Average User Score: 5.4Nov 28, 2015I greatly enjoy this game and have invested tens of hours so far. Very well done. Immersive and goes on and on and on. Graphics are great.I greatly enjoy this game and have invested tens of hours so far. Very well done. Immersive and goes on and on and on. Graphics are great. Dialog and voice acting are incredible and polished. Only complaint about that is that dialog options are not clear, typically two-word descriptions for what will be a full sentence of spoken word, but not considered broken. Lots of missions in this game, lots of activities. There's this unique settlement building detail added to this game that I have mixed feelings about. On one hand it adds an interesting new dimension to the game, kind of like a component of strategy games like how in Starcraft where you set up a base and gather up all the resources and build stuff (that tiny tidbit is where similarity ends). On the downside, settlement maintenance seems like a time-consuming distraction from everything else in the game. You do get minutemen support, but you can't do a lot with them; both artillery smoke grenades and flare guns are always out reach for minutemen support. I haven't run into any glaring bugs, just a few inconvenient design choices. Like, I wish I could do more with "Home Plate", like connect settlement resources to my own home out there or hold a Diamond City party. I'm having a hard time seeing some sort of ultimate goal, other than finding the protagonist's son--like maybe the search for a mega-G.E.C.K. that would turn the whole planet into a radiation-free Amazon jungle :) Nothing's perfect in this world, and this game is short of a 10. But it came close.… Expand
Average User Score: 8.1Jul 8, 2015Never got very far past the beginning in the original game, couldn't figure out what to do next. A decade or so later, never got very far pastNever got very far past the beginning in the original game, couldn't figure out what to do next. A decade or so later, never got very far past the beginning in the remastered game, couldn't figure out what to do next. Honestly I don't feel much motivation to try. This is no RealMyst for Myst fans or Black Mesa for Half-Life fans. Seems to be just a fullscreen resolution update, I suppose. I don't get the appeal. Not an interesting game to me; boring. uncompelling, and apparently too difficult fo rme..… Expand
Average User Score: 5.7Feb 7, 2015I played this just before the beta ended and the game was released, and then I bought it, but never played it, because I didn't want to pay aI played this just before the beta ended and the game was released, and then I bought it, but never played it, because I didn't want to pay a subscription fee. Now the subscription fees are ending (March 17, 2015) and the game will, like Guild Wars and the like, be free to play. Now I feel comfortable with firing up the game again and enjoying this game.
My experience during the beta was fairly positive. There's no point in comparing to other MMORPGs, what matters is "did I have fun?", and yes, I had some fun, although I was a bit frustrated at times by the difficulty of my early character, but in a way that's a good thing, it's not good for things to be too easy. That said, the game experience does feel watered down. It's not Skyrim, it's not even Oblivion, but being an MMORPG it is similar in mechanics to World of Warcraft, Lord of the Rings Online, and others, while retaining the art direction and lore of the Elder Scrolls.
I'm really irked by those who keep repeating "P2W", etc., on every free-to-play game, like a broken record, I honestly don't give a crap about any of that, you're buying into a gaming experience that is primarily PvE not PvP and whatever floats your boat is reasonable here. I'm just happy that in a month and a half (in March 2015) I won't have to worry about monthly subscription fees, so I can pay the initial cost of the game and not $250 or whatever for two years of gameplay before realizing that the game isn't worth that much.… Expand
Average User Score: 6.9Aug 3, 2014I was tantalized to try out the beta of Firefall a year ago, I loved what I saw, and could only hope for what was coming. I thought the gameI was tantalized to try out the beta of Firefall a year ago, I loved what I saw, and could only hope for what was coming. I thought the game had spectacular vision and charm--and, like coffee, beer, and Star Trek, would inevitably be an acquired taste, something some people would love up front while others would have to endure before they could appreciate it.
The vision of Firefall as it was during development, became something else at launch. It *was* a classic PvP game like Tribes, with instanced balanced PvP gameplay of the e-sports variety, but apparently the execution of e-sports was so deliberate and premature that the testers began to hate it and began demanding only the open world PvE experience of an MMORPG. As Red 5 added more open world content, players took time out to explore it, and PvP instances couldn't even launch. So they threw out balanced PvP instances altogether. Thus the game became a different beast altogether.
