on the type of experience and car - rallying, hot hatch, GT, supercars, saloons, retro etc. All of these elements combine together beautifully to create a perfect racing game. It has the solid mechanics and customisability of a simulator but doesn't feel boring. The excitement of an arcade racer with the depth of a simulator. It is not just Forza by name. The detail of the cars and their interiors - even the traffic cars - is amazing. Best of all, you don't need to be a Gold member or play with friends to get the full experience. The Drivatars roaming the world feel like real players even if they're not.
I gave Test Drive Unlimited 2 a 9/10 despite it not being a high-budget game. But Horizon 2 takes the vision and refines it. This is any racing game fan's dream. It is the absolute pinnacle of racing games - both in terms of breadth, depth, design and quality.… Expand
Average User Score: 8.3Jun 11, 2015This is one of those games that made me want to get up and start clapping when the credits rolled, out of respect. My only interest in thisThis is one of those games that made me want to get up and start clapping when the credits rolled, out of respect. My only interest in this game was to try out an RPG that I might like, given that it's more action/gameplay-oriented. I'm a bit of sucker for the cyberpunk theme, a fan of stealth and FPS and dislike games which try to hide everything from you. DXHR DC ticks all the boxes. Right from the beginning, the game feels immersive. The story is serious, easy to follow and the whole theme/context of the game blends beautifully with the RPG elements. From a thematic and plot point of view, this is one of the best games I’ve come across – it could easily be turned into a movie. Characters are well-developed not only through cutscenes and interaction but also through meaningful side quests; which are thorough in terms of explaining the reasoning from both a story perspective and gameplay (i.e. the task and reward). Staying on this, DXHR DC consistently informs the player when they’re about to make a major decision or leave an area. It doesn’t want to mislead players or make them reload a save game because they didn’t know what would happen. The only exception is the Missing Link DLC which, although from a story perspective is seamlessly integrated, it is let down by the gameplay. It is the only section of the game that felt laborious, with poor level design and worst of all, it takes away all your upgrades and inventory but doesn’t tell you that you’ll get it back (which, thankfully, you do).
Gameplay consists of stealth, cover-shooting, social (dialogue), a “hacking” mini-game, exploration and inventory management. When combined together, it makes for an immersive experience throughout. Even though the game doesn’t evolve its gameplay, the variety and mix doesn’t make it feel repetitive. Your character can be developed to suit your playstyle – each upgrade being catered to one of those aspects of gameplay. The reason this game feels so immersive throughout is that there’s rarely a dull moment or a part which feels forced or meaningless. Interacting with other characters feels satisfying – as does the stealth and combat. Mechanics, controls and gameplay are all very solid. It is best played with keyboard and mouse as entering keycodes/passwords and general movement and interactions are best suited to this. The game also has a handy quick-save/quick-load feature and, at least with an SSD, the loading times aren’t long at all.
Aside from the gameplay mix, the other great asset of this game is its soundtrack. It is simply amazing and couldn’t have suited the game more. At every point the appropriate background music comes on. Every time I hear the menu theme I feel glad that I launched the game. Aesthetically however, the game is less pleasing. I admire the consistency of orange and black tone, but it would have been nice to have more varied environments, as most of the game takes place in large buildings. The DirectX 11 features help lift the graphical quality of the game though.
Overall, Deus Ex Human Revolution Director’s Cut is a fantastic game with universal appeal. Whether you like exploring a game’s backstory and reading a lot of text, or you like more hands-on gameplay through stealth or combat, or you simply want a game with a good plot, characters and meaningful choices, this can offer all of those. It’s also nice knowing that you can play through the game again (New Game Plus) and keep your upgrades; as it is unlikely that you’ll acquire all of them in first playthrough. There is decent replay value, the game took me about 30 hours to finish first time and all endings are elegantly presented. DXHR DC is a highly robust game which nails all aspects of what makes a great game.… Expand
Average User Score: 8.3Apr 6, 2015What the HECK are these critics thinking?! This 3 hour FREE demo of Forza Horizon 2 not only provides gamers with a quick 1000G and completeWhat the HECK are these critics thinking?! This 3 hour FREE demo of Forza Horizon 2 not only provides gamers with a quick 1000G and complete on their profile, but also a taste of masterful game design. I haven't played Horizon or Horizon 2, but am a huge fan of racing games. Aside from Test Drive Unlimited, I don't think other games have done the concept justice. But this game represents the pinnacle of design for how a racing game should be. No, there isn't a huge amount of content and there's only 11 races and 11 cars. No, it's not a simulation. No, it doesn't have a huge deal of content. Yes, it's 30 FPS and textures are last-gen. But it's a free demo! The mechanics are brilliant - in-car view is as good as in Forza 5, driving is really responsive and every cars feels different (at least, without assists). Controls are perfect - mechanically this game is sublime. It is quite similar to Burnout Paradise but with real cars (including ALL traffic cars). So, it drives well, has licensed cars, is extremely fast-paced, open-world and FREE. I really don't see how anyone can complain about that!… Expand
Average User Score: 6.3Mar 26, 2015I was sceptical of this game - especially given the hype surrounding it. After seeing some reviews it made it seem as if this game was aI was sceptical of this game - especially given the hype surrounding it. After seeing some reviews it made it seem as if this game was a rush-job cashing in on the "CoD developer" hype. Whilst I can agree with the criticisms levelled at it, I cannot ignore the sublime gameplay Titanfall offers. Yes, it is multiplayer only (and no, you can't have bots). Yes, the campaign is completely pointless. By that I mean there is no explanation of the story that's interesting or deep enough to care, and since it's a multiplayer-only game, you will join campaign levels in an arbitrary order and have no clue as to which side is which in terms of the story. Really, it's pretending to have a campaign but it doesn't. But then again, why would anyone buy a multiplayer-only shooter for the "campaign"? The gameplay is not different to the rest of the game, so nothing added other than pointless dialogue.
