Average User Score: 8.7Jun 22, 2014Astonishingly creepy and shamelessly violent, with equal and fair indifference to all of its characters, Corpse Party is one of the most, ifAstonishingly creepy and shamelessly violent, with equal and fair indifference to all of its characters, Corpse Party is one of the most, if not the single most, most brutal video attacks on your tolerance for real horror. Outstanding writing, gorgeously violent art, and an exceedingly precise soundscape, with a completely unforgiving, yet appropriate difficulty (you, and everyone else around you, *will* be killed, repeatedly, as it should be--who would want a forgiving horror game in which everything is easily escaped?) makes this any horror fan's wettest dream. Spits on pseudo-horror nonsense like Resident Evil, and even Fatal Frame. The Golden Standard for how to terrify the player.… Expand
Average User Score: 7.9Mar 25, 2014This game is designed to be a classic JRPG-style dungeon crawler. Much like the Etrian Odyssey series for the DS, these types of games areThis game is designed to be a classic JRPG-style dungeon crawler. Much like the Etrian Odyssey series for the DS, these types of games are specifically designed to be extremely difficult, arduous, and by no means something you can just waltz through. As long as you know what you're getting into and realize this is by no means a contemporary-style modern RPG in form or function, it's very easy to eat up that borderline-unfair challenge and realize its strengths, especially over Etrian Odyssey. There is a surprisingly good story, well-written dialogue, attractive character designs, a Save-Anywhere feature (this is the one concession you're allowed, and it allows you to play carefully without getting screwed over by one too many critical hits deep into a dungeon), a great ensemble of voice actors and actresses, and, as you should expect, a slower pace that is rewarding enough to keep interest. It's not perfect--I was not a fan of the constantly-switching perspectives and parties (none of which allows you to keep anything from the items of the previous party, which means an initial drag just to get back up to speed), and the Followers systems of Unchain Triggers and important dialogue choices is too random and its mechanics sometimes illogical, though not to the point of broken. But, if you can appreciate the style of older dungeon-crawling RPGs with an enhanced visual style, anime cutscenes, some welcome new mechanics, and a game that ultimately is a test of the player's abilities, it's easy to get lost in it and start racking up hours just to reach the next level of a dungeon, and reap the rewards involved in doing so. A viciously-difficult, but well-designed classic dungeon crawler that will appeal to those who enjoy accomplishing difficult tasks and working hard for the satisfaction involved. *NOT* recommended for those who like their RPGs to breeze by in 30 hours or less, but for its admittedly niche audience, it's quite a pleasure and one of the most absorbing and hard-but-fair classic dungeon-crawlers I've played.… Expand
Average User Score: 2.9Nov 15, 2013Everyone's dream simulator that has gone virtually unnoticed until now. Who isn't in line for this? A farming simulator. Farming. This isEveryone's dream simulator that has gone virtually unnoticed until now. Who isn't in line for this? A farming simulator. Farming. This is actually supposed to appeal to some mystery audience that has never, ever played anything else farm-related (unless you count every single iteration of Harvest Moon, except subtract all the character that makes the game enjoyable and you get this--or, heck, play FarmVille) that has nothing that justified the "farming" experience of things. It's there. You can have a fake farm. But you also can on a multitude of completely free Facebook games that are very popular. So...I mean, what else do you need to know?… Expand
Average User Score: 5.4Nov 15, 2013With a mobile version available on almost any mobile OS, I can't begin to imagine who would need this. Much like Angry Birds: Star Wars wasWith a mobile version available on almost any mobile OS, I can't begin to imagine who would need this. Much like Angry Birds: Star Wars was unbelievable in its lack of necessity or justification for existing, this is still, at heart, a very simple mobile game meant to just waste some time. It's simple and fun, sure. But that's why it started as and remains a game to play on your phone or tablet for brief periods. With the game being about $2 on mobile, this is just useless.… Expand
Average User Score: 3.4Nov 15, 2013Unless you happen to be a complete lunatic who's willing to pay this sort of money for what was originally, and still ultimately is, anUnless you happen to be a complete lunatic who's willing to pay this sort of money for what was originally, and still ultimately is, an extremely simple game on virtually any mobile OS, this release is just staggering in its lack of necessity. The original game, which is almost all this totally is, is about $1.99. A dollar-ninety-nine. I have no clue what audience would buy this, but no one should. An unbelievably unnecessary release.… Expand
