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Average User Score: 7.3Jan 6, 2017A co-worker and I were discussing this game the other day. He put it quite simply: "there's nothing like it". It's probably the bestA co-worker and I were discussing this game the other day. He put it quite simply: "there's nothing like it". It's probably the best multiplayer experience I've ever had, along with Assassin's Creed 3. As far as gameplay and visuals go (Ubisoft downgrades aside) I have no complaints. Everything is crisp and responsive. It's takes a few matches to learn every operator's abilities and nuances, but the pay-off is huge and the community is, for the most part, patient and competent. The lack of a campaign costs this game 2 points for me. I'm being generous because the MP component is lights-out.… Expand
Average User Score: 6.1Jan 22, 2016Consider this a review of NHL 16's offline features. I have played NHL online in the past, but I've always prioritized the offline modes, as IConsider this a review of NHL 16's offline features. I have played NHL online in the past, but I've always prioritized the offline modes, as I prefer managing teams alone and playing Be a Pro mode.
First, the good:
- The game feels more realistic than previous games. It's not perfect (honestly, it never will be), but of all the NHL games I've played, it has the fewest glitchy goals and weird physics moments (though they are still present)
- Everything looks real purdy
- NBC presentation is solid; commentators can get repetitive, but I find that I enjoy it more often than not
- Scoring is a satisfying experience; in previous games (I skipped NHL 15), I sometimes felt like I was cheating the game when I was scoring, since there were certain plays that seem to work every time; with the difficulty up higher, you have to earn your goals and your victories
- The concept of the goaltending controls is admirable
- The execution of the goaltending controls is not so good. The game has a general input delay that can be tolerated in every other facet except for this one. Reacting to quick shots and one-timers is unreasonably difficult and moving side to side is far more challenging than it should be. Also, when the puck goes behind the net, the goalie becomes relatively unresponsive or moves incorrectly
- The AI can't break out to save its life
- You can't consistently save different settings for different modes. On-ice trainer can only be seemingly modified globally, if you want it on for Be a Pro, then it will be on by default for Be a GM.
- No create a team
- No Be an NHL Pro
- No legends
- Though it technically has more modes than NHL 15, the developers have masked the fact that many things are still missing
Frankly, EA has made the game in such a way that they can only just provide enough modes to stem the complaints aimed at NHL 15 without expending too much energy. I've been saying for years now that they would really be doing the fans a great service by allowing us to modify our own offline experience to whatever degree we wish. I want:
- Unlockable legendary teams (unlocked by gameplay, not by purchase; 2K simply provided full teams with fairly accurate overalls, correct heights and sizes, and correct nationalities and then left it up to the player to rename the templates into their corresponding real-life player; they avoided legal problems by doing this and people like me were willing to take the time to name these players)
- Comprehensive enhanced stats
- A comprehensive log of my Be a Pro player's career regular season and playoff stats, and, at the bottom of the table, I want to see my CAREER TOTAL... this was mysteriously omitted from the game
- Get rid of bad line changes in Be a Pro; tired of simming to my shift and then going on the ice while the enemy team is on the rush into my zone
- Bring back Be an NHL Pro and Legends mode... should go without saying
- Make a game that is truly tailored to hardcore players, stats geeks and NHL historians: GIVE THE FANS WHAT THEY WANT.… Expand
Average User Score: 8.3May 27, 2015It's funny, finally playing and completing Mass Effect after having already thoroughly enjoyed 2 and 3 (2 being my favourite game of all time)It's funny, finally playing and completing Mass Effect after having already thoroughly enjoyed 2 and 3 (2 being my favourite game of all time) made me truly appreciate what I love most about this trilogy: the characters, the dialogue and the story.
Sure, there's an entire universe that Bioware has created, with detailed backstories for every single race, planet and bureaucratic component (in which you can easily lose yourself when you're learning about them for the first time). However, what makes Mass Effect as a trilogy distinctive is the attachment you develop to your squad as you complete missions and talk with them. Like 2 and 3, the greatest strength of Mass Effect is its story. Though I experienced Bioware's fully realized product in the latter two games, I enjoyed properly learning how Shepard's story began. Almost every single conversation was worthwhile, and every character was interesting in some way, and that includes more than just the squad and the Normandy's crew. The game had me fully immersed for nearly all of its 30 hours.
