Average User Score: 7.0Nov 26, 2014Easily the worst entry in the Hitman franchise, the game suffers a horrendous identity crisis and a lot of it's unique genetics are almostEasily the worst entry in the Hitman franchise, the game suffers a horrendous identity crisis and a lot of it's unique genetics are almost entirely absent. When some of the levels favour the old-school style Hitman, the game is at it's best, but sadly, the game favours more generic action sequences that feel straight out of low budget direct-to-DVD action flicks; there is no substance or grace to them. The new characters are irritating and forgettable while the voice acting is of a decent calibre. The game is pretty, the locations/missions are varied and the soundtrack is solid (though also the weakest of the lot). Contracts mode should have been a neat addition but the whole concept and execution comes off as cheap filler. Maybe some customised control of target's movements and enemy placements would have made for a far richer and tactical experience?
Agent 47 somehow knifes himself in the back multiple times in this truly disappointing outing. Nothing really clicks, nothing really engages you (why would you care about a girl that we don't really know anything about?), nothing actually makes you like the game full stop.… Expand
Average User Score: 9.2Nov 25, 2014While there is no denying the excellent value for money for the DLC packs here, it's interesting that the quality of the tracks almost matchWhile there is no denying the excellent value for money for the DLC packs here, it's interesting that the quality of the tracks almost match the rather 'cheap' price tag. The new characters and vehicles are great; no complaints here, but the tracks themselves are a different matter. Some tracks, lack a distinct feel to them, you feel like you are just driving down a colourful corridor rather than sliding your way across a vast racetrack full of jumps, twists and turns. I will divide the tracks into two categories, 'hit' and 'miss', then I will give a reason to why I think the track deserves the specified category and give an overall score on each particular track.
Yoshi's Circuit (GCN) - Challenging but technically diverse track. 7/10.
Mute City - Accurately depicts F-Zero universe minus the speed. 6/10
Mario's Gold Mine (Wii) - Another remade toughie, It's a MK classic. 8/10.
Hyrule Circuit - Diverse track with many distinguishing features and great fan service. 9/10.
Excitebite Arena - The track randomises each time you play it, you jump a lot, nothing much else. 3/10.
Rainbow Road (SNES) - A little too much glare maybe? Also, deja vu, yet again? 5/10.
Dragon Driftway - The scenery looks like it would be more interesting to drive around, too much twirling. 4/10.
Ice Ice Outpost - Two paths, but they are always right next to each other, could have done much more here. 4/10.
Overall, the first Mario Kart 8 DLC is a mixed bag, some tracks feel half-baked and vacuous, especially Ice Ice Outpost. Whereas Hyrule Circuit is a hit. They could have even done more here but as it is, it's the strongest new addition to the MK8 track family. I was personally disappointed by the first DLC pack, I only hope the second DLC pack has more TLC put into it.… Expand
Average User Score: 7.3Nov 25, 2014As 'mixed bag' as a game can get. Virtually every triumph in the game is paired with a failing. Some of the levels in the game are an absoluteAs 'mixed bag' as a game can get. Virtually every triumph in the game is paired with a failing. Some of the levels in the game are an absolute joy to play, e.g. Desert Ruins Zone 2, Tropical Coast Zone 2 and Frozen Factory Zone 2 and some levels are just an array of mediocrity and frustration, e.g. Windy Hills Zone 3 and Frozen Factory Zone 1. Sonic: Lost World's biggest strengths lie in the sumptuous visuals and mostly excellent level design, but things take a hit when the controls come into play. Sonic is far too complicated to control, the lock-on system is unreliable and the controls are a touch too sensitive, making the game much more difficult than it was probably intended to be (kids - the target audience, will have a hard time beating this game). The game's voice acting, while overly exaggerated and clichéd fits the tone of the game well but sadly, the character's dialogue is insufferable but will likely make the younger players laugh (in the right way) at least. The new characters, the 'Deadly Six' are appallingly designed but some of them will appeal more than others. The music is also a mixed bag, some tunes are upbeat and catchy while some will probably make your ears bleed. Sonic: Lost World has been heavily influenced by Super Mario Galaxy and even though the inspiration is clearly evident, the execution is somewhat lacking in Sonic's outing, but it is still a decent attempt at replicating the style into Sonic's universe. Where Sonic: Lost World does do right is in the variety of the levels, every level offers something different to see and do, making the thought of advancing to each level rather exciting despite some control frustrations.
