Average User Score: 6.9Aug 29, 2015In an era where MOBAs reign and multiply, it's the originality of one game that allows them to succeed. For the most part of course: we sawIn an era where MOBAs reign and multiply, it's the originality of one game that allows them to succeed. For the most part of course: we saw experiments like SMNC, Dawngate, and maybe Smite but they end up either failing, being cancelled or just feel too different to be fun. HoTS however feels different on some regards.
I will admit upfront: I was not expecting any good from this game and I simply thought that this was going to be another LoL or DOTA2 clone with no innovation whatsoever. But in the end I was partially wrong, and I'm glad that the game is actually tons of fun!
Instead of talking of what the game is about, I want to focus on what makes HotS different:
-There are no items. Hence, there's no gold. Hence there's no last hitting. Everyone takes experience points at the same time and you don't get to be shouted if you're a support in need of money: you can attack and get yourself already into the battle from level 1.
There are no levels. To be precise, the levels are shared between all of your team mates but it doesn't mean you can slack off: each player gives exp from their creep farming and hero killing, but there's no fear of being left behind anyway: if your exp rate is low you just go and farm creeps.
There is no jungling. Again, to be precise you can find creeps in the jungle but they have another role, and that's to push the lane. While giving exp, they also turn into stronger creeps that will push the lane and help you out, especially boss types.
No skill levelling. Your skill levels up with your level and you start with all 3 at once from level 1, while you have to choose your ultimate at level 10 (instead of 6). Instead of skills however you have talents and if you've played WoW for the past 2-3 years you'd understand what it is. If not, it simply means that your character gets unique perks on their skills of their choosing, greatly modifying their skills' functions.
The best example I can give is the new hero Kharazim: he is a melee support but with the right talents he can turn into quite a good damage dealer. Granted not all heroes have the same luck, but their talents can potentially change how they behave in combat.
There is more than one map. Most of the maps are still the standard 3 lane way, with one being a 2 lane, but the difference here is that you have more than one map and each one of them have unique events that you MUST do in order to win. In Blackheart's bay for example you have to hunt gold coins so that the pirate will use his cannon on the enemy team's buildings, and or in another where you need to collect seeds to build an horror that you can use, and so on. As of now, there are a total of 9 maps and they are always random chose, meaning that your last match might be totally different than the last.
Overall, the main feature of this game is that it's, quite literally, a simplified MOBA that cuts the fat around the most annoying parts (gold farming, exp farming, etc), and simply makes it more about the actual combat rather than being around preparing to combat. Fights don't last more than 20 minutes (I won some in 10 as well), and that means you can have that "one more game" feeling quite a lot.
Still...the game has flaws. Some aren't game breaking, sure, but they're flaws nevertheless.
The game is still relatively new, which means we have a total of only 40 heroes right now: not a lot for a MOBA, especially where in LoL we have more than 100.
The shop's prices are insanely high. Sure, LoL's skins aren't cheap either but usually the heroes in that game aren't costy, but in HotS a hero can cost up to 10 bucks! And some skins? 15 bucks too! Luckily enough you can buy them with daily missions that give you gold, but that'll take you a very long time before you can purchase your favourite hero.
The lack of items, gold, and experience farming might make the game too easy for some and the talents don't always translate into new builds: if you have one build working you might as well stick with that only. Besides, didn't you do the same on LoL? Didn't you always build the same, exact items for most matches?
And for last, the game is mostly based of events in the map and might turn off the purists, since you ARE required to achieve the events' goals in order to win.
But still I cannot deny that I had a lot of fun playing so far and I quite literally don't see a reason to play Dota or LoL anymore: those games are complex, yes, but they don't allow mistakes to happen and rely on a high skill level to play another hero properly. But in this game, you can play any hero you want and have fun right at the beginning without worrying about too much of your skills. Sure, some heroes are harder than others but even the hardest to play can be fun to try.
With that said, I highly recommend to give this game a try. It tries new things and, in my opinion, it succeeds on making a new type of MOBA. Definitely a must try.… Expand
Average User Score: 7.8Aug 12, 2015After playing this game some more, and by that I mean doing that little of content available per day, I decided to give this game another tryAfter playing this game some more, and by that I mean doing that little of content available per day, I decided to give this game another try and review for the second time. And this time, things got even worse.