Average User Score: 6.6Nov 15, 2013Considering that you can easily find the original for less than $20 and that the online play is all but totally dead due to NetherRealm'sConsidering that you can easily find the original for less than $20 and that the online play is all but totally dead due to NetherRealm's mostly incompetent online (with a staggering amount of disconnects, input issues, poor matchmaking, and overall slowness), the fact that you can simply pick that up and get any DLC you find necessary is sort of hard to justify a $60 all-inclusive price tag. Unless you absolutely must have every single bit of DLC released (which, really, isn't that much, and even if you got every single DLC character, you're still only paying about $25 extra for a total of $45 for six new ones that are mostly incomplete and made only for online--not something for which I really care) and somehow missed *all of it* the first time around, even if you're a new player, it's still just not enough. Really, it's still a dead online game, with almost exclusively online-focused DLC, none of which is necessary to enjoy the experience. If this were $40, it might be more excusable, but at a full-price $60 without original content, and when the original is a third of that...Well, do the math. Definitely not recommended simply for the stupidly high price tag, and for the fact that the DLC just was never all that great--which doesn't even matter, because you get to pick-and-choose for *FAR* less than what they're asking. Just stupid.… Expand
Average User Score: 8.3Oct 14, 2013This is the first localized Hatsune Miku game, ever. Hatsune Miku is a massively moe part of a series of "Vocaloids", who areThis is the first localized Hatsune Miku game, ever. Hatsune Miku is a massively moe part of a series of "Vocaloids", who are highly-manga-ized characters that you can dress up, play with, even pet. You can play with them in their rooms, give them gifts and watch their reaction, and generally just play with them as you see fit. Ultimately, it's a very challenging rhythm game that (thankfully) doesn't require anything in the way of a dance pad or other external controller (thank God, there's just no more space for even one more of those in anyone's basement). You can pick any character and their highly-customizable outfits and play with an astonishingly pretty music video, none of which are boring, and all of which are just joyous, ripe with JPop, JRock, and lots of tempo variations.
But you probably know all this already, and you also know whether or not you'll like this or not based on that description. You either like that sort of thing or you just don't.
It's not fair to compare this game to other games in terms of design, for the simple reason that there is absolutely nothing like it whatsoever in the States. It is almost completely dissimilar to any other American rhythm game we have. Its themes, styles, stunningly moe and target-audience-specific are only for those who think it sounds good in the first place. And since the game works wonderfully and lets you go crazy with the customization, it's every Vocaloid fan's wettest dream, as they've kept 100% of the original content with virtually zero changes at all.
If you want to talk about any real issues, I have two. One, there is no English dub. That's not really a huge problem considering the localization costs would have been freaking astronomical, to hire English-speaking singers and VAs with this amount of content. The second is that songs aren't translated into English in the subtitles, which sort of sucks. I would have liked that, at least, so I'd know what the hell they're singing about.
But that's it. You already know whether you want it or not. "Professional" reviewers being the crazy weirdos they are, they still try to compare this to other games, which is impossible. It can't be compared to anything. No game, nor any rhythm game, is similar. So it only comes down to whether or not the game simply works, whether or not it delivers on its original promise. It does, almost entirely, sans the English subtitles that I would have liked.
So, there you go. Don't even look at the "professional" reviews; they'll give you a freaking headache while they scramble to do what they always do, which is making comparisons. That's generally how they function, and since that can't be done here, it would be like trying to compare a Barbie doll to a Lucky Star doll. Or, to put it another way, just an astonishingly stupid idea that can't be done. It's simple preference.
An excellent game with a freaking ridiculous amount of content, unlockables, customizations, and general Japanese-style moe and fun. All it's really missing within reason is English subs, so I feel the need to take off a point for that, since you have no idea what you're listening to.