Sonic: Lost World will annoy more unforgiving gamers as the template of the game is superb, but SEGA did a half-hearted job of the controls, which ultimately almost destroys an otherwise breathtaking experience. What is also baffling, surely Sonic's controls could be redesigned with a patch or two....so why haven't SEGA done it? There is plenty of room for improvement here and it would be a shame to see such a visually spectacular and otherwise well designed game be shrouded by a cloud of mediocrity that is the controls. Do something about it SEGA. 4/10.… Expand
Average User Score: 6.0Nov 25, 2014I feel sorry for Watch Dogs and all the criticism it's getting, mainly because of Ubisoft's current reputation and the immature gamers whoI feel sorry for Watch Dogs and all the criticism it's getting, mainly because of Ubisoft's current reputation and the immature gamers who don't give the actual games themselves a chance. After feel discouraged by some pretty ropey graphics and wobbly frame-rate, I managed to adjust my focus to how solid the gameplay itself is. Gameplay is deep and surprisingly varied for a Ubisoft game. Hacking puzzles in and out of missions are almost always enjoyable and strangely exciting; especially the Grandma's Bulldog mission in Act 2/3? Driving, at first felt sub-par GTA quality but once you get used to the distinctly different control style, the driving is just as enjoyable as GTA, if not more-so when the hacking abilities are utilised. There is A LOT to do in Watch Dogs, though most of the activities are mission based and none are really based on having a good time (unlike GTA). Some of the missions have the dreaded insta-fail style to them, much to everyone's despair, though practice makes perfect right? Despite a fairly linear mission design, you can approach them in any way you wish, be it full on-assault, a fiesta of hacking distractions and takeouts, or simply evading enemies altogether, it's mostly up to you how you carry out missions. The story, I thought was pretty solid and engaging, while the voice acting is superb, save for a few poorly developed characters. In terms of the protagonist, he's a marmite kinda guy, some may think he's a self-indulgent idiot, others will think he's the perfect image for modern day masculinity and male protagonists; tough, but not ashamed to show emotion. The only thing I really detested about Watch Dogs is the music/soundtrack; IT. IS. AWFUL! From the licensed soundtrack selection, to the in-game music, it is completely discardable and unmemorable.
Overall: A minor masterpiece with a delicious buffet of missions, exploration, plot elements, and hacking mini-games with only a few technical shortcomings and a poorly selected soundtrack to hold it back. 8/10.… Expand
Average User Score: 7.8Dec 15, 2013It would be fascinating to know why other reviewers rate this title so highly, as the Single-Player is one of the worst in existence, theIt would be fascinating to know why other reviewers rate this title so highly, as the Single-Player is one of the worst in existence, the characters are uninteresting and easily forgettable and the load-time durations are simply a war crime. Halo 3's soundtrack, multiplayer and distinctive visual style prevent this title from simply being a polished turd. Multiplayer (including Forge Mode) is the only plausible reason to purchase this game for entertainment value because it earns its own merit and then some. The maps are varied and offer plenty of strategy and the use of vehicles are immensely entertaining.
Graphics 6/10 Although distinct in visual style, some of the level design does little to highlight it.
Gameplay 6/10 Single player is atrocious, boring and forgettable but multiplayer is in a league of its own.
Features 6/10 Removing the vacuous single player from the equation, Multiplayer has a gargantuan lasting appeal.
Overall: 4/10 Multiplayer retains the same high standards of previous entries but the single player is simply an offence in gaming.… Expand
Average User Score: 7.4Aug 20, 2013Absolutely wonderful little title that really captures the nostalgia and emotion of childhood to the point of making you smile and tear upAbsolutely wonderful little title that really captures the nostalgia and emotion of childhood to the point of making you smile and tear up slightly. The game's setting is small but a joy to venture around. Collecting glibs is fun and addictive (in a healthy, non-extreme way). The visuals and soundtrack really compliment each other and both components are superb on their own. The story itself pans out very differently to what I was expecting and it was for the better. Ignore the steep price tag, you owe it to yourself to have this title in your collection. Though gamers seeking a more hardcore, action-packed and challenging experience should look elsewhere.… Expand
Average User Score: 6.7Mar 9, 2013Far Cry 2 was so close to being a good game but then went and implemented something that ruined it, much like modern day Sonic console games.Far Cry 2 was so close to being a good game but then went and implemented something that ruined it, much like modern day Sonic console games. Far Cry 2's visuals )at the time) are some of the generation's best, the unnamed African setting is gorgeous and a joy to explore, the map editor for Multiplayer is superb, if not flawless. It looks like this game is destined to be a classic...but not so fast. While the multiplayer aspect is safe, the single player sadly isn't. Weapons jam consistently and during gunfights; this is incredibly aggravating and unnecessary. Cars damage far too easily and constantly require repair, enemies somehow see you wherever you are and seemingly always do more damage to you than you do to them. Repetition is another thing, the storyline is too scared to vary things, even just a little. Every time you start a mission objective, you get a call from an ally to complete a separate objective and get rewarded, rinse and repeat. The game feels rushed as a result and lacks tuning. Sure it does have the basis of a great quality game but that's as far as it goes unfortunately.