Onto the gameplay then. What strikes me about it at first is the pacing. Inheriting from Call of Duty's legendary controls for which all console shooters aspire to be (in terms of fluency, intuitiveness and smoothness and ease of use), the game feels incredibly agile. The parkour mechanics are, without joke, the best I've ever come across. Wallrunning can go on for very long and speeds up movement, you can chain wallruns infinitely, you can double-jump, and wallrunning resets your double jump. So really it's (one of) the fastest moving FPS around. It's not just CoD with wallrunning - it feels even better than that. The titans also feel fairly agile and control intuitively. At first I disliked the idea of titans but they really make the game what it is. They're not overpowered, they're not easy to take out and you almost have to purposely stand in front of them to be killed by them as a pilot. AI controlled "auto-titans" can be useful for defending but obviously not as good as being piloted. The titans don't feel like tanks on legs - that's for sure. They have a unique presence but they don't feel overpowered or out of place.
Given that the season pass is now free, I found that the quantity and quality of maps is amazing. The maps are really well-designed and each one feels different. They are well-suited to objective play and accommodate Titans and the parkour mechanics. Speaking of which, there is a decent selection of game modes - TDM, Domination, Last Titan Standing, CTF, Marked for Death and some other variants on these. This is a game where every game mode is exciting and fun to play. The combination of map design, Titans, controls and pacing make these really intense and action-packed.
Then there is create-a-class. This is where you can tell it was made by same developers as Call of Duty 4. There aren't a bajillion weapons with hundreds of attachments or skins. No, a small selection of weapons (which are actually different), only a few attachments (which are unlocked by doing challenges), 5 custom slots and 2 custom slots for each game mode. You can customise both Titans and Pilots, but it's not a mess like modern CoD - you pick the ordnance (grenade), tactical ability (e.g. cloak or temporary speed boost), perk 1, perk 2, primary weapon, secondary weapon. There are only 3 secondary weapons - all of which are pistol for different ranges. That's it - no attachments, no SMGs as secondary or anything like that. Simple, easy, balanced. No weapon feels useless, underpowered or overpowered. The smart pistol received a lot of complaints but they are misguided - it is by far the least effective weapon in the game unless you are very stealthy. It has short range and takes a relatively long time to lock on. Overall there is good variety in create-a-class but not overly cluttered. The anti-titan weapons and the Titan create-a-class are particularly commendable for their variety.
One of the things that makes Titanfall so action-packed is the minions. These are AI-controlled solider which are weak and dumb but there are quite a lot of them for both teams and they spawn infinitely. The make the maps feel more alive like a battlefield and provide easy kills and actually help you do objectives. They typically battle amongst themselves but their presence adds to the action. Even if you don't see many human players you will see plenty of minions so no shortage of action. This leads to another thing about Titanfall - it is never frustrating. No matter how bad you do, you never feel angry.