I won't take back my point about the community: it's bad, it's the worst community I've ever seen, almost on par with the WoW and the fact that people defend the flaws of this game with any excuse possible ("it's a Final Fantasy" being my favourite) is enough proof.
Because the expansion itself is a flaw.
Story: It's still mediocre and it serves as a mandatory gating for new players who wish to experience the expansion and the new classes, possibly discouraging players who hoped to jump in but instead being forced to follow a story that's essentially serves no purpose but to waste your time.
Granted, a story is a subjective matter: some like it, some don't. I don't think it's bad but I just think it's mediocre and that they made it mandatory only to waste new player's time (and their subscription fee).
Graphics: They're the same as before, if not more bland. The new areas are huge, yes, but they lack details, places to explore and overall it's like an enormous garden that has nothing else but grass. Infact the new areas, while being big, have no real purpose on being so: as soon as you're finished with your story and your quest you have ABSOLUTELY no reason to go there again and explore: since you fly you can explore it in few minutes and unless you want to complete your sightseeing log, you won't re-visit these places ever again.
Gameplay: It's the same as before. Classes have got nothing new in their roster from the expansion for the exception of 5 new skills (I don't play crafting and gathering classes much though) and -that's it-. No new re-tooling, no new stat, no new managing of skils, nothing: a monk is going to be the same as every other monk of the game and so other classes, making each of them use the same rotation ad nauseam..
And speaking of classes/jobs, the 3 new classes (which by the way start at level 30, but only AFTER you reach level 50 in order to finish the main story, and THEN unlock it) are pretty bad. For the exception of Astrologian, which at least has its unique method of buffing, the Dark Knight and the Machinist are essentially a reskin of the Paladin and the Bard, with the first having the mana drain gimmick that it only serves on being annoying than challenging and the Machinist being a gunner instead of an archer (and even shares a new skill that turns them both into caster dps, eliminating the unique trait of a moving dps from a Bard or a Machnist).
In addition the expansion only added 8 dungeons, with only 2 of them being for level 60 content. Only 2 extreme primal fights against the 6 primal fights we had back in 2.0 (Hard and Extreme, both versions challenging enough to be considered endgame), and 1 raid splitted into 2 versions (essentially a smaller version of WoW's LFR). I cannot speak for crafting and gathering aspect of the game, even though I heard it's terrible, but as you noticed this is -ALL- the content you get to do once you hit 60.
Of course you also have the same weekly tome cap that has a split opinion over the forums without any improvement whatsoever, and the weekly gear being locked AGAIN under an upgrade system that, MOST LIKELY, will soon be gated behind hunting (which is still one of the worst gaming experience of my gaming life) and the new 24 man raid. Just like back in 2.x
Also no relic, unbalancing gear issue with 5 gear tiers ), a new race that lacks in customization, no improvement of the raids or endgame content either (still the same 4 floors, still the same dps checks, still the same 1-shot mechanic from 2.x), and the list goes on.
In conclusion, this doesn't feel like an expansion: it's essentially 2.x under a new name.
From the lackluster presentation (lack of voice acting and horrible dialogues), from the same exact mechanics from before, from the empty worlds, from the same upgrade system, from same linear and padded dungeons, I really have a hard time finding anything exciting.
I know that there are plans to expand the game and get more content...but the game came out almost 2 months ago and for 2 (TWO) months we essentially have nothing to work for and you can easily notice people doing their weekly caps, for then logging off until next tuesday.
Sure you can raid, but after that you've got nothing to do for a week.
Sure you can craft, but the best gear is still from drops.
Sure you can level up new jobs, but you still grind (old) FATEs.
Sure you can grind old raids for glamours, but they're useless otherwise.
Sure you can pvp, but due to the "Lore" the GC are unbalanced with huge queues.
Overall, this expansion does NOT expand the game and the fact that we have to wait for almost 3 months since launch for new content doesn't solve the issue..
Bland, and empty. I recommend waiting for more.… Expand
Average User Score: 6.1Aug 12, 2015I was really happy to try this expansion at first: I liked the garrison ideas, I liked the changes, and overall I was very excited for thisI was really happy to try this expansion at first: I liked the garrison ideas, I liked the changes, and overall I was very excited for this game, so much that I initially gave an 8 out of 10. But after unsubbing twice, I just realized that I couldn't enjoy this game any longer.
