Average User Score: 4.0Jul 6, 2014Shameless money-grab; this game did have quite a bit of potential, but a large amount of bugs. The developer stated, in 2012, that the bugs would be squashed, but eventually abandoned the game, stating he did not earn enough. What actually happened; he released a preview-game, rife with bugs, and let tens of thousands buy it. When sales started dropping, he abandoned it, and started talking about new projects.… Expand
Average User Score: 5.3Apr 21, 2014And, once again, someone jumps on the freemium bandwagon. Apparently, the developers seem to think that people like to pay to play less, which seems to be working out for them. All the same; I do not agree, and find it an insult to my intelligence to provide a 'cheat' option.… Expand
Average User Score: 7.3Aug 27, 2012Initially, it seems like loads of fun, and it does do some things pretty good. The different types of planet and their pros and cons are pretty fun, the heroes can give specific systems a pretty hefty bonus, and the graphics quality is also quite nice.
However; the amount of stuff you can actually do boils down to setting governors, select cards (yes, cards) for combat, and maybe build some ships.
The tech tree is somewhat arbitrary, but especially the military end of the tech tree is a simple upgrade system with pretty names. In the end, I couldn't finish a single game, and went back to other, more fun 4X games, which don't need heroes to give the player some level of control over an otherwise bland and boring game.… Expand
Average User Score: 5.6Nov 6, 2011I've played the original Cities XL, which had significant promise. So, when Cities XL 2011 came out, I bought it right away, soon realizing that there were a few minor additions, but no improvements to the game, and no bugfixes. Severely disappointed, I chucked it in the cabinet, never to play again.
Cities XL 2012 is... exactly the same. Some minor additions, no improvements, and the original bugs are still there!
For those unfamiliar with the problems, here's a personal summary in ascending order of annoyance:
1) the game is badly balanced in terms of trading, making it ridiculously easy to come up with a profit. I.e.; no real challenge.
2) the public transport-system is broken, resulting in no real value of busses or metro.
3) the game suffers from a memory leak, making you restart the game every 30-odd minutes to keep on playing.
4) and finally, the game DOES NOT SUPPORT MULTI-CORE ARCHITECTURES! I've got a pretty decent quad-core which can run anything from Theme Hospital to Crysis, but it struggles with Cities XL because it only utilizes a single core! This results in a very slow game, with seconds of delay between clicking a button and seeing a response. I find that to be a dealbreaker for a processor-heavy game.
While the potential is clearly there, the bugs make the game unplayable, and as such I've applied for a refund (which I seem get, surprisingly).… Expand