Average User Score: 8.6Jun 14, 2013This game would be a lot better if the developers polished all those minor details because there are so many of them it starts to ruin the game after the 4th chapter. I'll start with the bigger ones:
-voice acting is awful
-character animation is clunky, unresponsive (in terms eyes following you when you move), and repetitive (animation loops are far too noticeable to miss here)
-AI during active battle can be stupid
-sneaking through levels is made too easy when you can almost kiss a guard in dim lit areas and he will not notice you
-a guard will not notice his dead comrade on the floor in dim lit areas (okay, I understand that its harder to see you in low light areas but the developers act like its pitch black)
-linear storyline, resembles a CoD shoot-em-up/Dishonored sneak attack campaign with very little choice of where to go next. And when I say 'very little' I mean you have the occasional nooks and crannies to look around for extra ammo.
small things that I noticed that stood out like a sore thumb which could have been easily polished:
-Pavlov didn't hold his cup while I was having a drink with him, instead it floated a foot away from his hand
-the pianist continued to play the piano when there was no piano music playing during one of the acts
-a dreadful pause of silence where a commander was supposed to cut-off his comrade in mid sentence
-killed a guy who was using a blowtorch and blowtorch sparks are still running
these are just a few examples and there are a lot more and when they build up like that it starts to take effect on the quality of the game.
on the good side its got an interesting story, but we can thank the writer of the book for that, and good art style as well as graphics.… Expand
Average User Score: 8.5Jun 14, 2013This game is insanely average.
The gun fights have been reduced to just a wave of enemies at every checkpoint with very little diversity of enemies (1 out 15 enemies use vigor, or plasmids, while the rest use guns) making the game feel like another CoD campaign. To add insult to injury the final mission is almost endless waves of the same enemies that you have killed countless of times before.
When you're not gunning down enemies while ignoring useless vigors the game seems empty of exploration and decision making.
The storyline is linear, forced, short, anticlimactic, poorly explained, and a knock-off of a show called Fringe. I'm not joking about that. You can watch the show and get the same story as infinite.
The difficulty of the game is a joke. They put vendors and items in what seems like every corner of the map having you constantly upgraded on weapons, stocked with money, and full on salts.
Then they try to keep you entertained with gimmicks such as Elizabeth handing you vigor salts, coins, and ammo (not to mention the unnecessary sound effects that follow it) as well as the sky-lines which you are most likely only going to use in areas that you have to.
Aside from the negatives the game does a good job with art style and character depth, but that's about it… Expand
Average User Score: 8.2Jan 30, 2013This is a very average game. It definitely does not deserve the ratings it was given (especially being called 'Skyrim with guns'. The scenery is very beautiful, booming with biodiversity and luscious colors. The player action mechanics could have been polished a lot more, often I struggle to enter vehicles, door ways, and turrets. Its an open world, but the majority of it is not worth exploring. Your not going to be aimlessly walking around in hopes to find a secret area which will hold some awesome side quest, but instead you will be mostly likely driving/gliding/boating/fast travelling to your next main quest objective. Side quests are a joke as they are repeats of other challenges (hunt this animal, race to his area, kill this one guy in an enemy base). The main quests are the only thing you will want to be doing unless you are killing animals to upgrade your ammo pouches/syringe kits so you can survive the main quests. The main quests were fun in the beginning with the diversity in the formula (car chases, burning down pot fields, tripping on drugs), but after the first half of the game the formula seemed to narrow down to silently killing everything in a base, or fight waves of enemies until your ride gets you out. There's only two types of loot: leafs to make syringes, and things to sell for money (and I mean you literally have to sell them because they serve no other purpose). There is also collecting furs and skins to upgrade your pouches, but upgrading them to the necessary amount to survive the whole game can be done easily before continuing to the second mission. The story line was interesting and realistic for the most part, except for the tattoos, but I also liked that too (this part is all opinion based). The theme which is 'state of society to state of nature' I also liked as it was a new twist from most games. The leveling system was average. It can be best related to a borderlands skill tree. Many main characters often become a thing of the past as you advance through the game. TL;DR: the game is alright, has a lot of potential, but lacks a lot of diversity and does not deserve anywhere close to the ratings and hype they gave for it.… Expand