The first issue I noticed is that the game is too heavily based on garrison, literally isolating players from others. I liked it at first but the problem became more noticeable when Blizzard focused too much on it, making it the core point of the game. And that's a bad decision since it's an MMORPG, where player interaction is required.
The questing, the world and everything looks fine but now that they allowed flying mounts "after specific actions", it's clear that they only made it so that it would look "longer". I still liked to explore on foot but even blizzard gave up, and so did I.
Sure the game's PVE is ok, but there are only few raids up to this point and 3 difficulties to attempt. I still rather have 1 hard raid than 3 of the same but the problem is to catch up on par...which is easier if you update your followers.
I liked this expansion and I truely tried to enjoy it the best I could...but I unsubbed until the next expansion comes out, as I couldn't endure the boredom of waiting inside the garrison doing "nothing" but to allow workers to do their work.
And the fact that the game is still far too easy and levelling is a rush (I don't love grinds either, but a good middle term is appropriate) makes this one of the most boring expansion ever.
I rather do Pandaria's daily all over again!… Expand
Average User Score: 8.3Jul 5, 2015A little disclaimer on this game: I've been a huge fan of Dynasty Warriors and I've played all installments since 4, including the XtremeA little disclaimer on this game: I've been a huge fan of Dynasty Warriors and I've played all installments since 4, including the Xtreme legends and Empires versions while I'm not a huge fan of Legend of Zelda and besides Minish cap and Ocarina of time, I never actually played any others.
This is only to tell you that as much as I'll try to be objective, I might consider the game more as a Dynasty Warriors rather than a Legend of Zelda.
With that said, Hyrule Warriors is essentially Dynasty Warriors with the cast of Legend of Zelda, which means you can expect lots of deaths, ridiculous yet awesome combos, and the usual plot of defeating Ganondorf thanks to other characters from varioous episodes of Legend of Zelda such as Midna from Twilight Princess (the normal form is DLC), Sheik, Impa and Ruto from Ocarina of Time, and also some new characters for the game such as Lana (which is so japanese-like and reminds me of Hatsune Miku somehow) and new enemies such as Volga, Wizzro and Cia, while others are from separated games such as Ghirahim (Skyward sword) and Zant.
Overall I really do love the different roster of characters as well as for their new models made for the game itself, with some being extremely well done and detailed (I love Zelda's outfit: it fits perfectly for a warrior princess, kudos to the artists!). Everyone is unique and some of them can use more than one weapon (Link can use the Hylian sword, magic staff and even Epona), potentially increasing even more the choice of characters.
However as much as the cast of characters is varied and plentiful, it's not AS plentiful as a Dynasty Warrior game: by default you get 16 characters while the other are DLC and, according to the Wiki of Hyrule Warriors, there are 5 more to get (although for what I notice 2 of them aren't for free mode, but I can't be sure since I don't have them). The 16 characters you get are well made and some of them can use, as I said, different weapons to variate the gameplay but overall you're using the same character with different skillsets and special attack (Musou, for DW fans!). It is true that the 16 characters you get are well made and can be upgraded with levels, badges and stuff so there is stuff to do, but don't expect the biggest roster ever.
For the gameplay size, you can choose DW and Legend of Zelda style at the beginning, but overall it's played as a DW game: huge maps where you get to do objectives while killing dozens of enemies on sight, eventually building your bar and unleash your special attack .You can't jump but instead you can dodge and lock on bosses, making this fighting system one of the best for 1vs1 combat ever. However, bosses have one big issue: they tend to have massive hp bars and in order to defeat them you MUST exploit their weakness points, which are shown with an exagon that appears over their head. Get that to zero and you remove a big chunk of their HP. Repeat that ad nauseam and you're done...and sadly this can become annoying really quickly sometimes. It requires some attention and if you're not abusing the weakness, it will take too long for actually beating them.
The lock on at least helps you a lot in here and overall the dodge makes things very easy.
Now a big issue as well is the enemies: it's not a surprise that DW used to have essentially one enemy copied and pasted to resemble an army. Well in this game is essentially that: enemies are all copies and lack any real difference, even the officers: all officers are the same, either lizards or ghosts, and your officers are either main characters or more armored soldiers. I won't deny that it DOES feels very cheap to certain points...but at the same time it makes the game run fast and without many slow downs, even on the mini screen of the pad.
