Average User Score: 7.8Mar 2, 2014With 25 years of playing games and seeing trends change, this kind of reviews we can see lately on so-called ''gaming'' sites is absurd. There are more and more differences between observations between gamers and official reviews, but it bothers me because the ''official'' will get heard and destroy a potential good game. It will ruin sale and profit, and probably a good studio. Good game like Castlevania Lord of Shadow 2. Who are YOU to tell me that the game has poor story, setting, memorable characters? Tell me what is poor about it, not just rant about it. How can you justify taking away 30 points or more just because YOU didn't understand the story? That totally diminishes the points for art, which is perfect, sound, voice... You seem to forget that this is a reboot. Don't compare it to previous Castlevania story. On one hand you **** about lack of inovation, and then you destroy a game when it tries something new. Or give unrealistic scores to indie games and compare it to high profile games just because you want to be seen as smart and intellectual. Wrong. I always listen to a gamer, even if he doesn't like the game. Not those who give below 5. That would mean broken game, something technical... And this game is not broken.… Expand
Average User Score: 7.2Apr 29, 2013PC version review
A pleasant surprise for a first game from new developer. I don't know if they're based in
Europe or someplace else, but you can feel the european hand in the making.
It's not high caliber, it's polished just enough and it's more content over explosions.
You play a prisoner on Mars who knows more than he shows.The planet is inhabited in the
future and controlled by four houses who have water under their control. People have
names like Faith, Charity, Innocence... and explains their personality in a way.
The first thing you do is plan a break out of the prison with your new protege
Innocence, a young prisoner. It's a RPG game, but a fairly simple. You fight with
sticks, rods, crowbars and other hitters. You fight in real time, you can dodge, you have
a normal strike, a block-breaking strike and you can slow down time to select special action,
like throwing sand in the eyes. Only gun is a nail gun that can help you in a jam. You have three
''jobs'' to level up, direct approach, silent approach and later on you get magic. To be a fighter is easier,
but even silent approach has few uses. Selection of enemies is weak: you have humans (prisoners, guards,
magic users), dogs you can only hit from behind and mole animals. Another nice addition is item crafting.
You can make ammo and health packs and enhance weapons. Enhancing is very easy, you just have
to have certain items in you inventory for desired effect. You get them from looking in trash heaps or crates. They all have a nice shine so you can't miss them. The money in the game is called serum. At first you don't have it much, but then you get a gun for serum extraction. You can use it on defeated human enemies to finish them off, but your reputation takes a hit. Good or bad reputation brings little benefits,
so that's not very well made. There's a nice ammount of missions and side missions, some can
be done peacefuly or with a fight. Locations are not very rich, this is Mars after all. The game
can get repetative very quickly, depends on how much you play it. For low budget game you get
more than you asked for.… Expand
Average User Score: 5.8Apr 29, 2013DIfferent island, same game. If you never played the original go for it.
For everyone else who played the original, nothing new. I rated it 8
because I see it like a new game for new players and the original
was one of the best well done games.… Expand
Average User Score: 2.2Apr 29, 2013I had to register, because this is another game that is unfairly
rated low for no reason, except that it's a Star Trek game.
The reviews around 6 and 7 are correct, no matter if you're a fan or not. My look at it will be like a copy from other gamers, but a score is a score. Review is for PC version. PROS: +Original voice actors: if you're doing a film tie-in, this is a big plus. Many games just use imitations, hoping on-one will notice, but we do. Two leads have the most work, but other crew is all there. If you've seen the movie, you'll know it it's original when you hear Chekov... +Story: it's nothing ground-breaking, but the story is there, it moves you forward and it's not bad. If not for the tie-in, it would make a great pilot for TV series +Pacing: you mainly just shoot at enemies, but the game throws a few surprises, like Enterprise shooting on fleeing enemy, dodging sun eruptions (or something), dodging space debris... +Collectibles: They give a nice side-information about the objects and people in the game. You collect audio logs, information on enemies, guns, stuff on the planet you're on... MIDDLE POINT: /Shooting and cover: Shooting is done fairly good, you get few guns along the way. You can only carry two, phaser and rifle, but you can easily do anything with a phaser. The rifles look different but they all shoot the same neon lights. /Tricorder and XP: you use it to hack doors, turning on machines and locating collectibles, you can even see enemies through the walls. For this you get XP, which you can use to ''buy'' some improvements for your guns or tricorder (like more energy for guns, increased tricorder range, pointing on collectibles when you're in range...) But if you're a collector, you find yourself using it a bit too much; you walk in a room and scan, few steps forward and scan... Improvements are few and even fewer are usable, you have a set of 7 skills with 3 improvements each, but you can only use one of those three, so that means 7 at once. /Enemies: You shoot lizard aliens and occasionaly a robot. They're not any different from any other lizard aliens in other games. There are a few variants (brute, grunt, sniper...), but not a big challenge. They're funny, because they hide behind a crate and they have a head or a tail sticking out, because they're just too big. /Graphics: Star Trek world was never known for rich textures. Everything is polished and reflective. The characters and the spaceships are passable, enemies are not so detailed, and the planet levels are weak. /Bugs: I don't understand how some failed reviewers rate this game as broken or buggy. Sure, it has bugs but even ''better'' games have more bugs. To me it happened only twice, one AI-controled Spock got stuck in space and once i fell through the floor because I was jumping where I shouldn't. AI does a good job, there's one point where you transport yourself with a gun, and AI performs excellent on his own. CONS: -Secondary Objectives: They are in the lines: move through one section without alerting enemies to your presence or don't kill starfleet personel. You get a commendation for doing them, but nothing else, no XP, no screenshots from the movie set... Wasted potential. -Few unfriendly checkpoints and weak guide: By unfriendly I mean saving before a cutscene, because you can't skip them during the game. Skippable are only at the start and at the end of the level. Guide is not of much use, because the levels are fairly linear and it only shows you where to go, not how to get there. There are a few point in the game where you have a chasm and you don't know if you have to jump over it or is there a switch. -Hacking: Too much of it. You must hack every important door with a game where you match sound waves or where you must find two matching sound waves. You can even hack enemy turrets and mines with a snake like game where you guide a line to a goal where you must not hit the wall. -No CO/OP on one computer, at least I didn't find it. Notable Mention: Humor, nice addition and unexpected.… Expand