Average User Score: 8.1Jan 11, 2014Played for an hour, reached a checkpoint, came back to find nothing was saved and I'd have to do it all again. And that's not a bug- that's the way the game is designed. If you need to go live your life at a different point in the game than the developers think you should? Too bad. Either you stay and keep playing til the game says you can leave, or you lose all that progress. Didn't I pay for this? Isn't it on my computer? Isn't it supposed to be fun? So let me decide when I'm done. Get your #$!@ together Ubisoft, stop treating your paying customers like idiots.… Expand
Average User Score: 7.6Jun 27, 2012Not a Max Payne sequel, and barely even a game. Just know that going in, and wait for a major price drop, and you might not feel cheated. It's a good action movie broken up by some very short, bland and clunky gameplay sequences. The movie itself, while cliched, is actually pretty good. The gameplay, though, just barely amounts to just another cover shooter.… Expand
Average User Score: 8.5May 10, 2012It was amazing how this game, with its reputation for being original, intelligent, and mature, turned out to be an unimaginative exercise in tedium and sexist "badass" wankery. Packed to bursting with cliches, saddled with more bugs than a stray cat, dragged down by combat that's about as exhilirating as learning to type, and unaware of its offensively adolescent portrayal of female characters. It's the 21st century. Curse words and low-cut tops don't make something "mature" to anyone older than 15.
This is one giant fetch-quest divided into a milion little fetch quests, broken up occasionally by a mouse-calibration exercise disguised as combat, hilariously awkward dialogue, random transitions, and a tacky soft-porn fetch quest disguised as romance. More development resources seem to have gone in to the first cutscene's jiggling cleavage than in to the entire combat system.
The alchemy and potion system, at least, is genuinely interesting. The choice system is intriguingly amoral, and seems to have real impact on the story. The graphics are nice, especially the environments. And this game could probably still help stave off full-blown insanity in people locked in solitary confinement. So I'll give it a 5, minus 1 to counterbalance its reputation, and minus another 1 for the casual misogyny.
It's not broken, it's just buggy, boring, asinine, and frankly embarrassing.… Expand
Average User Score: 5.9Jun 23, 2011An unimaginative, unrewarding grind. Not made by the developers of the first two, but by the people who ported the first one to consoles. And it shows.
At their best, the first two FEAR games were masterpieces of atmospheric tension ratcheted up through stunning graphics, brutal-but-fluid combat, and immersive level design. At its best, FEAR 3 is a jumbled ball of textbook action and horror cliches slathered in super-reflective blood textures and washed-out lighting, hinting at some "scary" story about something or other as it stumbles from one flat, murky combat sequence to the next. This game feels like it was designed by people who had been very briefly told about, but never allowed to play, the first two games, and plays like the various people designing the story, combat mechanics, art, level design, achievements system (so annoying), and "scare sequences" never actually met or even spoke. I guess someone thought they had a really profitable shooter clone on their hands they could churn out for big bucks if they slapped the name FEAR on there. I feel like a chump for having helped prove them right -- and for assuming that the makers of a FEAR game would have wanted to appeal to the people who bought and loved the first two games.… Expand