Average User Score: 7.9Nov 4, 2013The game is great stealth game that is very pretty and has great sound design that unfortunately overstays its welcome.
The game's premiseThe game is great stealth game that is very pretty and has great sound design that unfortunately overstays its welcome.
The game's premise is interesting, enough to keep you until the end to find out what's going on. And the ending does wrap things up quite nicely, with some great Fridge Brilliance concepts. The premise of a boy lost in a strange world of invisible creatures that only appear because the rain is falling on them keeps you on your toes, always wondering if one of those things is going to jump out into the rain and eat you dead. The stealth element is wonderfully done, with you knowing well when you're hidden and when you're visible. There's very few times in the game when you as the player can't deduce where he is, as things like footprints and upturned dust and items always provide clues to where your character is moving.
The music and visual design are very well done, though the beginning and ending cutscenes with the vague watercolor style may feel a little misplaced. The soft constant rain is soothing and the sound of enemy feet tense. The narrative, told through floating words, is wonderfully done, though it can be taken as a lot of telling instead of showing sometimes. I could feel my character's unease when walking away from encounters with enemies, as he folded his hands and glanced about, and as he shielded his eyes against the rain, peering into the darkness around him. The level design and camera can be annoying sometimes, with the way forward not always properly marked or highlighted, and the camera sometimes favoring the vista over seeing where your character should be standing. That being said, unless you specifically jump, it is often times impossible to run your character off a ledge he wasn't supposed to jump off, which means you can focus a little more on the vistas presented. The game has a hints system, but it is selective as to when you're allowed to see the hints, and when it does, they're just telling you the logic behind the puzzle, which most of the time you've already figured out; what would be better in the few times you need a hint would be to point out the place in the landscape you need to go, which it what it often times does without your prompt with movable boxes and climbable ladders.
Unfortunately, the game paradoxically is both too short and too long. Many gameplay elements are introduced, used once or twice, and then completely forgotten about. For example, a gameplay element in the first chapter, breaking down scaffolding, is needed to get to the level exit, but is never used again afterwards. There's a great element introduced later about moving cover that is used maybe twice immediately after it was introduced. The story feels like it reaches its climax in chapter 5, only for it to continue for another 3 chapters after with repeated gameplay. The story during these last 3 chapters feels like it's stuck on loop, with gameplay using mechanics only from the first chapter and none of the later ones, and will have you saying "Oh, come on! Not again!" right up until the actually quite excellent ending.
If you like stealth gameplay, it's a must get. Just be forewarned that you may be a little irritated by how long it feels like its going, and by how long it actually went.… Expand