In the end Firefall has become a game that doesn't really do anything *well*. It does a lot, a heck of a lot, just fine, with decent graphics and sound. But while there are PvP features in the game (duels and open world PvP in designated places) this isn't a PvP game, and it's also not an RPG, and it's sort of an FPS but the AI system couldn't handle the scale of many players so, at launch, a lot of interesting content was thrown out just like PvP was thrown out a year prior to launch. The notions of thumpers and tiki torches and Chosen put the game on the right track--really great ideas to build on and replicate--but new ideas seemed to have frozen to a halt some time prior to launch. The world is massive, but there's not much going on in it. In the end you have an okay game, extremely stable on the client, quite playable in its mechanics, but quite mediocre in its creativity and content. I cannot recommend this game until they add a LOT more campaign missions, dramatically soup up operations (AI servers etc) to restore the experience I enjoyed on the test servers during development, and turn PvP back on while finding a PvP matchmaking strategy that brings players together once again. Until then, this game is a tragic premature birth.… Expand
Average User Score: 6.5Aug 3, 2014After several hours in one day's sitting, I'm impressed. I'm not a stranger to MMOGs, I've played AC, WoW, DoD, LOTRO, Neverwinter, EVE, Rift,After several hours in one day's sitting, I'm impressed. I'm not a stranger to MMOGs, I've played AC, WoW, DoD, LOTRO, Neverwinter, EVE, Rift, more recently Firefall, .. and actually Defiance is like a breath of fresh air. It has a really good recipe, and while I've come across people complaining about bugs, I think the build I'm playing must be after quite a few fixes because I haven't really come across any real glitches. (Come to think of it, I did have to log out and log back in in order to reset a mission that didn't complete, and do it again in order to restore a mission that was taken over by other players' work on another mission in the same area. Recalling this, I am forced to bump down from a 9 to an 8.)
Defiance does try to be a lot of things at once -- MMOG, RPG, FPS, etc -- but at this first round of gameplay I think it manages to pull it off pretty well. It's refreshing to see the kind of variety in shooter action that other MMO FPS's lack, while enjoying some of the RPG elements that one can only experience in solo games or in RPGs, like a proper skill progression system. The sound, graphics, physics, et al are really quite spectacular, too, in my opinion, perhaps not raising any bars individually but definitely setting a new bar for their stable combination.
I do miss the necessity of revealing areas of the map by way of adventure, it seems when in Map view the user can see everything, all the landmarks, all the current events, everything, and I don't know that like that, but this is coming from my recent experience with Firefall and SIN uplinks. in Defiance I had difficulty sensing progression via the map. The flip side, however, is that side quests and both an "episodic" and "main" campaign were all locally visible on the map with their markers, and that gave me a sense of variety.
This game feels proper. We are a spoiled crowd, notice the negative reviews are all spoiled by the specific bars set by specific features but no game has ever really tried this recipe out to accomplish both RPG and FPS so well. I'm impressed. Well done.… Expand
Average User Score: 7.0Dec 3, 2012Incredibly addictive. Just as I thought I'd finally "grown up" and stopped playing PC games for good, Planetside 2 comes out and I find myselfIncredibly addictive. Just as I thought I'd finally "grown up" and stopped playing PC games for good, Planetside 2 comes out and I find myself completely immersed in the gameplay. This game takes advantage of my decent PC hardware, so I am able to max out all settings and WOW the game really does look incredibly beautiful. At night, playing as Vanu, I see my empire mates' tank shells fly and they cast a blinding bright light that itself casts shadows as it wheezes by. I do have a deep concern about this game, though, which is why I've lowered my score from 10 to 8. It's addictive today, it'll be addictive tomorrow, .. but unlike some other sci-fi MMOs like, say, EVE Online, Planetside 2 really has absolutely no depth. There's no point in the chaotic fighting, except to just fight. After seeing my empire capture entire continents now four or five times since the game's launch (this review comes just a week or to after launch) I'm certain I'm going to get bored by the fact that there really is no point. Capturing a continent gets you bonus spending "money" for vehicles and aircraft, but there's no other real point. There's certainly no real story; I've come across a couple hack story ideas (some from Sony) on forums and blogs but there really is no story within the game, you're just out there fighting and respawning, ad nauseum.
There's also no real point in which empire you choose other than favorite music and colors. They're all pretty much the same. Oh, there are variations in vehicle speeds and power, but Sony played it very safe here on the balancing act and trying to keep all factions equal.
The shooter side of the game is solid, if sometimes a little bit plastic. Usually not, but sometimes I feel like I'm using a toy gun from Wal-mart. Sometimes the sound is weak and damage effect is light. The sniper rifle and the shotgun, for example, have no oomph, I suppose the sound engineers must not have very good speakers because I have studio monitors and these feel thin.
Overall, this is a fun game and being free it's definitely worth a shot. I would compare it best to Tribes: Ascend but on a much, much larger map scale in a persistent universe of equally absent meaning.… Expand