You already know whether or not you'll like it. If you're reading critic reviews, you're missing the entire point, since that means you're trying to compare it to another game, which is an inherently stupid thing to do. You can't be "on the fence" about this, you either like Hatsune Miku or you just don't. It's that simple. So have fun, or stay away. You already know what you want, so go for it.… Expand
Average User Score: 8.2Oct 14, 2013The GTA series always gets astonishingly high reviews from the same critics every single time. Even GTA IV, which was so awful in pacing thatThe GTA series always gets astonishingly high reviews from the same critics every single time. Even GTA IV, which was so awful in pacing that the devs decided to put in *MANDATORY* hanging out with your completely unlikable "friends" to play darts, or bowling, or other things that were apparently what Rockstar believed would create classic GTA moments.
Unfortunately, ever since San Andreas, the GTA series has not improved. There is no room for argument here. It hasn't. San Andreas did practically everything right that could possibly be done in a GTA game. It was complex, well-written, and just freaking fun.
Then came IV, which got rave reviews across the whole planet. Except it was so obviously a step back from San Andreas that even after buying the entirety of it with the expansion, I was still working my way through it waiting for the fun to happen. Something that justified the emphasis on "realism" in things like driving (because in the Vice City/San Andreas times, the #1 complaint was, of course, the lack of realism in the driving physics, as cars were just way too easy to control, and that was something the series desperately needed. Yes, that's sarcasm, because that concept alone as a "feature" was astonishingly stupid.), the mandatory bromances (they didn't even let you hang out with girls? No reward for even putting up with those things? Not even so much as a cheap dating sim mechanic? Just, here are some people you never want to see again, forcing you to go out with them. Yeah, that was executed brilliantly.), and the idiotic story that not one person can even joke about enjoying.
So, despite that IV was clearly worse than San Andreas and lacked a massive number of features that SA had that were awesome, it got better reviews. Okay, whatever. I've never heard anyone in the history of time mention it as a classic, something that redefined gaming to the level that was stated in the reviews, but I know that happens sometimes when the hype reviews itself.
So, here comes V, and the monstrous hype-machine to go with it.
And, my goodness, did they hype this game. It was everywhere. You couldn't ignore it. It was so pumped up worldwide, they might as well have announced that DLC was a thing of the past, being the dumbest idea that still worked and resulted in games often costing twice as much as their originals for "complete editions".
Now that would be something to hype. But here's the thing with GTA V: Not one person really says *WHY* it's good.
That's the really astonishing part. Everyone talks about the scope, the scale, the scenery, the graphics, the improved targeting system that was basically Red Dead Redemption's, the nice little features like not needing to drive from place to place to re-do a failed mission (it only took them FOUR past games to figure out that that was annoying), and lots of *little touches* to the basic formula. Not a lot really changed. It's still GTA, for better or worse, depending on how you look at it.
But that's the problem. It's still the same GTA you've been playing and, oddly enough, still doesn't come anywhere close to San Andreas. Rockstar realizes they don't actually have to change anything, nor should they, because people see that Roman numeral next to Grand Theft Auto, and that's enough for people to go completely insane and buy copies on day one.
The thing is, these people are crazy. They are stone-cold nuts. I can't be kind about this, because these people lack basic pattern recognition on a level that is staggering. I've yet to hear a single aspect I must be missing that justifies the exosphere-high reviews, as if GTA now has the last game it'll ever need--that the formula's been perfected, everything's come together, and something beautiful has happened.
Well, I still have yet to see anything besides another sub-San-Andreas GTA game without any really exciting features or even real improvements over anything besides the scenery and a few basic improvements to the controls and interface. To put it simply, it's stupid. It's a stupid game. It wastes its potential carelessly, without regard, but it doesn't take a genius to know why: Rockstar knows they don't really have to put any effort into "improving" the game. That's not the selling point. The selling point is that there's another GTA game, even bigger in scope, even prettier. The fact that the mechanics are still virtually identical doesn't matter, really. People will buy it. And they have. Which makes people with pattern recognition skills like me a little sad, and not very hopeful about the future of console gaming.