Far Cry 2 tries too hard to be realistic and it suffers as a result (so will the player). Foundations of a truly fantastic game remain only foundations thanks to poorly implemented gameplay mechanics.… Expand
Average User Score: 5.7Mar 9, 2013Soulcalibur Legends is a generic, repetitive and unspectacular hack-n-slash spin off to the popular Namco 1 on 1 seventeenth century fightingSoulcalibur Legends is a generic, repetitive and unspectacular hack-n-slash spin off to the popular Namco 1 on 1 seventeenth century fighting series. Graphics are comparable to mid PS2 era but the frame rate does maintain a refreshing 60FPS making the game very smooth to play. Soulcalibur Legends can be compared to various other Japanese fighting games which require you to kill hordes of enemies and not much else such as Dynasty Warriors and Ninja Gaiden. Combat is actually quite satisfying actually but are you prepared to maintain that satisfaction throughout 40 levels? It's an interesting departure from the usual shenanigans seen in the series but it really is not worth your time.
I secretly DO like this game but I'm writing this review for a general gamer and I can honestly say that the game's repetition will not bode well with them.… Expand
Average User Score: 7.2Mar 9, 2013NSMB.2 surely has to be one of the worst Mario titles to date. Never has it been so apparent of the unspectacular level designs and relativelyNSMB.2 surely has to be one of the worst Mario titles to date. Never has it been so apparent of the unspectacular level designs and relatively charmless gameplay. The 3D in the game is completely ineffectual, it just blurs the background that's it! NSMB.2's main gameplay feature is the large supply of gold coins scattered within the levels, with the aim of collecting as many as you can while also rescuing the independent as ever (ha!) Princess Peach. The gold coin collecting idea feels cheap and shallow, just a glorified collect-em-up essentially. The game features characters from the original Super Mario Bros. Trilogy but as with the Wii version of NSMB, this implementation is purely for nostalgic purposes but has no overall effect on the actual game. Co-op mode is wishy washy and to be honest, just as clunky as NSMB Wii's multiplayer was, with the character only focusing on the leading player making the game feel more competitive than cooperative. The Gold Rush mode is a fancy word for collect-em-up time trials. The premise is simple, collect as many gold coins throughout a set a three levels and reach the exits, then repeat these to improve your score. Sounds fair enough but improving your high score is not entirely accurate as the levels are randomised each time!? I know...there is DLC Coin Rush levels but it is a rather lame attempt at longevity to be honest.
I would stick with your copy of Super Mario 3D Land (if you have it, if not buy that instead) because this Mario title is sadly not worth your time.… Expand
Average User Score: 7.5Mar 8, 2013Conduit 2 should not have been put on to the Wii, it should have been made the Wii U. As a result of using a standard definition console,Conduit 2 should not have been put on to the Wii, it should have been made the Wii U. As a result of using a standard definition console, Conduit 2 seems to really suffer. Bugs, glitches and frame-rate dips galore. The motion controls for some reason which were great in the original Conduit here seem too loose and difficult to control. Visuals are a mixed bag, nice and varied environments mostly hide the average character models though the animation is decent to be fair. Gameplay wise the game is one step up, two steps down from it's predecessor. There is more action this time round and some really impressive set pieces, although these get fewer and fewer as the game progresses. The control scheme makes what would have been a average at best shooter into a often frustrating one. Yes there is the option for classic controller play but that doesn't really add to the experience nor take away. Multiplayer is surprisingly deep and entertaining but lag issues are what makes the online multiplayer uncomfortable to play. Fair to say it's no Call of Duty beater when it comes to online multiplayer, but High Voltage Software should be praised for making an attempt at a HD console quality online multiplayer experience on Nintendo's online shy platform. The story lasts about 3-4 hours (each level gets shorter and shorter literally!) Multiplayer lasts the same amount of time as your patience which means it varies for each person.
A disappointing sequel to The Conduit but it puts up a fight for itself, something that should be commendable. I would support High Voltage if they propose to port the game (in HD) to the Wii U, I believe it would find it's home there. I would also go so far to say, don't blame HVS for this disappointment...blame Nintendo and their fear of progression into territories that other companies ventured into years before. Of course, I am talking about HD.… Expand