Average User Score: 7.9Nov 7, 2014Stealth implementation in this game is bad. It’s not about thief, or mesmer or any class, but about stealth. I played all classes, you can tryStealth implementation in this game is bad. It’s not about thief, or mesmer or any class, but about stealth. I played all classes, you can try and see for yourself too. We won’t agree ever on everything, some people just like it as it is, and unless you played other games too, and have somehting to compare, can really understand how fun can be, when your opponent can counter whatever you do.
Can someone who uses stealth be killed, defeated? Sure. You need to learn what to do and what not, but that’s true always.
Can any class and build defeat any class and build? Certainly will be more difficult to do it on some or next to impossible on other (even if network latency, lag, player skill and so on is ignored).
Then what’s wrong with stealth? “Learn and adapt, and stop crying” – true… just do that, but some will end with a bitter taste after these fights, and no fun at all. That’s the problem – games meant to be fun. For some, it is, no matter what, they like it. Let those who don’t like to tell you why we lose players…
I despise stealth and I feel shame, guilt and I know I almost cheated, whenever on my thief I decide to use stealth, to get away from a fight that vent badly, or just recover and try again. Since that can be done endlessly, most of the time, unless you are not skilled enough. I know that rarely, if ever, my opponent enjoyed that fight. It all comes down to your personality: if you can be proud and taunt after such fights, then stealth is for you. That’s you, have fun. Play with those who feel like this.
The others will post things like the OP, will play other games, or like me, will prefer to play on other class, and ignore thieves – I fight back if attacked, but don’t care to chase them and don’t care to kill them – they are just like other negatives in this game, such as lag when occurs – you have to endure these and find something else to do. Can stealth be changed, so it’s use or playing against won’t “kill” the fun in some of us? Can everything be improved? Can we listen to each other and try to find solutions together? I hope so. Very much.… Expand
Average User Score: 8.5Mar 29, 2013Bioshock lived and died on its sumptuous visual design and smog-thick atmosphere, made up not just of its period aesthetic, but of the soundBioshock lived and died on its sumptuous visual design and smog-thick atmosphere, made up not just of its period aesthetic, but of the sound design, the music and the exceptional use of light and color. Bioshock Infinite repeats the same tricks, and the graphics are even more dazzling. It's a stunning game on console, but on the PC with detail levels and textures set to maximum it looks incredible not photo-realistic in the style of Crysis 3 but painterly, like a moving work of art. Pay attention to the music, too. I don't want to spoil anything, but there's a genius in the way the game takes the familiar somewhere strange and new. In terms of combat, the basic feel will be very familiar. Columbia has its own version of Plasmids in its Vigors; liquors that, when drunk, reveal new psychic energies, allowing you to throw fireballs, send out trails of vicious crows at your enemies or suck in and discharge hostile fire. Most have a secondary fire mode, enabling traps or alternative attacks, and they're fueled by vials and bottles of salts, meaning there's no moral choice involved in getting more. Meanwhile items of clothing take the place of Bioshock's passive tonics, increasing your resistance to damage, adding ammo capacity or hitting incoming melee attackers with a dose of their own medicine.… Expand
Average User Score: 8.3Oct 9, 2012The game play is absolutely great but the story is not smooth. The combat system feels like a mixture of Skyrim and Deus Ex H R. There areThe game play is absolutely great but the story is not smooth. The combat system feels like a mixture of Skyrim and Deus Ex H R. There are many dilemmas that the player must decide and many hidden places to explore. The player's decisions and skill selections will change where the player can go and cannot go. It means the player must replay the game several times to explore everything.… Expand
Average User Score: 5.4Oct 3, 2012I loved both Mass Effect games that came before this one. I kept saves all the way from 1 through 2. After finishing Mass Effect 3 II loved both Mass Effect games that came before this one. I kept saves all the way from 1 through 2. After finishing Mass Effect 3 I understand why people are upset. I thought "Bioware won't let me down" I wanted to see this trilogy through to the end. I got to the end and it didn't matter, because there are no differences between the endings.… Expand
Average User Score: 4.0Sep 28, 2012After 200 hours of Diablo 3, I have got 2 sub-60 level Legendary gear drops. I have 2 level 60 characters and 3 more in the 50 levels. It isAfter 200 hours of Diablo 3, I have got 2 sub-60 level Legendary gear drops. I have 2 level 60 characters and 3 more in the 50 levels. It is now that my appreciation for the game begins.
