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Average User Score: 6.6Jun 13, 2015First-of-all, the real score for this game is 9/10, but I don't mind giving a perfect score to counteract the trolls who haven't even triedFirst-of-all, the real score for this game is 9/10, but I don't mind giving a perfect score to counteract the trolls who haven't even tried the game.
I've played the game since technical alpha. I've seen it evolve through the year from input-laggy, bland, unpolished game with potential to one of the best 5v5 brawler games. Note that I don't say MOBA, but brawler, not because of Blizzard marketing but because putting HotS together with DotA and LoL is like putting CoD and TF2 in FPS bucket - pointless.
To understand why HotS is a great game you have to look at it from an unbiased position. you have to unlearn what you've learned, as Yoda would say. It is not enough to say that there is no last-hitting, experience is shared and there are several maps to describe HotS. This game is fundamentally different from DotA and LoL and even Smite, however, if you're a fan of one of these games and try out HotS you will miss out on its promise.
As a game centered around various maps and completing objectives against enemy team, this game has no equal. It is a 20-25 minute stress-test, where to win you have not only to fight the enemy team but to know what to do on the map to maximise the potential, and since the game is short, you have very little time to make a decision. This is what makes HotS so compelling.. The pace of the game, the objectives and lack of last hitting/laning requires a different approach to thinking about the whole process.
When is it safe to take the boss? When will the siege camp do most damage? Should we sacrifice the objective in favour of a sneaky play? Which ultimate ability suits the map, the enemy team and own team composition? The clock is ticking...
Objectively, the game has stellar Blizzard polish. The interface is minimalistic and slick, graphics are improved from SC2 and the colors are much more pronounced. The heroes are well animated and the in-game dialogue is often humorous.
This game is not better or worse than DotA2. It is a different game with a different skill set and on its own it's a masterpiece of Blizzard design once again. My advice if you come from MOBAs is to give it a solid try, not 2-3 games but a 100. After all, I doubt anyone learnedan DotA in less than a 100 games and HotS is no different. Only then will the underlying mechanics become more apparent.… Expand
Average User Score: 3.1Nov 14, 2014AD:Unity is a return to the franchise roots and an improvement in almost all areas. Paris is stunning with sharp, beautiful graphics and artAD:Unity is a return to the franchise roots and an improvement in almost all areas. Paris is stunning with sharp, beautiful graphics and art design. Missions area mix of old a new with a renewed focus on what the franchise is about: Assassinations.
Sometime when you play this game, you can feel the brilliance of design, work put into it by hundreds of people around the globe over 4 years of development.
Too bad that all this work is undermined by corporate greed and impossible deadline. More than Watch dogs, this game would've benefited greatly from having a 3-6 month delay. There are no game-breaking bugs, but glitches are abound with people reporting falling through the map, obnoxious pop-in and other issues.
The PC optimisation, though it surprisingly good. This game is meant for next-gen, therefore people not being able to run in on older graphics cards with less than 2Gb of RAM should've expected trouble. This is a reality check for those people who thought their PC was as good as a new-gen console: in most cases it is not. The shared VRAM in consoles is something the PCs will never get and if your card and system memory do not have at least 4Gb each dedicated to gaming, there is nothing the optimisation can do.
So all that's left is a good PC port of a great game, unfortunately riddled with minor glitches which make the experience less enjoyable as it could've been. It is a solid 8/10 and considering the lack of truly bold visionary games this year, it is a contender for Game of the Year.
If you have a decent configuration, you should try this game on PC. It is a return to form for the series from the conceptual point of view and unlike, for example, Rome 2 Total war which had both technical and gameplay issues, here we're talking about a truly next-gen experience, well thought out and polished, with bugs, most of which will not live for a month.
(This game is not 10/10, but I will give this score to offset just a little bit the amount of hate going on. )… Expand
Average User Score: 7.2Jan 31, 2014This game is a breath of fresh air in a genre which was dumbed down to appease a wider audience for years.
While the story and certainThis game is a breath of fresh air in a genre which was dumbed down to appease a wider audience for years.
While the story and certain elements (tile based in-town movement) are keeping this game from pure excellence, the return to its roots makes this game unique in current age and this is a wonderful experience.
Beware: the game is not holding your hand to do anything and tutorial is practically non-existent. If you cannot bother with thinking about proper group composition, careful progression and lack of in-game help, this will be a painful experience for you, even on the easy difficulty. Those who are more accustomed to modern "RPG" like Mass Effect or even Dragon Age are in for a bit of a shock.
Nevertheless, it's worth it. The game is rather difficult, but the time you overcome a particularly nasty boss because of proper utilisation of your party skills is a great experience. The game rewards you for spending time upgrading your skills, finding proper equipment, and while the challenge is not always fair, there is rarely an obstacle that you can't overcome with proper planning and execution.