To conclude, Titanfall is absolutely an epic shooter. Questions will inevitably arise as to whether a triple-A title can get by on multiplayer alone, but to be honest, I don't think it's a problem. Despite Call of Duty 4's incredible single player, it received little attention from players - most of whom probably never even touched the campaign! Titanfall is overall a very original shooter. It is fair, fun and by far the best-looking Source engine game to date. I have very little to complain about on this title.… Expand
Average User Score: 6.3Feb 5, 2015A timeless classic, one of the best games ever. But this "remake" is a joke. People have trouble getting multiplayer to work, the game doesn'tA timeless classic, one of the best games ever. But this "remake" is a joke. People have trouble getting multiplayer to work, the game doesn't run anywhere near as smoothly as it should, horrendous optimisation and NO noticeable graphics improvement. Basically a scam. Only buy if you really love the game or haven't played it before, and at very low price.… Expand
Average User Score: 7.2Jan 29, 2015I had low expectations for this game, but I thought it might surprise me by being a complete spoof of other games, a bit like Saints Row is aI had low expectations for this game, but I thought it might surprise me by being a complete spoof of other games, a bit like Saints Row is a parody of GTA. But Marlow Briggs lacks both charm and quality to make it appealing. Few would argue that the pricing is reasonable. However, the game suffers from too many issues to make it a recommendable game. The game consists of platforming sections and "hack n slash" combat. The problem is not the variety in combos, weapons, enemies and level design. I'd go as far as saying the developers have done a decent job (for a low-budget game anyway) in those departments. The problem is simple: PLATFORMING SECTIONS. This is a game where you don't have control over the camera so it's EXTREMELY linear - as in, you can't deviate. One would think that there is little to go wrong but you'd be wrong. You will die hundreds of times not because of poor timing or misjudgement, but because the game is simply glitchy. Inputs are not handled with any care whatsoever - the game doesn't feel consistent or smooth to play at all. Everything has a delay, and sections involving grappling or swinging are very buggy - often you can't jump off the rope, for example. Although the game is light-hearted and makes jokes about its own design, there's nothing original whatsoever. It's not classy, intelligent or well-thought out by any means. The story and characters are generic, and the level of comedy is not enough to make you laugh out loud. The problem becomes apparent when you realise that the game is TRYING to be "epic" with all its fancy locations and scenery, yet the texture quality is bad with lots of pop-in. Whilst I highly value big-budget AAA titles, I also have an appreciation for the underdogs and smaller games which sacrifice production value for a single aspect - like comedic writing/characters or focus on one specific gameplay mechanic. Unfortunately, Marlow Briggs does not impress in any department. If you are bored and have nothing better to do and are desperate for a cheap giggle, Marlow Briggs can provide that. Just don't expect it to be anything memorable.… Expand
Average User Score: 7.8Dec 29, 2014A generally solid first-person shooter. It almost feels like what Dishonered would be if it were a shooter. Unlike most games in the genre,A generally solid first-person shooter. It almost feels like what Dishonered would be if it were a shooter. Unlike most games in the genre, Wolfenstein places a great deal of emphasis on the story, context and characters. The setting is fantastic, if not a little deluded. It shows that the world would be far more technically advanced in 1960 had the Nazis won the war. Of course, this is all done to allow for the more interesting weapons and enemies and levels. The game starts out at a convenient point to build the setting, and then continues to explore the world under the new regime. As with Dishonered, there are plenty of collectibles and little newspaper headlines and documents to read - all there to make the game world feel authentic. Bethesda do a great job of bringing their fictional worlds to life, and encourage the player to explore every inch of the levels even though the game is a corridor shooter. You will spend a lot of time pressing the X button - as this does everything - it reloads, it's the action button, it picks stuff up. There feels like a LOT of looting in this game for ammo, health and armour - all of which are in abundant supply. So much infact, that even on Uber difficulty you will rarely, if ever, be struggling to survive. That's not to say that it's a boring game however. Sure, there are a lot of "filler" missions where you don't actually do any shooting, but these exist to develop the story. When it comes to gameplay, The New Order has it nailed. The gunplay has a lot of weight and feels satisfying. When you shoot enemies you can really feel the damage. It doesn't rely too much on gimmicks and gadgets - just pure gunplay. The ability to dual-wield weapons and with each weapon having two "modes", combat can be creative at times. The mechanics are amongst the best of any modern shooter. The most commendable feature is the ability to fully lean by holding LB and using the left stick to change your character's stance up, down, left, right etc. It makes you wonder how other shooters manage without it at time, and makes the whole moving in and out of cover by movement feel outdated. Add in the sprinting, sliding and auto-lean when behind cover, the ability to throw knives (which is intuitively mapped to the melee button) and grenades, then you've got a decent set of actions. The controls are well laid out but there aren't many options for changing them other than sensitivity and inversion. There's also some stealth in this game - which is often encouraged because taking out the commanders before they can call for backup makes it easier to progress. Although this game oozes with Steampunk theme, it seems a little conservative when it comes to the enemies at times. This isn't necessarily a bad thing, but there's basically three types - soldiers, "mechs/robots" and dogs. It's not a