Average User Score: 7.0Aug 3, 2014I was tantalized to try out the beta of Firefall a year ago, I loved what I saw, and could only hope for what was coming. I thought the gameI was tantalized to try out the beta of Firefall a year ago, I loved what I saw, and could only hope for what was coming. I thought the game had spectacular vision and charm--and, like coffee, beer, and Star Trek, would inevitably be an acquired taste, something some people would love up front while others would have to endure before they could appreciate it.
The vision of Firefall as it was during development, became something else at launch. It *was* a classic PvP game like Tribes, with instanced balanced PvP gameplay of the e-sports variety, but apparently the execution of e-sports was so deliberate and premature that the testers began to hate it and began demanding only the open world PvE experience of an MMORPG. As Red 5 added more open world content, players took time out to explore it, and PvP instances couldn't even launch. So they threw out balanced PvP instances altogether. Thus the game became a different beast altogether.
In the end Firefall has become a game that doesn't really do anything *well*. It does a lot, a heck of a lot, just fine, with decent graphics and sound. But while there are PvP features in the game (duels and open world PvP in designated places) this isn't a PvP game, and it's also not an RPG, and it's sort of an FPS but the AI system couldn't handle the scale of many players so, at launch, a lot of interesting content was thrown out just like PvP was thrown out a year prior to launch. The notions of thumpers and tiki torches and Chosen put the game on the right track--really great ideas to build on and replicate--but new ideas seemed to have frozen to a halt some time prior to launch. The world is massive, but there's not much going on in it. In the end you have an okay game, extremely stable on the client, quite playable in its mechanics, but quite mediocre in its creativity and content. I cannot recommend this game until they add a LOT more campaign missions, dramatically soup up operations (AI servers etc) to restore the experience I enjoyed on the test servers during development, and turn PvP back on while finding a PvP matchmaking strategy that brings players together once again. Until then, this game is a tragic premature birth.… Expand
Average User Score: 6.6Aug 3, 2014After several hours in one day's sitting, I'm impressed. I'm not a stranger to MMOGs, I've played AC, WoW, DoD, LOTRO, Neverwinter, EVE, Rift,After several hours in one day's sitting, I'm impressed. I'm not a stranger to MMOGs, I've played AC, WoW, DoD, LOTRO, Neverwinter, EVE, Rift, more recently Firefall, .. and actually Defiance is like a breath of fresh air. It has a really good recipe, and while I've come across people complaining about bugs, I think the build I'm playing must be after quite a few fixes because I haven't really come across any real glitches. (Come to think of it, I did have to log out and log back in in order to reset a mission that didn't complete, and do it again in order to restore a mission that was taken over by other players' work on another mission in the same area. Recalling this, I am forced to bump down from a 9 to an 8.)
Defiance does try to be a lot of things at once -- MMOG, RPG, FPS, etc -- but at this first round of gameplay I think it manages to pull it off pretty well. It's refreshing to see the kind of variety in shooter action that other MMO FPS's lack, while enjoying some of the RPG elements that one can only experience in solo games or in RPGs, like a proper skill progression system. The sound, graphics, physics, et al are really quite spectacular, too, in my opinion, perhaps not raising any bars individually but definitely setting a new bar for their stable combination.
I do miss the necessity of revealing areas of the map by way of adventure, it seems when in Map view the user can see everything, all the landmarks, all the current events, everything, and I don't know that like that, but this is coming from my recent experience with Firefall and SIN uplinks. in Defiance I had difficulty sensing progression via the map. The flip side, however, is that side quests and both an "episodic" and "main" campaign were all locally visible on the map with their markers, and that gave me a sense of variety.
This game feels proper. We are a spoiled crowd, notice the negative reviews are all spoiled by the specific bars set by specific features but no game has ever really tried this recipe out to accomplish both RPG and FPS so well. I'm impressed. Well done.… Expand
Average User Score: 7.0Dec 3, 2012Incredibly addictive. Just as I thought I'd finally "grown up" and stopped playing PC games for good, Planetside 2 comes out and I find myselfIncredibly addictive. Just as I thought I'd finally "grown up" and stopped playing PC games for good, Planetside 2 comes out and I find myself completely immersed in the gameplay. This game takes advantage of my decent PC hardware, so I am able to max out all settings and WOW the game really does look incredibly beautiful. At night, playing as Vanu, I see my empire mates' tank shells fly and they cast a blinding bright light that itself casts shadows as it wheezes by. I do have a deep concern about this game, though, which is why I've lowered my score from 10 to 8. It's addictive today, it'll be addictive tomorrow, .. but unlike some other sci-fi MMOs like, say, EVE Online, Planetside 2 really has absolutely no depth. There's no point in the chaotic fighting, except to just fight. After seeing my empire capture entire continents now four or five times since the game's launch (this review comes just a week or to after launch) I'm certain I'm going to get bored by the fact that there really is no point. Capturing a continent gets you bonus spending "money" for vehicles and aircraft, but there's no other real point. There's certainly no real story; I've come across a couple hack story ideas (some from Sony) on forums and blogs but there really is no story within the game, you're just out there fighting and respawning, ad nauseum.
There's also no real point in which empire you choose other than favorite music and colors. They're all pretty much the same. Oh, there are variations in vehicle speeds and power, but Sony played it very safe here on the balancing act and trying to keep all factions equal.
The shooter side of the game is solid, if sometimes a little bit plastic. Usually not, but sometimes I feel like I'm using a toy gun from Wal-mart. Sometimes the sound is weak and damage effect is light. The sniper rifle and the shotgun, for example, have no oomph, I suppose the sound engineers must not have very good speakers because I have studio monitors and these feel thin.
Overall, this is a fun game and being free it's definitely worth a shot. I would compare it best to Tribes: Ascend but on a much, much larger map scale in a persistent universe of equally absent meaning.… Expand