Another big problem is the complete lack of voice acting...and I don't understand why THIS game has no voice acting at all, especially when there's a voiced narrator at each mission. Seriously I don't understand the reason for not putting any voice acting at all. Is it because LoZ is still voiceless? Sorry but that's not a good reason to put no voice acting: grunts and moans aren't what I call good replacements for proper voice acting. Heck I'd be fine with japanese voice overs too, just SOMETHING! But no: apparently they let the LoZ lack of voice acting in here too and as much as this does not mine the gameplay or the story at all, it's still a missing detail that has no real reason except "Nostalgia".
There is more content in Legend mode but that's sadly up to your patience to complete, as it's very repetetive.
Overall, if you're a fan of LoZ you might "like" the game: it's definitely a great tribute to the game and I love the references of it, even if I rarely played many.
But if you're a DW fan, you might love this game a lot, because it takes everything from DW and essentially gives a LoZ skin and still feels like a true DW game.
It might please both, or might not. Try it… Expand
Average User Score: 7.1May 19, 2015One of the first reasons that made me buy this game is that I always search for rare games to begin with, games that unless I buy over theOne of the first reasons that made me buy this game is that I always search for rare games to begin with, games that unless I buy over the official online shops I would NEVER be able to buy them, games like Ar no Surge of any of the Atelier series. So when I saw this I made a quick search: it's essentially an tactical rpg that it's depicted as a board game for the fights, and overall I was curious about it.
For starters, I will say the good things: the game is about ghost hunting and that's already a good hook for me: I'm a big fan of ghost-related games such as Project Zero and this alone made me curious. And it's also an RPG, another Genre I love so what could go wrong?!
Well...a lot of things.
Let me explain my reactions to this game: when I started I saw the characters well drawn and well animated ....attached to an obvious photo with some effects to make it look like a drawing that should be somewhat "unique". Frankly, I don't like this style: it smells of cheap and without effort and I would've preferred something else.
After the intro, I played a little bit more, we find a ghost and our first match begins...AND MY GOD the combat is some of the most convoluted and confusing things I've ever seen. As I said the game is a sort of tactical rpg, and I do mean "sort of" because it's totally different from the usual Disgaea and others. Reason? Whenever you do your movements, the enemies MOVES TOO! You know what that means?
This is a game about prediction.
I failed almost 4 times at the very first battle of this game: not because it was hard, not because I couldn't figure out where the ghost was, BUT BECAUSE THE MOTHERF-----ER WON'T STAND STILL! I wasted all 15 turns to "predict" his movement but I just kept getting bumped from the ghost and the two characters couldn't hit him!
I was frustrated: I couldn't believe this is the combat system they chose for this game, because it's completely random. Yes the board tells you when a ghost will attack (he will do a "scream"), but he doesn't tell you WHO and WHERE! So after finishing my first battle I dreaded to do more battles: I was going to die and die and my hopes were becoming grim.
But here I noticed something: when I finally had full control of the game, with 3 characters that had different ranges and my character having a weapon that didn't suck...I was actually getting good. Not simply good but VERY good: the main character was becoming so strong that he could 1 shot ghosts, my 3 characters were able to cover all of the ghost's possible pattern so he couldn't escape, and I was getting double the money rewarded for a quick completion. On top of that the missions give so much exp that I was overlevelled by the end of the first chapter!
I was...actually getting good and from that point on, I basically never lost a fight and even boss fights can end quickly with my character able to do so much damage that would end battles in less than 5 turns.
What's the deal of this wall of text? That the game is flawed, it's hard to learn and there's so much wrong in this game: aside the fights the character you control is essentially non existant, the interaction system is flatout weird and hard to understand, voice acting is so minimum that I felt more voice acting in late PS1 games, the graphics are minimal with only the HQ being drawn instead of a "photo and overall it's a mediocre game that should be bashed! But I still play it non-stop: I love the style (it reminds me of persona), I love the ghost-related plot, I like the characters enough and I like that the game rewards me so good for beating the ghosts quickly.
This game is flawed and for that reason, I cannot recommend it highly: it's messy and feels cheap and if you want a true tactical jrpg you should play something else instead. But...if you're willing to look into it, make sure to have patience and to learn the combat properly, because after you do the game becomes a breeze and it becomes insanely easy to end battles in few turns.