The gameplay is generally a success. Again, the sequels are superior in this category, so the learning (ergo enjoyment) curve was all the more steep for me. It took me a solid 5 or 6 hours to properly get the hang of shooting and pausing and using the biotic power and shooting and pausing and shooting, etc., etc. Once I did, and once my weapons began to get more powerful, I found the combat to be solid. The cover mechanic, though perhaps unorthodox, is passable. The greater level of weapon variety and customization is nice, but the organization of all the weapons and weapon upgrades felt cluttered, especially when I had to sell all of the obsolete material or convert it to omni-gel.
The flaws? First of all, there are technical problems galore in Mass Effect. This is indeed a recurring issue in 2 and 3, but not nearly to this extent. The framerate drops pretty consistently, the graphics hiccup and render slowly every time a new environment is loaded. There was even one instance where I was stuck in combat mode when I was supposed to be engaged in dialogue with a malevolent character. I re-loaded the save, but the character did not appear again (some kind of glitch, I'm sure). Lip-syncing is pretty dodgy. Most of the time, these issues are negligible, but I'd be lying if I said it didn't detract from the gaming experience.
Then there's the exploration. This cost the game at least a point for me. Visually, the planets may seem different from one another, but they're all really quite similar. I learned to cope with the Mako, but I never truly enjoyed driving it. The controls were frustrating and its weapons often aimed in strange directions. Exploration as a whole is quite bland. You are dropped in the middle of nowhere on the planet and are required to navigate to a few significant points on the map. Some interesting things are collected along the way, but I found ME's "looting" mechanic to be better implemented in later games, when you are simply picking things up as you move, on foot, through the mission. The buildings you enter while on these planets also vary minimally; it really does feel like your going to the same places and doing the same things over and over again. These side-quests began to feel like chores as the final mission was approaching.
All of Mass Effect's flaws are very well compensated by its fantastic story. Stuff like this makes me want to write science fiction novels for a living. And, though I consider the "ME1 has the best story of the trilogy" statement to be an unfair slight to the next two games, it is an undeniable strength and I believe that even today, 8 years after the game was initially released, it should be considered the standard by which all other plot-driven games must live up to.… Expand
Average User Score: 5.6Sep 17, 2014This review contains spoilers, click expand to view. After nearly 70 hours of gameplay spread out over 2 games and an interactive comic book, The Mass Effect Trilogy has finally come to a conclusion for me. For the entire duration of the series, I had completely lost myself to the story, the characters and the places that Bioware has created.
The series has given me a lot of joy, but also plenty of sadness and even distress. It was so easy to personalize Shepard to such an extant that it was pretty much me in the game. I had developed a great fondness for the supporting characters as one does when they are watching a great film. I have never felt so much while playing a game, and for that, I commend Bioware greatly.
So, how do I feel now that it's over? Not entirely satisfied, but not entirely displeased either. The game's engine is nearly identical to ME2, which is a good thing, since the responsive guns and powers are still there, and the cover system is effective 9 times out of 10; honestly, I didn't go into this game looking for huge gameplay innovations, I simply wanted to be enthralled by the story.
And the story is indeed enthralling. A few hours in, I was as lost in the game as I had been with ME2. The world is a fully realized, fully populated ecosystem with diverse characters and a multitude of options that define Shepard's journey... but not necessarily his fate.
There's the rub... the ending. The ambition of Mass Effect must have put intense pressure on the developers to think of a fitting conclusion to the trilogy. I actually don't have an issue with the concept of having to choose between 3 options in order to end the Reaper war. I think it's ballsy and it makes sense with respect to the science fiction aspect of Mass Effect; any developer could devise an ending that goes off with no unexpected occurrences, whether the Galaxy is saved or not. Every choice ends the war, but comes with some kind of catch that will pain your conscience no matter what. And ultimately there are a lot more questions than answers... but that's how the best sci fi works.
However, a lot of the questions that I was left with were the wrong questions. Like, how did my team end up back on the Normandy at the end? Why isn't my death being mourned? Why isn't there more emphasis on the character that I romanced? Why does it all feel so brief and sudden (which doesn't fit with a series of games that can ultimately add up to 100 hours)? I wanted to see my team and some other key characters deal with the immediate aftermath of the war.
I'm okay with not knowing anything about what the Catalyst is, or why it is so concerned with chaos, or more general information concerning the Reapers' and the Catalyst's roles in the creation/destruction/evolution of life. That information was rightly left to my imagination. But, when the credits rolled, I did not feel a sense of closure with Shepard and his allies. It made me sad and a little disappointed. And I do wish that all the choices that I had made had at least modified how the ending played out, even in subtle ways. Other than that, I like the concept of the three choices.
