Average User Score: 8.3Nov 14, 2014This game reminded me of State of Decay, in a good way. Basically, you do the same things in these two games, with only three significantThis game reminded me of State of Decay, in a good way. Basically, you do the same things in these two games, with only three significant differences — setting, camera and the way the characters act. Side-scrolling perspective instead of SoD's classic TPS view. You survive (fighting included), scavenge for supplies and build various things. The main difference for me is how the characters act, though. For example, during one of my scavenge runs I stumbled upon some girl, panicked and killed her with a shovel. Then my character suffered of severe depression, and his mates were very upset about it too, even to insomnia. Next time I'll meet someone, I'll try not to kill him, cause there's an opportunity to talk to strangers, or to hide from them, instead of killing.
And of course, the setting. I'll just say, it's making much more sense than zombie apocalypse of SoD. You can imagine this happening to you tomorrow, and that's why I give a solid 9 to this game.… Expand
Average User Score: 7.2Sep 22, 2014Yes, it's sure not developed as good as it might be. Yes, it's bugged. But still, it provides gameplay like no other game I've ever played.Yes, it's sure not developed as good as it might be. Yes, it's bugged. But still, it provides gameplay like no other game I've ever played. And that's awesome.… Expand
Average User Score: 4.7May 29, 201415 years back we had Neo and Trinity, and they had f*cking holes in their heads to plug in to the Matrix, not just iPhone-tapping "hacking".15 years back we had Neo and Trinity, and they had f*cking holes in their heads to plug in to the Matrix, not just iPhone-tapping "hacking". Now we have pervert-dressed Sam Fisher imposter and his superhacker friend Christy Mack doing supercool things like hacking others' iPhones with their iPhones. And hell, back in the old days one cool cyberpunk hacker story had Deftones instead of faceless electronic ambience. The game itself is fine, though. I don't care about graphics, and gameplay feels enough fun to f*ck around for a couple of hours a day.
The problem is, it makes me feel a little old and sad. Every modern game does, but this one does it the wrong way.
Pro tip for Aiden Pearce: the best way to prevent someone from hacking your phone, or tracing it, is a switch-off button.… Expand
Average User Score: 8.2May 27, 2014WtNO's killer feature is the fact it's made for us, 20+ years old gamers. We've got tired of dumb rail click-and-hold-to-win shooters as wellWtNO's killer feature is the fact it's made for us, 20+ years old gamers. We've got tired of dumb rail click-and-hold-to-win shooters as well as of super-complex games with levelling, unlockable weapons, DLCs and other modern stuff. So for now it's just the moment to WtNO to appear. Big **** guns. Big **** enemies. Nice looking, complex, secret rooms filled, layered layers (damn, I've even got lost once or twice). If you've played any good old FPS of the past, you've got the point — new Wolfenstein is exactly what you was seeking for. And what's even better is the fact the good ol' FPS design game deeper than ever. Now it's got a HUGE background story, nice dark plot, ton of little hints and details, live characters, list goes further. IMO, only two cons of this game are a bit weaker pacing in the second half of the game and the "Megatexture" technology, which overall looks nice but sometimes it's acting weird and looking very low-res. So, 8,5/10. Looking forward for story expansion pack (or a new game), want so badly to know what's happened with the world after all.… Expand
Average User Score: 7.4Aug 27, 2013I understand how the games are made these days, but still, I can't stand it. The biggest Blacklist's problem is the same as in the Hitman:I understand how the games are made these days, but still, I can't stand it. The biggest Blacklist's problem is the same as in the Hitman: Absolution. It's not a series-belonging game anymore. Almost all things that you've loved are now gone, and I think, it's forever. It's a good game, though, but let's divide the pros and cons:
1) The game tries to please old fans. Starting with the same sonic emitter clicking sounds as in the SCCT, to the overall sense of "being a ghost agent".
2) The plot is kinda silly, but come on, it always've been silly and cutscenes are nice and that Normandy-like airplane with command center on board is doing it's purpose good, making the game more atmospheric.
3) Missions! Good old badass stealth suit spec ops are definetly better than that... Jason Bourne thing that was in Conviction instead of SC-like missions.
4) Gadgets are sweet!
1) PC controls sucks balls HARD.
2) Sam is not Sam. I mean' seriously, that guy is the other guy.
3) Levels are too linear and scripted.
4) Suit upgrading system sucks balls.
5) Plane upgrades are cheat! I don't want to use the radar and other cheating stuff, but game is forcing me to do it!
6) OPSAT is not OPSAT anymore. It sucks balls.
7) Gimme back old goggles! I want the thermal night EM modes back in one device,
8) Gimme back old noise shadow levels!
Way better than the Conviction but still, it can not be compared to, for example, brilliant Chaos Theory. Even to Double Agent. Dear developers. Please. Stop thinking that the gamers are dumb. Take a look at indie industry and start making the games way it was back in mid-00's.… Expand
Average User Score: 7.3Apr 29, 2013By the time I've played it for now, I can surely say: this is definitely not a bad game. I can say more Mars: War Logs is surprisingly good,By the time I've played it for now, I can surely say: this is definitely not a bad game. I can say more Mars: War Logs is surprisingly good, especially for it's price. It contains more awesome things than any sequel RPG of the past couple of years. Unusual setting reminds of Riddick stories; the story is strong, and the lore is strong too. Harsh and unforgiving combat, comparing to other current RPG games, delivers lots of pleasure. Add the crafting, huge variety of skills and perks and nice dialogue system to this. And the quests! Forget about the Skyrim-like magic compass thing, here on Mars you're on your own with your tasks. Anyway, all these goodies doesn't mean the game is absolutely perfect. Graphics are a few years outdated, animations are choppy and lacks frames. Side quests are mostly boring or just common. Roy's haircut is just awful he looks like a complete douchebag. Most cons are just about the game's appearance. So, the game is surely worth of it's cost. It's made just for you if you're tired of modern dumb ass RPGs.… Expand
Average User Score: 7.0Nov 21, 2012This review contains spoilers, click expand to view. The first hour of Absolution was like "Finally! After six years of waiting 47's back and I'm crawling through the linear tutorial mission as always! Wow, the guards AI is fine!" etc. I was waiting for the real game to start. For now, I've edended up in orphanage and I got to turn on four electrical switches. This is the goal of the level, switches. Ghost-like, urban legend killer is now forced to pull switches or open doors on a ratcage-like levels, that makes absolutely no sense! There is no freeform gameplay anymore, you are, literally, forced to do the thing that developers tells you to do. At the Purist difficulty, there's even more of absurdity: you got ONLY ONE way through mission that really works. There's no Hitman anymore. I just wish the Real 47 will come and kill that bald bandaged clown disguising as him in Absolution. The most awful fact is that you can see all the buried potential of the game. Levels are cutted to parts with doors with NO loading, which signs that the game once WAS open-ended Hitman that we once liked. As the Hitman game, this piece of poo gets 0 from me. As the Deus Ex HR with bald guy instead of Adam Jensen it gets 6 points. P.S.: Actually IOI already released Jensen suit as DLC, what an irony.… Expand