M&M X has small problems with graphics and optimisation for certain rigs, but this shouldn't bother you, because this is absolutely the game to try. It is great that Ubisoft and Limbic took a chance on creating such a game, but it is a wonderful return of a beloved franchise.
Thank You, Ubisoft, and, please, give us more.… Expand
Average User Score: 7.9Mar 16, 2013A fascinating expansion: Heart of the Swarm takes everything that was good in WoL and makes it even better, while at the same time polishingA fascinating expansion: Heart of the Swarm takes everything that was good in WoL and makes it even better, while at the same time polishing the downsides of the original.
First things first, after the cheesy single player campaign in WoL (and after a horrible Diablo 3 storyline), Blizzard redeems itself in this expansion. The HotS campaign might not feature Bioware-perfect dialogue and character development, but it gets the job done, it's engaging, emotional, much less cheesy than before and actually has characters with motivations and feelings. They are quite memorable (unlike the one-dimensional testosterone packed, bravado-infused Hyperion shipmates of the original) It's a very straightforward story, but it's well executed and the in-game and CGI cutscenes work well and don't seem as choppy as in WoLl. Moreover, most of the scenes are recorded so you don't need a powerful computer to see the cinematics in all their splendor.
The UI of the game got a huge facelift. The multiplayer got a slight overhaul with addition of new units and abilities to each race, but it's mostly in the surrounding areas, where the changes really make the greatest impact. The leveling system, while imperfect, makes sure that losing a game is not time wasted, and the unlockable dances/portraits and unit skins are now only tied to this system, making the simple process of playing more rewarding. Overall, it's a perfect expansion. If you didn't like the original, then there's nothing for you in this installment, but that's the point. SC2 is an RTS where change in underlying mechanics is impossible (how would you change chess?) but the polish and error-correction that Blizzard undertook really makes the game feel more cohesive and enjoyable in all aspects.… Expand
Average User Score: 5.9Nov 5, 2012I'll make it simple: this game is worse than the previous Criterion outing (NFS Hot Pursuit) and it is worse than the original NFS MostI'll make it simple: this game is worse than the previous Criterion outing (NFS Hot Pursuit) and it is worse than the original NFS Most Wanted. This is unacceptable. I know that this is a sequel to Burnout but if Burnout was that boring then I wonder why the sequel was even needed.
Positives: graphics are sumptuous even if slightly blurry at high speeds. Car selection is respectable and the handling is arcadey and easy, which is what everyone should have been expecting (all those comparing it to Forza really should not be reviewing anything).
And here a long list of negatives:
- Almost every car has to be found in the city, and no unlocks. This effectively removes any porgression system (that MW list is a joke) and honestly without racing, driving around the city is not fun, and therefore collecting cars from garages, sewers and under the bridge is boring. Let's face it: city is not something that's needed in any racing game. NFSU2 introduced a city and was criticised for it because the city makes everything much less streamlined and who wants to drive around a mesh of buildings? Open city is often a bland place where you can just drive around. Leave that stuff for GTA at least in that game you can run over people, steal all cars and do a gazillion of other things.
The city in this game only works as an open environment during Police chases. But talking about those:
- Police chases are too hard and at the same time unfulfilling. If you drive a Ford, you can't win. If you drive an Atom, the chase is over in 10 seconds. The city element doesn't matter. The Police are overly tenacious and the cooldown phase doesn't have hiding spots anymore. You get points for the chase as for racing, but you onlybuild up any consistent heat level that would make the police more alert or send more troops during the same chase. After the chase is over, everything is reset. Once again, the chance to make a consistent progression system has been abandoned. - No customization. How come I could choose the color of my car in Hot Pursuit but in MW it's all random? Compared to the original MW it's a disaster. - Just random weird stuff: police helicopter doesn't exist anymore apparently, you can't drive police cars or use any gadgets from Hot Pursuit. Each car can only participate in 4-5 races to get a fixed set of unlockable upgrades.
