Average User Score: 9.1Oct 31, 2014This review contains spoilers, click expand to view. To play an older game, you need to separate yourself from modern times. Look at it like you were still living in 2001. Pretend you haven't played the second game, or any of the 3D GTAs (considering this predates even GTA 3). But that isn't really possible.
So it's a good thing that this game was built on solid gameplay mechanics, and that the graphics are good enough so that, while they don't stand today, they aren't as bad as games from the PSX era, probably due to the fact that this is the first game to use textures pulled from real life (oh yeah, and it wasn't the PSX era anymore, duh). The constant grey corridors, grey snow, grey skyscraper interiors, grey comic cutscenes... do get tiresome after just a few hours of play, though. I think that there's an HD texture pack, though I didn't use it (unless it was included in an update).
This is (obviously) a PC review. If possible, get it on PC, because the Xbox version just doesn't hold water, and the PS2, even less. Just for this review, I played this whole game again on what many would call a "Facebook and YouTube PC". And guess what? On the highest settings, it ran like butter, holding an average of 60, and never dropping below 50 FPS, except for some very strange visual freezing during the very last level, and only in the end two minutes. Plus, getting it on PC means that you don't have to get out of your PJs and head over to the pawn shop to pick up a physical copy.
Gameplay. Good stuff. Again, try to forget Max Payne 2 and you will enjoy this immensely. You've heard it before, but I'll say it again; bullet time. This was the first game to use it, and many people remember this bullet time more than the Matrix rendition. Cool, right? Jump through the air in slow motion. Fire your (surprisingly inaccurate) Ingrams at a group of ten baddies. Kill 'em all with a pop to the noggin. Profit. The directional controls are mostly fine, but I did get stuck every once in a while on a box or corner when I shouldn't have. Since the keyboard only allows 8 directions, it would probably be better to play with a controller, though I didn't. And I don't even know if the DS4 is compatible.
In later levels, the enemies get extremely bullet sponge-y, surviving multiple shots to the head, even if those shots are jack hammer (basically a machine-shotgun) BBs. I've heard some people say that it's nice that the bosses "are just regular people" and only take as many shots as one of his goons. Not true. They usually are two-to-three times as tough.
Story. Good. Not the best. I've had better. It was pretty dark (for its time) and probably pretty controversial, what with a dead baby. But you can't forget modern day games, or even games that came out in the few years following this one. I personally grow tired of the comic-style cutscenes after two or so hours of play, which they have to rely on predominantly because they don't want to use in-game cutscenes because of the lack of the ability to animate peoples faces other than the occasional texture swaps. Oh yeah, no subtitles. Not good. I'm not hard of hearing, but I understand people better when, *gasp*, their mouths move. Lack of this, and lack of subtitles equals a lot of "what did he just say?"
Characters. The only character that I cared for was Max. Which is understandable, I feel. There was nothing to make me care about his wife or baby, just for him, and understanding his payne. Er, pain. That guy with his pants down? No idea why I had to kill him. Those three guys in the mansion, not a clue. That woman... Yeah, I got it. She had his wife and baby killed. But that was it.
I hate giving games scores, because that just makes it seem like a popular mobile game is as good as a AAA console game, which it isn't (that's OBJECTIVE, by the way, you don't have a brain until you realize the uselessness of Angry Birds), but for the sake of simple minded people who can't take five minutes to read someone's thoughts on a game, it gets an 8 out of 10.… Expand
Average User Score: 7.9Jun 5, 2014This review contains spoilers, click expand to view. Oh, Second Son, how you toy with me. I have a love hate relation with the game. On one hand, it is the best looking game on consoles, so much so that I wouldn't be surprised if screen caps are confused with images from high-end gaming PCs. On the other, the story was very meh. It's not as grandiose as the previous two (or even three, if you count Festival of Blood) games. That's not to say it's bad, but the story could have been boiled down to a few missions, making room for a much more inFAMOUSy story. Anyway, let me just write down some, uh, "bullet-points", sans bullets. The characters were good, but of the five or so supporting characters only one was fleshed out much, but even then, it wasn't enough to make me care much when that character died. Double spoilers, it's Reggie. Abigail "Fetch" Walker held a lot of promise; she lived on the streets of Seattle with her brother, and both were "taken in" by a gang of drug dealers. They both got addicted, she killed her brother using her neon powers while in a drug-fueled rage and decides to take out her anger on the drug dealers that use Seattle as their stomping grounds. Good, dark back story that is not yet a cliche, but will be soon, thanks to Breaking Bad. Sucker Punch had a chance to use this character and make her great, but they didn't. A few "drug busts" later and you don't see her again until the end of the game. Another side character was Eugene Sims. He could have been good too, a withdrawn kid who discovers he has powers a year after his mother, a senator, votes to give money to the DUP. Harsh, and could have had good family dynamic issues... But no. Sucker Punch makes him a gamer, and a very typical, weird, virgin-type gamer... Which makes you wonder, does Sucker Punch not realize that this is the person that their game is supposed to appeal to? Good job alienating the people who adore you.
Now, the dialogue, on the other hand, was fantastic. Every character felt believable in the moment, and the voice acting at its WORST was good, and throughout the game peaked at an 11.