So, the story is brought to a reasonable, if somewhat flawed conclusion. At first, I was frustrated. But, looking back, the journey itself was incredible and more engaging than any other game I've ever played. I would have appreciated a few loose ends getting tied up concerning the characters, but I think that Mass Effect 3 is, for the most part, a great success.… Expand
Average User Score: 8.5Feb 21, 2014A very unique game. At its core, it's a test of your attention span, but it's deeper than that. Your constantly forced to make a moralA very unique game. At its core, it's a test of your attention span, but it's deeper than that. Your constantly forced to make a moral decision as to whether or not to admit someone who doesn't have the right credentials, and the game does a lot of little things to emotionally invest yourself in certain characters. Sometimes you really have to strain yourself to recognize an inconsistency on someone's papers, and when it's something as blatantly obvious as a forgotten passport (and upon inquiry, they had it all along), it can feel a little forced. But overall, this is a very charming game. Glory to Arstotzka!… Expand
Average User Score: 9.0Jan 27, 2014Delightfully accessible and addictive gameplay blended with great visuals and comical characters makes for one of my all-time favourite games.Delightfully accessible and addictive gameplay blended with great visuals and comical characters makes for one of my all-time favourite games. Hot Shots Golf Fore remains to this day a great choice if you're looking for a challenging, yet engaging experience.… Expand
Average User Score: 6.9Dec 17, 2013To put things in perspective, the only other AC game I have played is the first one. It had flaws, but it was a gorgeous game and it had someTo put things in perspective, the only other AC game I have played is the first one. It had flaws, but it was a gorgeous game and it had some good ideas. AC3 is my first AC online experience and I must say that it might be the most fun I've ever had online. The focus on stealth makes for gameplay that is always intense, and getting that sneaky kill after being very patient is very rewarding. I enjoyed the campaign as well (though admittedly I didn't quite finish it). My main complaints with the game are the sometimes inconsistent climbing, the perhaps under-developed sailing sequences, and a few glitches here and there which don't really detract from the gaming experience.… Expand
Average User Score: 6.8Nov 8, 2013NHL 13 continues EA's slow progression to the "perfect" hockey sim. There are lots of great ideas here that were executed in a less thanNHL 13 continues EA's slow progression to the "perfect" hockey sim. There are lots of great ideas here that were executed in a less than stellar fashion. Good stuff first. As usual, Be a Pro had me hooked; it's always been my favourite part of the series and it's at its best here. I've never felt more in control of a goalie's saves than I did in NHL 13. The Goalie controls use a fantastic anticipation system that goads a player into shooting on an slightly open part of the net... before I snatch it away with a quick glove or blocker save. Very satisfying. Be a GM mode is as solid as ever, and never really needs to be changed, in my opinion. Now for the not as good. The skating system is good for the most part, but there are a few weird physics issues with the boards and other players in general that pulled me out of the experience. Hopefully they refine that. My biggest disappointment with NHL 13 was GM Connected. The menu interface was clunky and slow, and I was actually unable to join another league after my first one ended... not sure what happened there.
Also, EA needs to change the playoff celebrations. Winning the cup and winning the first round shouldn't have the same animation; there should be a different animation for each round of the playoffs.… Expand
Average User Score: 7.9Jun 19, 2013MLB The Show has got to be the class of the sports video gaming world. This is the first time that I've jumped onto the Show ship since MLBMLB The Show has got to be the class of the sports video gaming world. This is the first time that I've jumped onto the Show ship since MLB 2008. The graphics are impressive, and the presentation is very well done; the developers have done a great job with the camera angles and the cut scenes to make the game resemble a TV broadcast. Road to the Show is very easy to get into, and you can play through entire seasons without simulating within a few days if you play a lot. However, the online play is fairly disastrous, to say the least. It could be due to my connection (which I've rarely had problems with on other games), but I found online games to be very laggy, which makes gameplay impossible, since baseball is a timing-based game. Offline modes are very addictive, and the game is worth picking up for them alone.… Expand
Average User Score: 8.5Feb 11, 2013I wasn't sure while I was playing it, but after beating it, I can say this: Mass Effect 2 is one of the greatest games of all time. It has toI wasn't sure while I was playing it, but after beating it, I can say this: Mass Effect 2 is one of the greatest games of all time. It has to be. Once it was over, I found myself in awe of what I had completed. The characters I had met and the characters I had watched die the places I had gone, and the story I had been told... it all left me with a sense of longing. I wanted to be in this world. I believe that is an indicator of what Mass Effect really is: a fantastic science fiction story. It is a complete experience that can't be properly enjoyed but "trying it out". It must be played in its entirety. And, like the best sci-fi stories, I'm excited for the future of this series, beyond Mass Effect 3.… Expand