Average User Score: 8.2Dec 31, 2012Spec Ops the line is one of the rare gems in modern gaming. It twists the entire shooter genre on its head, introduces a storyline evocative of "Heart of Darkness" yet does its own thing.
Spec Ops the line does on thing one and it does it superbly. The storyline is and should be the reason to buy this game. While the developers suggesting "Heart of Darkness" as inspiration may be a spoiler, the storyline goes places where few works of fiction dare. That being said there are a few caveats. For those whom come off FPS such as COD, the controls can take some getting used to and ammo is scarce (a brilliant reinforcement of the storyline). Buy, buy now and never look back.… Expand
Average User Score: 7.0Dec 2, 2012Planetside 2 is an ambitious FPS. Unfortunately it suffers from a high system requirements (don't even bother unless you have a 64 bit OS), laggy servers and unfriendly user interface. The lack of tutorials will hobble new players and the demanding system requirements will hamper your gameplay. If you do have a 64 bit OS on the other hand, it is fun...when the servers work. If you have a 32 bit OS, avoid.… Expand
Average User Score: 5.8Sep 25, 2012The Old Republic is perhaps the example of when developers fail to address key issues and it drags the rest of the game down. TOR is by no means a bad game, but for price it charge ($15 a month) its bugged by a few issues that drag the rest of the product down.
Graphics are well done and look splendid even on a lower end rig such as mine. If its made within the past five years, your computer can run it. Bioware's technical team certainly deserves some praise in this regard. The PVE aspect of the game is perhaps one of its strongest suit. Storylines have the trademark Bioware seal of quality, almost all NPC's are voiced over (a rarity in an MMORPG) and it manages the capture the essence of being free to travel the galaxy at ease, something very few games have done.
That being said the Character selection could use a little bit more diversity. There basically four extremes one has to choose from and facial hair is limited in its selection. The Flashpoints/Operations are one of the game strong points...and its weakness. After the beauty that is "Esseles" (the first one), the other flashpoints feel a bid drab and lack the group interaction and morality that "Esseles" had. Mind you they certainly feel unique from each other, and have different enemies to fight against and require a degree of coordination. Operations are simple Flashpoints on a bigger scale and enjoy the same strengths....and the same weaknesses
The PVP aspect on the other hand....is a major letdown. With only four maps available at time of review and an staggering imbalance present during play (In general Imperial characters tend to be slightly powerful than their Republic counterparts), even after a year post-launch. Given the slight imperial majority (Have to admit their accents are kinda attractive) and Bioware's lack of PVP experience in balancing classes, one should avoid PVP if one chooses to play as the Republic....especially if as Commando (its all glass and no canon). Imperial characters feel powerful and almighty, whilst Republic character needs local superiority to even get a chance to win. Another sad aspect of PVP is the lack of a proper Matchmaking system. New players will be dumped in the same arena as experience players and be expected to survive. Granted this may be due to the server itself, but one should expect so attempt at balancing this issue. In the end TOR is not a bad game...but its not a great one either. Its a game that has great aspect which are ruined by some shortcomings. At $15 a month...its simply not worth the price of admission. Wait till it goes Free-To-Play then try it out....Unless you're Imperial than have fun. 6/10… Expand
Average User Score: 5.2Apr 12, 2012This review contains spoilers, click expand to view. Warning Spoilers ahead:
I must admit I eagerly awaited Mass Effect 3. I was eager to see how all my decision from the previous game carried across. Needless to say I left Mass Effect 3 with some very mixed feelings. However one thing I can say is that 95% of the game is amazing. The story is tight, the characters feel alive, the environment has come to life and the weapons feel unique and powerful. That is to say however until the last 15 minutes of the game.
At the ending the player is treated to what happens to be a complete mistake. The ending breaks all the rules of narrative coherence, contradicts several plot points, introduces alien concepts and characters and creates several plot holes. Regardless of how you played your Shepard, all are treated to the same lackluster, half-baked, ending. Were this any other company it would be understandable. This being Bioware; an entity that has prided on its writing skills, this is shocking. Its as if someone decided to add random, metaphysical concepts in order to generate pointless speculation. This is NOT how one ends a story. Perhaps the best simile for Mass Effect 3 is that of a five star, three course meal. The appetizers whetted your palate, the main courses were splendid and then it was time for dessert. Unfortunately it would seem that someone dropped the dessert, scraped it back up and then threw some crap on top of it. Sure you'll remember the other four amazing courses, but its the crappy dessert that will stay with you. I would consign this game to the rental or discount bin.… Expand