Mediocre, but incredibly satisfying.… Expand
Average User Score: 7.1May 11, 2015Just like many IF games, the same question applies at this game: is Omega Quintet a good enough game worthy of attention?
My answer:Just like many IF games, the same question applies at this game: is Omega Quintet a good enough game worthy of attention?
My answer: absolutely yes.
Omega Quintet is in essence a jrpg with elements of idolmaster, as well as Visual Novel and a lot of interactivity with your group, however the main focus is the JRPG part where your quintet (it's a triplet at the beginning though) fights in a turn based system in which you can give a certain amount of commands per Verse Maiden (basically the idols in this world) and let them do them when it's over: this is a nice system because one character, when the chances arises, can do more than one action per turn, such as ressing THEN heal. On top of that, the game has a lot of complexity into the combat with things such as link and follow attacks, harmonics which you can chain skills to make extremely strong moves, and you (the manager) actively joins the fight as a protect or an additional attack whenever you press X. I've played for almost 20 hours and I still haven't got it fully...but frankly that's what I like of this game: there is still so much to learn and so much to make, that I can't wait to discover and test!.
Add the fact that all 5 girls can learn essentially all of the other skills (minus a few), you get quite a lot of tactical openings available.
So combat is out: what about the game world? In the usual Neptunia and Fairy Fencer way, the game is set in a hub world where the city and your office are the safe place to get quests and progress the plot, while the dungeons are outside and that's essentially where the game will be set.
However there is one big difference in this game that sets Neptunia and Fairy Fencer apart: the zones are, for once, VERY big! No joke: you can easily take up to 10 minutes from reaching from the entrance up to the end of the dungeon (of course, you can teleport within it), and on top of that you also have parts to explore that opens up as soon as you progress with the plot, with the girls able to uncover paths that leads to other areas. I cannot deny that, after 3-4 games where maps were almost microscopic, they decided to pull together and make such huge explorable enviroments!
Even though they are extremely bland and lacking of a lot of details...but at least the game is more stable and usually runs around 60 fps all the time, minus a few moments; if you played their other games you'd see that this is one huge improvements of their engine.
Last but not the least, what about the story? Believe it or not, there is and the setting is quite interesting: essentially the world is threatened by beasts called Blares, and only the Verse Maidens (the 5 girls of the game), can get rid of them permanently. Now, I haven't played far enough to know what's exactly going to happen, but I won't lie that the setting and the background is intriguing: such colorful and lovely enviroment but yet lives a dark menace where people can die somehow. It's not flawless however and, as I said, it takes it time to unfold itself.
The main characters are also pretty ok: you play as a guy named Takt (yes, you are actually a guy in a game filled with girls) and...he's annoying: he seems so careless that makes me wish I was in his place; sure it's a big step forward toward the annoying guy always screaming after seeing a panty shot, but don't do the exact opposite either!
The 5 girls are pretty unique by themselves too and, so far, I like them enough:
Otoha is annoying but I can't say I totally hate her: she's essentially the "Imouto"type of the game and will make cute faces as much as she can.
Kanadeko is the sporty type and so far she's the most likeable of all, especially since she seems to be the most normal of all 5 girls.
Nene is the type that acts shy and all, but then fights in combat with a sniper rifle and says she loves shooting with it.In other words she's a mixture of Dandere and Yandere.
Kyouka is initially a rival but she'll join you after a while and she's essentially a mix between Kuudere and Tsundere character, with a (possible?) crush over your character as a result.
Aria is the last you get and she's the sort of gothic-like lolita that's essentially the moody type that talks in whispers and such. Kind of creepy.
Aside some issues anyway, such as their constant talking over the exploration map, I will say this: if you plan to get this game BE READY to get all of this fanservice in your hands, because it's a lot and will turn off anyone who doesn't really like it.
But for the rest, I really recommend give it a try: it's not perfect but you'll get a very solid JRPG with a lot of content in it and overall a nice setting that I truely wish it will expand in a sequel. On top of that the game is very good looking (it's not the best ps4 graphics mind you), you can customize your girls with in game currencies for the most part and it moves smoothly enough to not be completely slow.
A good start for a series.
