Average User Score: 7.4Nov 26, 2011This score of 4/10 refers to Minecraft 1.0, a full-release, retail game selling for something shy of $30 as of this moment. If I wereThis score of 4/10 refers to Minecraft 1.0, a full-release, retail game selling for something shy of $30 as of this moment. If I were reviewing the alpha or the beta, it would be closer to a 8 or a 9 out of 10. But this is a "complete" game we're talking about, selling for a retail price. And unfortunately, it is not quite worth that price.
Minecraft is a sandbox/adventure game, heavy on the sandbox, with retro-style graphics that grow on the player after a short while. The sandbox -- eventually a block-building game, with a limited number of contraptions and mechanics that can be constructed -- will provide hours of fun. The adventure aspect is half-baked and incomplete, and, as of right now, more or less pointless.
Alpha and beta had much promise, the former being of truly excellent value (guaranteeing access to all future updates). I can't even begin to count how many hours I spent playing the alpha and beta versions of this game. A truly fun, creative, excellent experience. There is no doubt that Minecraft has in some ways revolutionized gaming, and there is no doubt that many people will derive hours upon hours of enjoyment from it.
But it should not have been released as it is right now. The developers have referred to this release as a "milestone" rather than an actual point of completion; but, if that's the case, then they should not have released it as a retail game, effectively doubling the price. Some problems include: many in-game items that have no use or that are redundant; virtually non-existent AI (definitely no pathfinding); loads of bugs; overly-wrought world generation code that has gone from producing fantastical, vibrant worlds to dull, unimaginative ones; various in-game objects that are mere "placeholders" and have no real point, as of yet; a botched "end-game" experience hastily added weeks before release; a limited number of materials (coal, iron, gold, diamond, and redstone are still the only truly functional ores that can be mined); and a lot of unfulfilled plans and broken promises.
When alpha was around $10, buying the game was no-brainer; I have logged so many hours that it's absolutely worth it. The "full" version for $30? I'm not so sure. Do not buy unless you are absolutely certain that this kind of game is for you (and it may very well be).… Expand