full-blown sci-fi and tries to blur the lines between fantasy and alternate reality, so don't expect anything too crazy. In terms of level design and gameplay variety, there really isn't much to commend. Sure, there's a level on the moon and a huge robot to take down in London but the overall package lacks "magnificence" in its presentation. One thing which I must commend is that it's 1080p 60 FPS - as a shooter should be! It runs on id Tech 5 which, if we're being pedantic, is two generations ahead of CoD (which is based on id Tech 3 - a 20th century game engine!) but don't be fooled - this is the same engine that was used to power Rage and consequently doesn't look much better than that. It's definitely not what you'd call "next-gen" graphically, but it runs very well and loading times are reasonable. In conclusion, Wolfenstein The New Order is good, proper first-person shooter with some of the best mechanics and controls in the business. The action is gripping and intense, but sadly there's not enough of it. Still, it's good to see a shooter that's not afraid of giving some weight to story. The lack of multiplayer is disappointing because it has good potential with all its awesome mechanics and satisfying weapons but the single-player campaign is good enough to warrant a purchase.… Expand
Average User Score: 5.8Dec 13, 2014Although Forza 5 doesn't differ much from Forza Motorsport 2 in terms of its gameplay, features and content, it's still an excellent racingAlthough Forza 5 doesn't differ much from Forza Motorsport 2 in terms of its gameplay, features and content, it's still an excellent racing game and one that every car fan should play. The car choice isn't extensive, but you won't be seeing lots of the same exact car with different livery being branded as a different one to boost the car count. The options in terms of tuning, upgrades, progression, career, customisation, painting etc. aren't far different. You can use community liveries when buying a car, and a useful feature is the ability to auto-upgrade your car to the top of a specified class (for those that don't enjoy tinkering with individual components). The commentary from Top Gear is an awesome addition; as is the Top Gear track. Forza 5 is all about the cars: you won't find any video game that has got as detailed textures and interior models as Forza 5. Indeed, the Forzavista feature is actually quite pleasant if not novel; allowing you to inspect the car from every angle. The level of detail is beyond anything else you will ever see in a driving game. The graphics overall are pretty descent - running at 1080p 60FPS but the environment detail and lighting are no match for Codemasters' EGO 3 engine. As for the driving, it is more difficult than before. I usually play all my racing games with the fewest assists possible but in Forza 5, I would advise avoiding the Simulation steering setting because the cars spin out randomly. Clearly this was designed for racing wheels instead of the analog sticks on a controller. Other than that, the driving is quite fun, captures the sense of speed (although nowhere near as well as SHIFT 2) and is accessible yet realistic. The cars and tracks available are what you'd expect from Forza - a good mix. What's more, there are some street circuits in the game which is nice to see given that Microsoft discontinued Project Gotham Racing series - perhaps the best racing game ever (in my opinion). Speaking of which, Forza 5 tries to vary the gameplay a bit by adding some different objectives to the usual circuit racing, for example, where you have to overtake as many cars as possible within a time or lap limit. This is great to see, and it would be nice if more of these game modes were implemented to avoid repetition. That said, Forza 5 offers the player much freedom in how they progress. To finish every race in the game would take hundreds of hours, and there's also time trials and rivals modes. The aim of this much content is not to make the game a grind - there are not achievements for finishing everything - but to give the player choice in what cars they use and which tracks to race on. Overall, Forza Motorsport 5 doesn't make nay significant advances for the franchise but as a showcase for "next-gen" visuals and a haven for car lovers, it is one of the best racing games available.… Expand
Average User Score: 7.1Dec 8, 2014When I first played this game on PC I was quite critical of its more linear and sectioned approach compared to previous Hitman games, howeverWhen I first played this game on PC I was quite critical of its more linear and sectioned approach compared to previous Hitman games, however I think Absolution is a fantastic video game in its own right. The production value and quality is amongst the best video games ever made. The visuals are not far different from the PC version despite it running on ancient hardware and being very demanding on PC. It is beautifully optimised, has an awesome art style and, like all the other Hitman games, requires multiple playthroughs to fully appreciate its beauty. The difficulty, controls, game engine and visuals are incredibly well designed. The game mechanics and levels are questionable - you can get through the game without much thought due to the shorter levels which are split into smaller linear sections, but once you've played through the game once and then try to do the challenges there's a little more variety. Most levels do not require you to kill a target, but rather to infiltrate an area (read: get from door A to door B, much like a puzzle-platformer). There's generally very descent variety in the aesthetics and context of the levels; not so much in how they play however. This game is much more cinematic and story-driven, so the levels kinda link together rather than being a list of missions to kill unrelated targets. This Hitman game is "A Personal Contract", and is portrayed quite well. The characters are not deeply developed but are presented well. If you're expecting this to be a "true" Hitman game you may be disappointed by some of the changes but ignoring that and viewing it as a "next-gen" approach, it's a much more rewarding way to view the game. This may not be the most ingenious Hitman or have the best levels, but it certainly has a lot of polish and oozes "AAA" quality which is hard to ignore and discredit.… Expand