A good beginning… Expand
Average User Score: 9.1Apr 22, 2015Before saying anything, I want to tell right away that this game is fun: there's a lot of stuff in it, a lot of characters, a lot of detailBefore saying anything, I want to tell right away that this game is fun: there's a lot of stuff in it, a lot of characters, a lot of detail and I really enjoyed it a whole lot when I played it: the new features such as anti-gravity and the glide kind of makes it quite weird but also interesting, without ruining the flow, and a tiny bit of customization that definitely makes the game even more personal. In other words the game is fun, and it was the game that made me purchase the Wii-U.
AND MAN, what a boring-fest after a short while.
Before playing this game I spent at least 50+ hours in a very similar game, and more specifically Sonic All-stars racing transformed, and I had a huge amount of fun in that game for many reasons. But as soon as I went on this game, I finished almost all of the circuits, at 150cc (I can't get the 200c because I can't connect my Wii-U. Thank you for no Ethernet plug Nintendo!)), in a single day. Why? Because it's mindblowingly easy and simple! I finished all my tracks using ONE type of vehicle, ONE set of parts, and rarely lost any race and on top of that each race is incredibly short too, making each race last not even 5 minutes (or barely so).
I mean wow, I don't like to compare games nor to bash on such a famous series of kart games, but I expected much more from this game: aside the usual circuit there isn't much else to do, and while there are many characters to unlock I have only managed to unlock bowser's children and various toads. REALLY?! I don't care about Bowser's sons and toadette, give me the actual real characters of the games! But it doesn't really matter anyway: stats don't really change much if you change character, only the parts you put on your vehicle do and that's it. As far as I noticed, the character is just for visuals.
Sure, the game is a lot of fun to play in multiplayer...but frankly it's barely an excuse: I've played Mario Kart 64 back on the Nintendo...64, and it was way more enjoyable and cured than this game, even in single player. But this game I just got instantly bored as soon as I finished the circuits...oh and I forgot to mention how the AI is atrociously bad, but not in only one way: it's very common at high difficulties to lose a race because, suddenly, ALL of the racers will start throwing their skills at you. It seems like everyone hates the player to the point of not even letting you recover, and the funny part is that only one or two racers will actually reach first and win. throughout all 4 tracks, leaving the rest on the dust.
I suppose they just don't want me to win...I guess I'm even more disliked than Waluigi hm...
At any rate, this is a good game, an excellent racing game BUT with a lot of lackings in my opinion: the Circuits are short, the customization is nearly pointless, the many characters are almost a joke (I don't want mini bowsers or toads copies!!!!!!), and the game doesn't really feel fair in challenge.: on top of that I didn't see any interesting mode except for battle, which is downgraded in comparison to the previous games.
Overall, it's a good game, DEFINITELY not bad, but I can't deny that It made me want to play the Mario Kart 64 the more I played this one. Or Sonic Racing Transformed on the pc...
At least the sensation of speed there is done better....… Expand
Average User Score: 8.3Apr 4, 2015When I heard of a new PW game being developed after a long time of pause, and on a console that I still pretty much can't get my heads on itWhen I heard of a new PW game being developed after a long time of pause, and on a console that I still pretty much can't get my heads on it (I loved the original DS mind you, just not the 3DS), I was really scared of it being a huge failure: I'm a huge Phoenix Wright fan and I finished each game, including AJ and AAI, at least 4 or 5 times each so this game really scared me out, "if it fails, the series is dead!" I thought.
But gladly, this game turned out to be one the exact opposite of what I hoped...and my God, I'm almost sure this game is probably one of the best of the entire series, probably T&T levels of goodness on some points.
Storywise, the game is set after the events of AJ (one year, if I'm correct), and the story is revolved around this dark age of law, where it's essentially a big mess when it comes to proper legislation. The game's main protagonist this time are actually three: Phoenix Wright (who, if you remember, lost his badge), Apollo Justice and a new girl called Athena Cykes, which is also the main gimmick of the game as well. Unlike previous games, this time you'll be using certain characters on certain cases, making the cases quite unique on their own and I really appreciate when they made those choices back in T&T.
The game itself it's pretty much the same as the previous ones: you have an exploration section where you gain evidence and try to figure out anything wrong, and the courtroom section where you'll need to discover the truth, and it's still the main focus of the game. Alongside the cases there's a thin line that connects all of the 5 cases (the 6th dlc case is completely unlinked to the rest) and that's probably the best thing about the latest AA games did (especially AAI, with all 5 cases completely linked to each others).