When GTA improves significantly, I'll totally praise Rockstar for it. There's certainly more than enough room to make improvements. Until then, though, V is only another game in a downhill series. That's all it is. The GTA Online tragedy that screwed absolutely everyone over aside, that's really all there is to it.… Expand
Average User Score: 8.0Aug 1, 2012I'm certain, after all these bad reviews for games of new styles with manga designs, that reviewers are trying to review it based on terms forI'm certain, after all these bad reviews for games of new styles with manga designs, that reviewers are trying to review it based on terms for which it doesn't need reviewing. This game is, for all intents and purposes, a visual novel and an RPG in about equal amounts. The visual novel part is like a choose-your-own-adventure deal, with multiple dialogue paths complete with permanent consequences--such as death, should you choose a path that leads you right to it. The game is *supposed* to have a lot of text, and what's most important is whether or not the text is interesting--and it most definitely is, with its wonderful localization team doing another fantastic job, to create individual characters with believable personalities. It's very, very well-written work, far from your usual video game fare, and it stays consistently interesting and, honestly, emotionally moving throughout. It's really hard to make an imported game based in a lot of text emotionally moving, but this game succeeds in that on many counts. The RPG part of things, which only happens after class is over and you can enter the Arena, is beautifully original and a joy to experiment with. See, you can't just power-level your way through every week and expect to win the extremely difficult duels at the end of ever week. You absolutely need information on your opponent first so you can maybe find some pattern, or to know what's particularly effective against them. Without knowing those, you have no chance, since it's a given that every duel is brutally unforgiving, and to be unable to predict your opponent's actions is certain death. Having said that, the level-up system isn't static and lets you choose which stats to advance, and you get to wear up to two pieces of "formal wear", i.e., gear, that all do different things. It's equally important to take full advantage of your gear and any abilities they unlock.
The bottom line is that the audience for this type of game will have that "just one more day" syndrome, due to its consistent rewards that tend to appear at the beginning and/or end of every day. Anyone with any appreciation for a visual novel/RPG approach will adore this for its excellent localization, intriguing dialogue trees, planning your week ahead of time, gathering information on your opponent, and a far more strategic method of winning every week's duel with more than power-leveling. Very highly recommended for both PSP and Vita owners (the game works just fine on the Vita).… Expand
Average User Score: 7.8Jun 10, 2012If this game didn't already look stunning on consoles, I doubt anyone would be complaining about the graphics. Unfortunately, in comparison,If this game didn't already look stunning on consoles, I doubt anyone would be complaining about the graphics. Unfortunately, in comparison, the difference is obvious, as there is indeed less detail (no flapping tongue left behind after you blow off your opponent's head in Stryker's first fatality, for instance), but it absolutely cannot be ignored that the developers did all they could to keep their "EVERYTHING will ALWAYS be 60 fps" promise. Well, they did, and of course, some corners had to be cut. It's a shame, but totally understandable; to imagine something as insanely gorgeous as the console version to port perfectly to a handheld is just asking too much. But here's the good part: There's still a lot of blood and everything is intact, so the core feeling is still there--and in my opinion, that's all that matters. Fatalities are still extremely satisfying, as are the X-Ray attacks, and the inclusion of so much more than even the Komplete Kollection has just has to be commended. There's an obscene amount of content to be explored here, and all of it is simply wonderful. This is the "true" Komplete Kollection, since it has more than even that edition (there's even rumors of Vita-specific DLC, such as Tremor being playable), and the MK "feel" is perfectly maintained. Because it still feels just as it should, it deserves all the praise it gets. Not needing an external microphone is also an excellent feature, as well as immediately unlocking all the characters, with the developers no doubt anticipating that most of us already have MK9 in some form on a console, and to unlock those characters would be tedious, to say the least. The developers seem to have thought of everything here, and it all works in every way. There are tiny little touches all over the place that improve the gameplay significantly, and the new optional modifiers, such as the blood obstructing your view and needing to be "wiped off" the screen so you can see, are really a lot of fun. Excellent edition of an already-fantastic fighter, especially for something like MK9. This could have easily been completely screwed up, but the developers didn't let that happen. It's obvious that a lot of care is here so that it was perfect coming out of the gate (rather than being an obvious beta or simple port), so I think a 10 is definitely warranted. For anyone who wants MK9 on the go, you just can't ask for more than this.… Expand