Average User Score: 8.8Mar 24, 2012Okay boys, here's the real lowdown on Kid Icarus: it sucks!
The controls are atrocious, the dialog is corny, the 3d is impressive butOkay boys, here's the real lowdown on Kid Icarus: it sucks!
The controls are atrocious, the dialog is corny, the 3d is impressive but graphics look like dated PS2 (nowhere close to as impressive as Resident Evil: Revelations, or even Ocarina of Time), and the game is just plain shallow in terms of gameplay.
Now considering I don't want to write a full review that maybe only a handful of people will read, but I do very much enjoy sharing my opinion, I'll just tell you why the gameplay department is lacking severely:
Firstly, stages are very linear and consist of really stupid looking enemies that all basically require you to do the same thing: dodge and fire at the weak spot; which wouldn't be such a bad thing if the controls weren't so awkward to use.
Secondly, animations look cheap and stages are not very interactive at all.
And lastly, now this on is just a mater of opinion, the game just feels like one of those cheap beat'em ups that you'd randomly decide to pick up for $4.99 on the used games shelf that provides no real sense of interaction or quality; just with a lot of content.
Sure, everyone will argue that "There's so much content",
"There's a bunch of different weapons",
"The air combat is too fast for circle pad pro use",
"The controls only take getting used too."
Well you can put all the content in the world into a game if you want to, but if you can't experience all that content in an enjoyable way that doesn't basically force you to use a stupid stand to play it comfortably, then there's not really any point for all that content, is there?
Also, if the air portions are too fast for circle pad use, then make the air portions stylus controlled, and the land based ones with the circle pad. and give us the option of being able to use either one. This would also make the game seem much more challenging and in-depth, and really provide an overall deeper experience. I also doubt people would complain about discomfort if they only needed to use the stylus for the air portions, and didn't have any need of the stand.
And since when is it acceptable, especially in the year 2012, for controls to take getting used to? Sure, Resident Evil may take getting used to if someone hadn't played it before, but they are easy to learn, manageable, and always on point, regardless of what area you're at in the game; and they don't force you to use two separate peripherals, either - although it does give you the option of using one that vastly improves on already good controls. Also, I must mention that for anyone reading this review wondering why this game is getting a lot of positive feedback elsewhere, the answer is: advertising.
People have already got it in their heads that this would be a good game, and they refuse to believe otherwise, even going as far as to sluff off difficult controls and not-so-impressive visuals as an afterthought. There's a reason that so much money goes into advertising, and it's not just exposure.
Kid Icarus is a truly terrible game. Not-so-impressive visuals, corny gameplay, terrible control choices and the inclusion of a stand instead of circle pad pro support make this a embarrassment to Sakurai's name, and leave me worrying about the next smash brothers and Nintendo as a gaming company, for letting this game be published in their name.… Expand