However, what changed in the game now is the new girl's gimmick, where she will occasionally have to use her robot called Widget and start analyzing the witnessess moods, trying to see the contradictions by the emotional level....and frankly I did not like this new mechanic: I just pressed randomly in hopes to find the right answer, because it wasn't always clear of what was the right choice.
Maybe some might like it, but I really didn't.
We will be able to use Apollo and Phoenix's mechanics as well, which is a great come back from the latest games: with Wright and his magatama, which is able to see the lies, and Apollo's bracelet, which is able to see the strage move-sets of the people, the game is very diverse unlike the predecessors and I truely enjoyed seeing all three together in a team-like game, without mentioning that I was happy to see Phoenix acting a "tiny" bit more mature than previous games. A tiny bit, mind you.
Is the game flawless? I think it's actually quite flawed in some aspects that definitely required some more cure and detail. For instance, Apollo is almost completely bland in here and I really saw him going nowhere: sure you see him struggling at the beginning and becoming all "serious" for some reason that I won't spoil, but it wasn't enough to make me care, resulting in him being forgotten pretty quickly.
Athena is good but she's also quite...generic and I really couldn't feel sorry for her when she was having issues later in the game, and the new prosecutor, Simon Blackquill, is very VERY annoying in my opinion due to his high honor and sense of Loyalty, but without actually being "interesting". I like an honorable opponent, but he's just too bland for me to care, especially at the end.
Also you won't be using Apollo's bracelet in courtroom and you'll be forced to use it only in the exploration section of the game (because....Simon's bird would attack him. I have no clue here), and Wright's magatama isn't used very often unlike the previous games.
And for last...I really enjoyed only the first and the last two cases (because they're essentially one case splitted into two), while the rest was pretty weak: the first two cases literally show you the real murderer, pretty much ruining the supence while the third case while being good, it felt a little too dragged out.
However, the last two cases are probably the single best cases of the entire game and, I won't lie, my jaw dropped at the sudden plot twist I read at the end: only the few games made me feel that surprised so far, and this was one of those. Sure this is all personal and not everyone might feel the same, but I really felt surprised by the case's end.
And frankly, that's more than enough for me to recommend this game: it has its flaws, even big ones, but the game has a lot of good points and the end really "takes" the cake for me; on top of that the game has 5 cases plus an additional dlc case that it's probably the best in terms of development, with lots of cutscenes and a price that it's very affordable.
In other words this is what the fans were waiting for: a good PW game, and I'm glad to see that we might see more eventually. Long live Phoenix Wright!… Expand
Average User Score: 6.8Jan 2, 2015Good job Squeenix: you know how to kill your games pretty easily!
After playing this game for an entire year, I can say that this was oneGood job Squeenix: you know how to kill your games pretty easily!
After playing this game for an entire year, I can say that this was one of the worst mmorpg experience I ever had: the game has the same exact flaws and issues since day one, it is stale and boring with its mandatory storyline to follow that feels lifeless and void of any passion, together with an insane grind that even a f2p game would shiver in fear and add one of the most elitistic communities I've ever had in a game, I can't say I had fun while playing it.
And most importantly, what really makes me cringe is how nobody really seems to be bothered with them: as I write this, patch 2.4 as arrived but during 2.38 there was something that everyone was waiting for the private housing. But in SE usual fashion they managed to fail something as simple as that and made private housing the same as Free Company housing, including those insane prices.
In short, the game has a horrible management and direction and things that they should have been fixed long ago are still here, and I'm talking of BASIC things: why can't I invite my friends in a low level roulette? Why can't minions/pets be inside the dungeons with me? Why summoning a chocobo kicks me from the queue? Why do I dismount when I have to talk to NPCs? Why dailies are only limited to 6 per day? Why can't I do certain actions like dyeing my armor while sitting? Why can't I join a team when I'm crafting? Why can't I put items on sell when my queue is up? Why can't I talk to anyone except my company and linkshell when I'm in a dungeon? And Why dungeons have time limits?
And all this in a Pay to Play MMORPG?!?!
These design choices/flaws make absolutely no sense whatsoever and yet they're still there! I honestly had a hard time coming back in other mmorpgs after this because ,"gasp", I could actually accept invitations, join dungeons halfway and have my pets! Oh, and if I wanted to do a low level dungeon alone, I could do it without having the synch every **** time!
And it's been year: I lost hopes for them to fix them. As I lost hope for the game to be any good.
