Average User Score: 5.4Oct 29, 2012So far I've loved playing this game! The MP mode takes a little getting used to - like most new titles - but once I learned the maps and tactical play requirement, I started loving it! It's not a "run and gun" fps. Working closely with your buddy as part of a two - player fire team is crucial to dominating, which is something I like. I think this element leads to game play that's more realistic than most fps games. If I have one criticism, it's destruction. As a Battlefield 3 player with over 500 hours on MP, I had high expectations for the graphics and destruction since MoH:WF uses Frostbite 2 graphics engine. Overall, MoH:WF delivers, but Battlefield 3 outdoes it in one category: environment destruction. Granted, MoH:WF is good in this category, but it's not at the same level as BF3.
The game is geared toward MP mode as the campaign is fairly short - a lot like Modern Warfare 2 (about 6 or 7 hours). The SP mode is still very good and is a "must play"! Players learn to use the different MP mode weapons and tactics. As you achieve rank in MP, you unlock a new soldier and all their gun camos, weapons, scopes, etc. (There are 72 soldiers total.) This makes for dynamic fire team play! Ranking up is much like Battlefield 3: lower scores to rank up initially, with more points needed as you advance. Before you know it, you have a soldier with a weapon and play style that suits you.
I also like the response time from EA/ Danger Close to community bug reports. Initially, one map was plagued with a "spawn in under the map" bug (Somalia map), which is already fixed along with several other community - reported bugs. Great customer service, in my opinion! These fixes have made MP even more enjoyable.
Here are some "bare bones" scores:
SP campaign - 7.5. The campaign is a little short - 6 - 7 hours - for a major title. However, it sets up MP mode, has a character driven story, and is action packed with vehicle & boat sections, some intense firefights (especially on harder settings), and lots of weapons and "other military equipment" to use.
Graphics - 7.0. MoH:WF could make better use of the Frostbite 2 engine like BF3. Instead of Battlefield - like destruction, that's traded for richly detailed environments and explosive sounds. Rainy, night time sections of SP campaign are very realistic!
MP Mode - 8.5. Once players learn the maps and play tactically, the game comes alive! The fire team system makes coordinating tactical movements (like flanking, covering an alley or objective, or suppressing enemies) easier than the 4 - player BF3 squads. EA/ Danger Close have responded quickly to bug reports with game improving patches. The variety of MP modes (5 or 6) make it a game with something for everyone.
Overall appeal - 9.0. MoH is a well known series. It delivers on its promise to provide a "varied multiplayer experience" and "realistic action". It challenges players to adapt run and gun play styles to more strategic, tactical game play (in SP and MP modes). Graphics and sound are both excellent. A creative and realistic story gives players a taste of life from a Tier 1 military operator's pov, definitely exciting. Immersive SP environments help draw players into their world.
Overall rating - 8.0. My averaged scores (above) give MoH:WF an 8.0. I think that this score will rise providing EA/ Danger Close continue responding promptly to community bug and glitch reports. (The same thing that happened to bf3 when it was released.)… Expand