Average User Score: 7.8Nov 20, 2012I was not expecting Nintendo Land to be good. Long story short, Nintendo Land attempts to be for the Wii U what Wii Sports was for the Wii.I was not expecting Nintendo Land to be good. Long story short, Nintendo Land attempts to be for the Wii U what Wii Sports was for the Wii. Unlike Wii Sports, there are more than 10 different kinds of games available (these games are "attractions" in Nintendo Land and there are 12 total, and yes, there is a hub world that you can traverse that's like a theme park), and these games mostly have a surprisingly fair amount of substance. Many of these games have different modes of play and plenty have more than several levels to go through (e.g. Pikmin, Zelda, etc.). You play these games for fun, and nearly all are designed to show how the Wii U GamePad (the tablet) can be used in different ways. There's something oddly cool and neat of seeing yourself going through a training area in Metroid Blast on your tablet and getting hints specific to your role, while others are training in a completely different place with their own hints, and knowing it's all coming from the same console and you're all still in the same world. This is the supposed definition of "asymmetric gameplay": not everyone is experiencing the same thing in even the same play style. The person with the GamePad has a markedly different experience than the people on the Wii Remotes. You need to play it to understand, and you should certainly play it with another friend or more to get the most fun out of it (though half the games are solo attractions and they're mostly great).
Each of the attractions have their own "achievements" or in-game special challenges. There's five in each game. Many are fun challenges, some are just insignificant fluff that striving for doesn't necessarily add to the fun (good thing fun is what this game has in spades). You get coins for completing challenges, among other things, and you can use these coins to work towards getting special bonuses that will either decorate your Nintendo Land theme park, add music to a jukebox that you'll eventually be rewarded to, or buttons on the ground that will do all sorts of surprising things. The reward/coin mechanic is a great incentive to keep playing the attractions, especially for the collectors who want to see their entire Nintendo Land be vibrant and filled with cool decor. Each attraction also has one specific goal that will signify you've "mastered" the game. I won't tell you what happens when you master all twelve ;)... because I haven't done that yet.
You'll also see people in the Miiverse occasionally popping up in your Nintendo Land. It's interesting to see so many people bustling around your theme park, posting comments and whatnot. You'll see people from different countries moving around your park with large comment boxes popping over their heads saying whatever it is they feel. You can touch these people on the tablet and see information about how far along Nintendo Land they are, along with options to comment on their comments, send a friend request, and other things. It's a nice in-game mechanic that helps make the gaming community feel more interconnected.
Overall, I can't say yet whether the game is worth $60 regardless of circumstance, but it's a great game altogether. Anyone who gets the Wii U Deluxe will not be disappointed with this pack-in. With no hyperbole, it's truly one of the best party games I've ever played in my life. It does an excellent job of showcasing the Wii U's concept of "asymmetric gameplay", and is still fun to play by yourself (I must have played Donkey Kong's Crash Course for over an hour trying to get a gold trophy!). If you're thinking about getting a Wii U, get a Deluxe. If you can only get a Basic, and are considering this game, get it if you have friends and Wiimotes and Wiimote Plusses with which to play. If you're all by your lonesome, then I'd venture to say that $60 is too much (especially since 3 of the games are only available as multi-player). So the long and short of it is: this is a surprisingly great game with plenty to do, especially if you have friends.… Expand
Average User Score: 8.8Apr 17, 2012I am not seeking to counter the current average, I am just seeking to be honest. Is this a "great" game? Yes. Is it "sublime"? No. Is itI am not seeking to counter the current average, I am just seeking to be honest. Is this a "great" game? Yes. Is it "sublime"? No. Is it better than the first installment in the series, yes, but not in every way. The two main things I liked about the first game in the series (the intelligent AI and the realistic difficulty) were completely absent in this game. In the first game, the enemy would intelligently flank you, centered around where you were, and all the enemies would do this while actively pinning you down with bullet fire. In U2, the enemies do not behave so. Some do, but most of the enemies' behaviors are either clearly set as "stay behind this box or whatever and keep shooting" or "just walk in a straight line towards Drake." I was very disappointed by that, and also by how much easier the game was in general. I played both games on normal and in the first game, you would take as much damage before death as the enemies at whom you were shooting. I liked this since I never liked the idea of why you can take 20 more bullets to the chest than everyone else. However, U2 employs the more ubiquitous "superhuman" approach, which was a shame. To make up for these absences, Naughty Dog gave us some incredibly varied level designs and a more interesting story. You travel to a lot more interesting places (though sadly these places are much more linear) and you are more curious as to what happens in the end. Otherwise, the biggest problem plagues both games: the tedious and crude gunplay. It's not "bad", and I certainly don't expect it to hit the heights of Gears of War, but it could stand to see substantial improvement. Overall, I don't see why this game is considered one of the best of this generation. Great, but not transcendental.… Expand
Average User Score: 7.8Mar 23, 2012Let's get it out of the way: You should probably get this game. Download the trial and you'll be able to tell by the end of it whether youLet's get it out of the way: You should probably get this game. Download the trial and you'll be able to tell by the end of it whether you want this game or not. Hopefully you decide you will because you will be hard-pressed to find a more charming and delightful game on XBLA. Even though the battles are less than basic, and the overall structure of the game is repetitive, you'll happily power through all this to find more costumes (because every single person has fantasized that they could be what they dressed as for Halloween) and to hear more of the funny and well-written story and dialogue. Your inner child is probably telling you to buy this game, and you should listen to it.… Expand
Average User Score: 7.6Dec 3, 2011It's fun, but it's certainly not difficult. I pretty much had no problems nabbing the three stars on each level. For a dollar, it's still funIt's fun, but it's certainly not difficult. I pretty much had no problems nabbing the three stars on each level. For a dollar, it's still fun and worth your time, but the only challenge in this game is trying to find any. Not that easy means bad, but you will breeze through it. I would still recommend the game.… Expand