Look, if you want a good arcadey NFS game. The Hot Pursuit released 2 years ago is much more fun and is now probably sold for 10-20$. If you want a good game with cop chases in the city, take the original Most Wanted for 0-5$ and despite the older graphics, it still rocks!! This game is a disaster and while I think that it didn't follow up on its predecessors' success as to not to compete with it, well... that made for one hell of a boring and derivative game.… Expand
Average User Score: 5.9Jan 3, 2012This review contains spoilers, click expand to view. This is a short version of the review posted on Gamespot Sobaka770. (character limit)
BOREDOM. This is a feeling that trumps all the talk about the good points of the game. If there's one thing that Bioware does well, it's the story writing and dialogue. In such a huge game as TOR is, there are bound to be the highs and lows in everything but in ensemble the whole of the writing is a solid A and another solid A for voice acting. I see why people would enjoy this game especially during the initial levels when the skills come fast, the quest chain quickly and the main storyline is developing at a frenetic pace. And then there are the 20-s and the 30-s, the levels (out of 50 by the way) when things tend to slow down in MMORPGs and when my love for this game vanished and the veil was torn off my face. This is the time when you start to really loathe the fact that the gameplay mechanics are duplicating those from World of Warcraft (and there can be no discussion on this front) and even more so, there's no improvement whatsoever over them in any way. This is more than playing it safe, this is blatant copying. I guess there's no patent for gameplay mechanics but running the fetch quests and kill the mobs quests was the trademark of vanilla WoW and this game cannot be compared to vanilla WoW. The market just doesn't work like that. Sure the original World of Warcraft had just one raid and several instances and bugs, but at the same time everyone seems to forget that it was innovative in so many areas. It had quite a quick leveling structure , accessible mechanics, and it was streamlined for mass market. Never before crafting, questing, dungeon-running was so simple and attractive. TOR 2011 is neither more accessible, neither more innovative and neither more fun than any other game on this market. There's a lot to be said for main storyline and "gripping" fully-voiced quests. Unfortunatlely, from my point of view, those are not an essential element of the game. I had no problem with reading quest plots before, and fully voiced quest givers while cool initially started to wear out their welcome also towards level 20. As of now things work like this: there's a quest hub with around 5 (more or less) quest-givers. You spend half an hour just talking to them all and then you get 5 generic quests in your log all for the same zone and unless you're particularly invested in the storylines or just very attentive you might remember the reason behind killing the particular mobs on this level. As of now let me just say that I'm yet to see one quest that would break the monotony of mindless slaughter. Sure you can say that Space combat is cool. But it's not tied into any storyline and frankly on the 3d mission the space combat gets boring. PvP is accessible since level 10, and while there are no brackets. the stats scale as to match people in terms of health at least. To Bioware's credit, with proper class balance and maybe some tactics, this can be actually salvaged.
What can't be salvaged though is the dullness that is the graphic component of the game. This is yet another example of "realistic" brown-gray filter art that makes all the locations look bland. It looks like the best animators and artist were drafted to the ME3 team. Add to it the world which is splintered into subzones and the feeling of the immersion is somehow lost. You can see the effort on the part of the team, in the art-deco style of Coruscant and the ship designs, but once again the spark is missing. The zones are empty and filled up with artificial people you can't even interact with. A good example is the Senate of Coruscant which looks good from afar but you can't walk around it, you can't even climb anywhere around it, therefore the structure looks like a painting. What is worse is when you enter the senate you get the main hall (good) and corridors on each side with same architecture separated as there's only a unique class able to access certain areas. That's not how a cohesive world is created! And here is the main problem with the game. It was not designed as a multiplayer game world from the start. Overall, this is not a good continuation of Kotor. The atmosphere is still there among the plotlines but the feel is certainly not the same. There's a distinct lack of polish (mentioned before unclickable NPCs, empty locations, several simple chat, group and UI functions not available). Compare this not to WoW but to KOTOR the first where you can't go to cantina in Sith uniform on Taris to see what I mean by polish and attention to detail. I only recommend it if you're a die-hard fan of Star Wars, but the KOTOR players will probably be disappointed. At this point even the Mass Effect universe is overall a better crafted and genuinely interesting world compared to the one of TOR limited due to the licensing. If you're new to MMOs , WoW is a better package and I honestly can't recommend this game over it.… Expand
Average User Score: 8.2Jan 3, 2012Skyrim is a huge game. It is probably the single most ambitious attempt at creating a living small world on your desktop (or laptop). You canSkyrim is a huge game. It is probably the single most ambitious attempt at creating a living small world on your desktop (or laptop). You can hate its bugs, you can spit on character animations (NOT good) or search for washed out textures but these complaints are dwarfed and ultimately silenced by a sheer scale of this wonderful game. You can spend weeks running around the montane lands.You can spend days just modding the game, maybe to get rid of these horrid textures in the first place. You can shun the main quest aside and go pillage the caves. You can sack cities and kill dragons, and... Is the game fun? As it's my personal review I'd say a definite yes. What's important to understand that this is not exactly a story-driven (i.e. Bioware-like) game. The main quest is fun, if not always inventive, although I still have to finish it. The auxiliary storylines are all good however, and sometimes give you a surprising twist which is nice coming from a game where the quests are secondary to exploration. And explore you will with dozens of caves scattered around the world, ancient tombs (all different!!) cities and small villages. The freedom youâ… Expand