Average User Score: 5.5Mar 15, 2012First of all, this is a fantastic game, and is primarily being assaulted by the gaming community equivalent of indie hipsters. "I liked themFirst of all, this is a fantastic game, and is primarily being assaulted by the gaming community equivalent of indie hipsters. "I liked them before you knew about them" and "they're too mainstream" is basically all they are saying. What's more, not all ME fans feel that way - not by a long shot. I've been an obsessed ME fan since ME1 came out on PC. I've preordered both sequels and played them non-stop the minute they were mine. I pore over each game. I love Mass Effect - all three games - more than any other franchise. ME3 isn't perfect, but anyone giving it anything less than a 5 or 6 is just being unreasonable.
If you rate ME3 a 1/10, what the hell do you rate "Barbie's Beach Adventure"? What score does "Deer Hunting Safari" get?
There are 10 numbers to choose from for a reason. Okay, you didn't like the story details. You didn't like the combat. How do they compare to Deer Hunting Safari though? How about the graphics? Do they look like Deer Hunter? Look at the environments. How about the music? The sound? The cutscenes? The replay value?
Even if I hated ME3 (and I love it), I could never justify anything below a 5. The game has too much content, too much polish, and attempts something never before done with a trilogy. I can't look at the cinematic flair of the environments and give that a 1. They're beautiful. I can't listen to the stunning soundtrack and give that a 1. It's breathtaking. Even if you hate the story, even if you hate the combat, there is content in this game that is not a 1. Therefore, giving it a 1 is impossible unless you are not actually reviewing the game.
If you are not capable of actual analytical reasoning - of looking objectively at the game's strengths and weaknesses, why you liked it and why you didn't like it - then you shouldn't be reviewing it. In MY opinion, the only real weakness the game suffers is that the parts where they chose DLC-character-style dialogue can at times make things awkward. Sidequest acquisition, for example, often occurs when I'm no longer any where near the person asking for help - all I did was run by on my way somewhere else - and now I have a quest I know nothing about. It's possible to miss conversations entirely this way. Overall, it's not a huge problem but it can be annoying every now and then.
I had some concerns coming into ME3, but really, none of them were realised. I was concerned about whether my past decisions would really play into the story - they do. Forget what you heard. Your choices make a difference. Not just in who is alive to be a part of ME3, but who survives ME3 as well. Another thing that your past choices influence a lot is CONTENT. People playing the game the first time through, who aren't familiar with Bioware's tradition of storytelling rich in details, might have no idea of how many moments, dialogues, and details they have missed either by having lost a party member somewhere or by having made a different choice long ago. In this day and age of YouTube, people are content to just watch every alternate possibility online - not taking the hours and hours to get it for themselves - and say that the game is too linear or that their choices didn't make a difference in the content of the story, not realising that one of the greatest strengths of Mass Effect is the multi-faceted nature of the story that provides a thousand versions of the same story with a thousand different scripts and content. I won't spoil the endings, but I really don't see the problem with them. I saw them coming. The overall theme of the game is sacrifice. The mission on Tuchanka gives a clear example (and I use very vague wording here to keep it spoilerless): there is a good sacrifice with a happy result, a sacrifice with additional death that could have been prevented, another TYPE of sacrifice that involves betrayal and an unforeseen cost, or a betrayal which costs nearly everything but manages to get the job done somehow.
ME3 is all about sacrifice and which sacrifices you are willing to make, and which sacrifices those choices will make necessary down the line. Even if you don't like that - even if you hated the way that worked - it took a lot more work, a lot more vision, and a lot more planning and execution than Deer Hunter. Giving it a low score even on those grounds alone is childish.
The game is a massive undertaking and is the farthest thing from simple, whether or not the people spoiled by YouTube videos and online walkthroughs can see that. Love it or hate it, it deserves a very high score. Professional reviewers can see that. If you can't, don't review the damn game. Learn to count instead.… Expand