Content... Now here is where the game was really polarizing. The (story) missions were really good, and they all had about the perfect length. Switching to the other foot, the side missions were terrible. Every "district" had the same missions, cut and paste, verbatim, over and over again. (Get the point?) The side missions were things like "look at this picture, find the person in the crowd, then subdue/kill them before they escape." That would have been fun maybe three or four times. After the twelfth time, it was just ridiculous. There was of course the two side mission sets that were more "story" oriented. These were Cole's Legacy (available with only the Limited and Collector's editions) and Paper Trail, which tried something new by letting you look at evidence on your computer to decipher clues about the crimes that had taken place. Nice idea, but I got sick of it after getting off my PS4 and onto my PC two or three times. Too bad it makes you do it six times in order to get... Not a new, awesome paper power, but a paper bunny mask. Yay.
The atmosphere was at its best near the beginning of the game when it was dusk and very foggy. After that, the city felt dead. Sure, there were people walking around who would occasionally take pictures of you and say things... But there were very few ambient sounds, and the cars are the same Hotwheels that drive in a perfectly straight line and don't dynamically alter their paths to go around obstacles, and the drivers never get out of the vehicles, taking everything in stride.
Gameplay was kind of hit or miss. (Skip this next part if you know what I am talking about.) In the first two games, X was jump. And only jump. This allowed to press X multiple times to scamper up walls to the next handhold. Second Son turns the X button into the glide button as soon as you're in the air, so when climbing buildings, if you press X multiple times, you'll just glide in place. They "balanced" this by making Delsin (the main character) scamper up walls already with a single press of the X button, but this just makes timing awkward. X, wait, X, wait, X; rather than XXXXXXXXXXX. Bad move. The reason they did this (the glide was originally on R1) was so they could use all of the shoulder buttons for different attacks. R1 is heavy missile type attack, R2 is normal gun type of attack, L1 is special, like grenade or invisibility, and L2 is zoom (for those really difficulty moments when you need the FOV to be 85 instead of 90. The Circle button used to be for cover, but now it does dash. This means, obviously, NO COVER. It also makes things awkward when you try to drop down from a ledge, because the Square button is drop...
Some redeeming factors... Camera mode. That's about it.
OK, the game's good, but it's just not as good as the first two (or three...). Something that would have made the game better... UGC. Yep, I said it.
5000 characters already!!!… Expand
Average User Score: 8.4Feb 5, 2013This is positively one of the top two Sly Cooper games EVER made. Though there are some things that may be bothersome at the beginning, youThis is positively one of the top two Sly Cooper games EVER made. Though there are some things that may be bothersome at the beginning, you quickly get over them. The ancestors are all individual personalities, the story is, though slightly cliche, very well presented, and the writing makes you laugh (in a positive way) at every turn.
This game is definitely a worthy successor of the original Sly Cooper series.… Expand
Average User Score: 4.5Dec 5, 2012Are you kidding me? This game is a piece of garbage. The respected Cabela's name is no longer respected. Good job, Activision, for turningAre you kidding me? This game is a piece of garbage. The respected Cabela's name is no longer respected. Good job, Activision, for turning every FPS game you put out another Call of Duty. This is a hunting game. You need skill. Not eagle vision. Not action elements like fights with wolves and a lame-ass story mode. The last Cabela's hunting game I will ever play is Cabela's Big Game Hunter. The 2002 version.… Expand
Average User Score: 6.6Oct 25, 2012I played the 90 minute demo, and that was all I needed. Of course, I'm sure it's a great RPG, but in my mind, RPGs are at the bottom of theI played the 90 minute demo, and that was all I needed. Of course, I'm sure it's a great RPG, but in my mind, RPGs are at the bottom of the barrel. They are the highest on my list of don't plays. The 90 minutes (actually only played 45) gave me what I needed to make the decision that I wouldn't buy the game. RPG-wise, it's ok, but if you don't like those, don't buy this game. Even if you do like RPGs, get the demo first.… Expand
Average User Score: 8.9Oct 25, 2012I played this game on my friend's Xbox (I don't have Microsoft tech) and I really enjoyed it. A few parts were a little difficult and, quiteI played this game on my friend's Xbox (I don't have Microsoft tech) and I really enjoyed it. A few parts were a little difficult and, quite frankly, rage inducing, but the good outweighs the bad. The MP was a little strange, small maps and silly 'Headshot' sounds, but one map is great, incorporating antigravity tech. Anyway, really good fun, and they should definitely make another... Like they should make another Battlefront game.… Expand
Average User Score: 8.1Sep 28, 2012Sucker Punch's Halloween follow up to Infamous 2 is extremely satisfying. It takes the Infamous 2 shell and adds in new powers and abilities,Sucker Punch's Halloween follow up to Infamous 2 is extremely satisfying. It takes the Infamous 2 shell and adds in new powers and abilities, plus a few new enemy types. The new powers are stay simple (if they got any more amazing, the game would have to be disc based) and really show the Suck Punch style. Having the ability to fly really shows potential for later games (if a third main game is ever made, that is). The plot line is simple enough that you don't need to play the other two games, and the user made content system shines with the new cut-scene tool. The two user made missions that are integrated in-game are not even necessary to play; a quick system reset or even logging out of PSN disables them. The story lasts over an hour, but with more collectibles added in game, you can spend three times that, plus the UGC tools and missions add near infinite replayability. Even if it sold for twice the price, the game would still be necessary fun. There's a reason that it was the #1 PSN game for months.… Expand