But hey, let's focus on the real issues here: the game is mediocre at best, plain and simple.
The game world is actually huge but it's splitted into many micro zones that turns every single area in big "instanced" place filled with endless amounts of invisible walls, even over puddles of water, making the world feel dull and lifeless; in addition, considering the fact that the world is splitted into such zones the game results in being filled to the brim with constant loading that often results in crashing while moving to new zones and Dc issues. And yes that's another problem: the game is utterly unstable and crashes a lot and/stops working (the most known issue being error 90000). The issue is the same since day one but even if I admit that it did get better with time, the game stops working too often for being considered stable.
Add also the fact that there's literally no voicing to any npc or character, unless some sporadic cutscenes which have amateur level of acting, you get a stale world without any life whatsoever.
Another hot topic is the combat: it's basically WoW. so if you hate WoW you'll hate this. However I'm one of the few people that actually defends it because the 2.5 cd on each skill makes the next move more important in order to maximize your damage, making it a sort of action/tactical hybrid which I would love it in more games.
And since it's Final Fantasy, everyone will love it, right? Right.
Another issue is that the game is super grindy: Have you always hated questing? Play this game then and enjoy repeating the same exact events over and over just to get some tiny experience points that will take hours anyway. Questing infact is completely and utterly useless as they give nearly the same exp as FATES, if not less, and are generally quicker to complete, yet boring and repetitive.
Is this fun? Of course not but since it's Final Fantasy, it must be fun!
And for last the community: I honestly don't see what's great in it, but all I can say it's terrible. I played since launch and nobody ever tried to assist me, a new player, in anything! And even when I wished to play heavily in PvE by raiding NONE of my "friends" (mind the quoting) bothered to help me out. And I'm a tank!
I'm not trying to be a troll: I just don't understand the greatness that people mention when there's a common sense of selfishness and hypocrisy: I was yelled at a friend after he asked me for help!. What the **** is wrong with these people?!
I'm sorry but this game is not fun: I had no fun levelling, crafting, playing with people or anything because nobody cares and there's no passion put into the game, only more stuff to do.
Play a F2P instead.
While they're intentionally bad, if they are, and bad people in them are common, at least you won't waste your money into them!… Expand
Average User Score: 7.5Nov 10, 2014This is a very difficult game to review and I'm also very sorry to say that, despite having a great names behind (like Suda51), I will sayThis is a very difficult game to review and I'm also very sorry to say that, despite having a great names behind (like Suda51), I will say that the game is not recommended for everyone: I love his works, Killer7 is on top of my favourite games of all time, but this game just doesn't work right.
Let me explain why.
The game is basically an adventure game and you play about 18 cases (19 if you consider the start, called request 0) and you actually control your character, Sumio Mondo, around the place: the limits are going to be slowly removed, making you more free to roam around. And this is one big problem because in later cases, you'll RUN a lot during these parts, almost 5 entire minutes of solely running into vast spaces, only then to come back and later do it again! No fast travel, you run all the time, and when you're not running you will be solving puzzles, and here it comes another big flaw: the puzzles are revolved on the same exact thing which is basically imputting numbers, and nothing else: you use Catherine (your briefcase) to jack-in, and according to what you read at the start of the case (yes, the puzzles don't tell you what you gonna do: you need to write them down your own), you put a long or short sequence of numbers.
And this is where I used to stop: I couldn't get past the first (Request 1, not 0) day, because even if I made sure to read the part where I was supposed to read, the game was too cryptic to let me know how it worked. It was only thanks to a walkthrough that I finally managed to beat this game...and even then, I STILL didn't get the puzzles, even when it explained it to me how it worked.
I'm sorry, but I still don't this game works greatly: I grew up with adventure games such as Full Throttle and Day of the Tentacle, but this was just too cryptic for me.
So as much as I love Suda51, I do not recommend this game to anyone...but it's not a bad game and, really, it has a very good story (a bit too crazy), so...if you're curious about it, grab a walkthrough and enjoy the story: the game is lengthy (about 8 hours with a walkthrough, you can easily double of triple if you want it to do without cheating) and the story will hook you in, just because you don't know what's going on!
I liked it, but I doubt that I'll play it again. Not the best adventure game nowadays.
If you want adventure games with puzzles in it however, go play Professor Layton instead.… Expand