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Average User Score: 7.8Mar 13, 2014As a long time rhythm gamer and lover of final fantasy music, this game seemed like a perfect fit for me. Unfortunately, the gameplay is muchAs a long time rhythm gamer and lover of final fantasy music, this game seemed like a perfect fit for me. Unfortunately, the gameplay is much simpler than a game like Elite Beat Agents, so I found myself feeling rather bored pretty quickly. Also, the game's RPG features are really light and extremely passive. There's no interaction with your character's abilities, which is incredibly disappointing. What's worse, you are actually encouraged to completely forego the RPG elements by playing in "Stoic mode," which is the only way to get a perfect score!
The game is everything it claims to be: a rhythm game with final fantasy music. But the overly simplistic gameplay and squandered RPG elements make this little more than a minor diversion. Probably not worth a retail purchase, but maybe worth buying used.… Expand
Average User Score: 6.7Apr 12, 2013Evoland is the sort of game that's becoming increasingly common in the market today, a game that's adheres to strict genre conventions, butEvoland is the sort of game that's becoming increasingly common in the market today, a game that's adheres to strict genre conventions, but does so in a way that is so overtly self-aware that it attempts to transcend its seeming banality Conceptually, Evoland is interesting. A game which evolves technologically throughout the course of gameplay, advancing from a top-down monochrome adventure to full-color 3D. The goal is to act as something of a gaming history lesson, while deriving enjoyment from the act of calling out conventions of gaming that have evolved over the years.
While the concept is interesting, the execution is somewhat flawed. The pacing of "upgrades" feels stilted. In the first five minutes of play you progress from monochrome to 8-bit to 16-bit color, but the latter half of the game features almost no evolution at all. The transition to 3D is similarly flawed, moving from solid colored polygons to high-rez textures in the course of a single level. For a game built around evolution, these transitions should be metered more thoughtfully.
Speaking of evolution, the treatment of upgrades is woefully inconsistent. One of the potential joys of this game would be exploring the changes to previously visited locations with new technology. But if you attempt to see the first village after earning 3D graphics, you will be kicked back to the 16-bit era with little fanfare. The only area that you really get to enjoy at multiple levels of technology is the starting one, and that's more than a little disappointing.
As stated earlier, the rate of tech enhancements tails off about halfway through the game. At this point, the focus turns to completing the storyline, solving puzzles, and collecting all the little doodads hidden around the map. The storyline and gameplay are both purposefully generic, meant to highlight silly tropes in the medium and heavily reference memorable/frustrating events from Final Fantasy and Zelda. This is all well and good, since the game itself is merely a vehicle for the commentary provided by the evolution jumps. But since the evolution gives out at around the halfway point, the rest of the game is laid bare in a way it can't really handle. As a result, despite how short the game is, it really starts to drag by the end. A few more evolutionary advances (for example, "limit breaks" that lets you bypass combat encounters quickly), would have fixed both issues.
The collectibles are similarly problematic. They are meant to reference the myriad of collectible items in adventure games, but don't seem to fit in well enough. There was a lot of promise for these little collectibles. They should have provided optional evolutions, becoming references worth hunting down. Instead, they just collect in your inventory and move you towards 100% and nag at your inner completionist. Do yourself a favor and ignore them. You aren't missing anything.
Ultimately, Evoland is an acceptable game, but one that fails to deliver its initial promise because of minor missteps in execution. Purchase this game if you see it on sale for less than $5, and attempt to complete it without wasting too much time chasing unrewarding side objectives. This mode of play will give you the most enjoyable experience that Evoland has to offer.… Expand