Average User Score: 4.0May 15, 2012This review contains spoilers, click expand to view. it's now an industry standard that just what your game's objectives are constantly shoved down a player's throat. as is that developers seem to think everything that might require a bit of thought needs to be streamlined, and that human beings can't recognize simple patterns, and things need to be much more "cinematically focused". and anything beyond this is "entitlement."
and while this should not be suprising, it has happened to blizzard's diablo 3. how, you ask? how hasn't it been?
players click and click as per usual. it's how the game works. as players level, they use runes to help with skill customization, and attribute points are distributed automatically like many a jrpg. these changes from diablo 2 are worth mentioning in a positive note, but unfortunately there is absolutley no influencing what skills are learned and what points are gained, a luxury those same jrpgs will usually grant. this system did need some fixing from diablo 2, granted, but not an entire revamp. essentially, 2 seperate player's witchdocters will be exactly the same, sans wargear. a standard melee attack damaging GROUPS of enemies is cheap and console-gameplay-esque (wonder why). the health drops that you simply walk over coupled with the low, low chance of an enemy actually hurting you means that besides where bosses are concerned, health is rarely an issue. something new to the environments are the red barrel kills - the scripted segments that, frankly, are so out of place for the series, and usually result in the KILL-STREAK +25XP! PROMOTION TO SERGENT MAN! messages, very Call Of Duty. the classes skills are extremely overpowered from the get-go, and they like to talk, a lot - but do players need 3 ways of the game telling them that they don't have enough mana for a spell they try to use?
then there is the wow-like art style. it completely betrays the Gothic scenery of it's predecessors, and it looks like it was made to run on a machine from 2005.
a glaring issue is the DRM. it is absolutely deplorable that players are forced to connect to a server constantly for single player just to make sure you are the only person playing with that copy of the game. you're even at risk of being kicked for simply idling. the possibility of lag in single player is a joke and as one final laugh, the real money auction house is just legalizing Chinese item farmers. i laughed quite heartily when i was in my EB games store and saw the posters saying that the game was avaliable for purchase after 9 am, but the servers would not be up until 4:30 pm.
like many a "AAA title" these days, a single player playthrough will generally see 6-10 hours, depending on how many side quests are squeezed out. another low point, considering the first two go for MUCH longer.
concerning the story, it is not terrible - predictable and unpolished, not to mention blizzard still has not grown tired of old tropes, and has brought a "kerrigan" into this franchise. but passable, in all meaning of the word.
did you love the first two games?
do you want a worthy sequel?
go soak your head in a bucket of ice water and wake up. this is selling purely on it's name, not the game.
are you looking for a flavour of the month game?
an mmo with a focus on single player experience (TOR dead yet)?
a calladooty with a fantasy feel?
go for it. buy it. just remember. you paid for it.… Expand