Average User Score: 8.5Apr 18, 2013One of the most powerful game stories I have ever experienced. It has that fightclub esque conclusion that allows you to look back at theOne of the most powerful game stories I have ever experienced. It has that fightclub esque conclusion that allows you to look back at the story with new light and demands that you play again to understand more. Elizabeth features as a beautiful and inspiring character and is such an asset to you during gameplay that you feel lost without her. The presence of the skylines adds interest to what could have been a simple shooter and there are enough weapons and vigors (plasmids aka magic) that you can play the game once and still feel that you have not experienced all there is to have. Without discussing any of the topics that lead to spoilers (though all of them are brilliant) I would say that the ending comes to quickly and that they could have added more boss battles or general exploration of Columbia but I'm not going to reduce the score because I actually find shorter games easier to play.… Expand
Average User Score: 5.1Oct 28, 2011I think a lot of users are being very harsh towards this game. I am half way through the story (as far as I can tell) and I've found it fairlyI think a lot of users are being very harsh towards this game. I am half way through the story (as far as I can tell) and I've found it fairly gripping and enjoyable. It's not heavy though, it doesn't require much thought and in comparison is no where near as epic as Portal 2, but much better than Brink.
The game play is very solid. The mechanics of the game are reliable and consistent. The weapons all feel nice and powerful even, however the enemies do just seem to take more and more hits to kill as you move on, as opposed to using more clever attacks. There's a certain fear factor but it's over-ridden when you realise that playing on easy will make you virtually invincible, the other combat that I didn't really like was how mostly it ended up being bit of an ammo drain. The maps are very nice for combat but you can't run over them enough. If you've played Mirror's Edge, Brink or Half-life 2 then you will be disappointed by the lack of physics or the ability to run over cover easily. Jumping is practically useless in Rage but crouching is not. Rage rewards you well for clever combat and stealth attacks which in the end makes it feel a lot more fun. The combination of FPS, RPG and racer does not feel rushed. They flow together very nicely and although it's easy to see where each takes it's dominance (Racing is for improving you car: For travel. RPG is for improving your fighting chance: For survival. FPS is the actual meat of the game) this is actually a nice feature. It allows you to get all sorts of varied experiences. The term 'open world' does not (however) apply to Rage. It is in no way an 'open world' game. If you've played games like Oblivion/Fallout you will be fair disappointed by the limited area you can access. Most of each map is not accessible. I would compare Rage to Bioshock mixed with Half-life 2 as a best next of kin for game play. Mostly linear, with some RPG elements, some mutants, some badass weapons. Graphics is very good. There are some blurry textures but if you compare this to a game released last year then you will see it's a big jump up anyway. It's extremely well optimised; my PC wasn't meant to be able to run it but it still does at +60fps! The best part visually is that each area is extremely detailed and does vary quite a lot. Overall it's highly enjoyable but don't expect it to blow you away. The thing is... most games don't these days, my favourite game is still Portal 2 because it's Story was the best I've ever played... it's going to be hard to compete after that.… Expand