D3 is all about killing bad monsters and looting … Expand
Average User Score: 8.6Sep 25, 2012Visuals: TL2 doesn't focus much on visual appeal. This is a sword, this is a gun, these are monsters. It has an almost cartoony look to it butVisuals: TL2 doesn't focus much on visual appeal. This is a sword, this is a gun, these are monsters. It has an almost cartoony look to it but the gear still looks badass enough so that it doesn't get annoying. As far as the skills are concerned i think they both are tied. They have different styles but TL2 is more pleasing to the eye. It isn't bright to the point that it is annoying but enough so you can clearly tell what everything is and the action doesn't blur your vision to the point that everything kind of melts together. (as it feels like it does sometimes in D3). As far as physics are concerned Diablo 3 definately wins. Crumbling stone, Monster gibs are very satisfying, and the environments almost falling apart in some areas really adds immersion to the gameplay. The models in TL2 look like they had a little more love put into them. The swords aren't flat and dont look paper thin, And the wide variety of ranged weapons for mostly one class really impressed me.
Monsters: The monsters in diablo felt generic, uninteresting, and just plain bland most of the time. Mostly borrowing from the previous games and adding a few from other games it really didn't bring any surprises. Even the bosses felt kind of boring with the butcher being the generic bad guy from about 10-20 different video games including previous diablo games. The champions in TL2 have been greatly improved from the first one but after playing d3 for so long they felt like pushovers. While some people may have been disappointed with how simplistic the champion design is i was actually thankful i didnt have to spend 30mins-1hour fighting one champion because my gear wasn't godly at the time. I was also thankful there were no invuln minions, reflect damage, mortars, desc, or the ice bombs. Because it meant i didnt have to hop around the map trying to sneak a shot in time from time while trying not to get killed in 1-2 hits. Overall TL2's champions were slightly not challenging enough (i played on veteran) and D3 was too unforgiving. Gear: Here is where TL2 truly shines. Gear is plentiful, and gear of all rarities are useful with uniques being rare enough and with good enough affixes that it would immediately replace the rare gear you had before without making you feel like you NEEDED it. It took me 3 uniques until i got one that i could actually use so i stuck the others in my shared stash for alts and didn't find myself disappointed that i didn't get more. The rare and uncommon drops had good enough affixes, and all useful for my class so i didn't mind not getting godly gear. In diablo 3 had i gotten gear with strength or intelligence (focus in tl2) i would have been pissed and vendored that !@#$, but in TL2 some strength or focus is actually useful for my mostly Dexterity class. They balanced the skills so that every class can benefit from bonuses in each of the 4 stats. And if you dont like certain affixes on your gear you can pay some gold and get them removed via enchanter, and also add in more enchantments depending on how good the enchanter is. This allows for great customization in gear and makes almost every rare or higher drop worth keeping. In diablo 3 getting gear feels like cycling through garbage for hours or even days to find 1 hidden diamond.
I've seen people complain about TL2 interface but honestly i found it to be much simpler and easier to understand than D3. It has no hidden modifiers, any additional information you want to know can be found in your arcane statistics (J). Plus you can load your pet up with any loot you dont want and he will go to town and sell it for you so you can spend more time actually playing the game.
Basically if you love to grind and spend hours upon hours praying to find something godly, or even worth putting on the AH; then play D3. If you like to play ARPGs and kill monsters, get lots of loot, and have a ton of fun; then play TL2… Expand
Average User Score: 7.6Jun 21, 2012After I finished the game, I tried to play it one more time....
..... I got frustrated like hell.. because I had to watchAfter I finished the game, I tried to play it one more time....
..... I got frustrated like hell..
because I had to watch the long cutscenes again and again..
I tried to skip them but I couldnt skip them most of the time… Expand