Average User Score: 8.8Jul 16, 2012I'd love to give Audiosurf a perfect ten - because it's the only game in my library that I'm always up for playing. My only gripes are minor - the engine that the game is based on doesn't seem very good for games, and the point system doesn't let you compare scores across different songs. There is a 'skill point' system in place which is supposed to be based on the difficulty of the song you pick, but I've not seen a way to find out the skill points score for any of your playthroughs. There are ways to modify the way the game works - for example, using four lanes of coloured blocks instead of the usual three - but you have to edit the individual song tags instead of simply selecting an option in-game. --- Other than these things, this game is amazing. It's based on your music, and it heightens the experience of listening to music. It's fun.… Expand
Average User Score: 8.5Dec 5, 2010This was my first Ace Combat game, and not a bad introduction, either. The idea of a flight simulator game has appealed to me for a while, and actually being able to do that, on a portable system, was pretty cool. -- Missions take place over a fairly large area, and they are quite varied. My main qualm is that there aren't enough. My favourite was the straight-up dogfight, and that was only one mission in the entire game. -- The branching missions were pretty cool, so if you choose to fly mission 2A for example, it will cause something different to happen than mission 2B. The end result is basically the same, however, so it seems kind of pointless in the end. -- It took some time to unlock everything, and yes, the final aircraft you get is pretty cool. But after I beat the game, aside from that one dogfight, I never played it again. It's still sitting in my room collecting dust. Not to say it wasn't fun, it just didn't last very long.… Expand
Average User Score: 7.9Dec 5, 2010Just about anything wrong with this game on the 360 is corrected in the PC version (and improved upon in the sequel). It has to do with Microsoft, I'm almost sure. There aren't any custom maps, or free additional content or regular updates on the 360 version, however, there are on the PC. That's pretty much the only reason I'm giving this game a nine. -- I bought it after hearing a few of my friends talk about it, and that's one of the most amazing things about the Left 4 Dead games, I think. The levels themselves stay the same, but the experience is different every time. As someone from Valve said, it promotes "organic storytelling." This happens over and over, for the same game. There are only several types of enemies, and yet every time you play, the experience is different. A look into the developer's comments (included with the Game of the Year version, at least) gave me a good idea of just how much thought was put into every aspect of this game. -- The graphics aren't breath-taking and miraculous, but the techniques put into the development of the graphics certainly are. Music and sound effects are used as audio cues to alert players to where enemies may be hiding. I mentioned in another review, actually, that it is these things that will be remembered several years from now, rather than a game having 'the best' graphics, or 'the best' shallow trait. -- I bought Left 4 Dead over a year ago, and have played it regularly since then. It never lost any of its fun value over that time.… Expand
Average User Score: 8.3Dec 5, 2010I'm not quite sure where the appeal for this game is. I've played up to a certain point, and have not seen many redeeming qualities. The story is... mediocre, sound is okay, music is fine, gameplay mechanics work well enough, but at the end, I really don't care about any of these characters. There's no incentive for me to keep playing, really. In a way, it got boring fighting the same sort of enemies over and over, with a little variation every now and then with 'bosses'. -- The graphics, in its time, must have been pretty good, but does no one realise that graphics will always get worse over time? Praising a game for its amazing visuals while ignoring its faults is akin to people being famous for being famous. Something more lasting: a new, innovative graphical technique, or an interesting use of an old one (like Left 4 Dead's film techniques), an amazing story (Final Fantasy Tactics, lots of RPG's), those sort of things make a game that will be remembered as a good game for a long time to come. -- This game isn't really even worth it's money right now. let alone five years from now because it just isn't that fun.… Expand
Average User Score: 8.6Dec 5, 2010Load times are pretty bad. Once an area (like in the other KH games) is loaded, the whole thing is available, though. The start menu at any given time takes about three seconds to pop up. It pauses the action, but the actual menu doesn't come up for a while. I say three seconds, and it doesn't sound like a lot, but it's a start menu.... There are two cool options that should be on every game: colour bit-depth, and clock speed. You can change from 16 to 32 bit, and change the clock speed from 222 to 333mhz. The speed change is a little noticeable, and didn't drain the battery power too much. (I'm on my third hour and it's probably around 15%.) So far I can see no difference between the colour modes, but it's a psychological thing as well. You could probably get maybe 4 to 5 hours with the lower speed and colour settings.
The battle system is awesome. I loved the one from the console games, and it's basically the exact same thing, with some minor changes with abilities and stuff. My only complaint is with magic and that the camera never really zooms out far enough to view a lot of enemies. It's always pretty close. Buttons were used awesomely and very economically. R-shoulder locks on, L-shoulder moves it behind the player, and L with the analogue stick moves it freely. Analogue stick moves, square is block and dodge roll, triangle uses abilities, and X attacks. The direction buttons do stuff like switching abilities and D-link.
There's no MP. Instead you can select different things like Fire, or Strike Raid, and put them on a 'command deck'. It starts with 3, and grows as you progress up to 8. Then after you use it, there's a recharge time. Magic power is a stat, but there are the Fire, Firaga progressions as well. Triangle uses these abilities. You can also get passive abilities from these by fusing with rare-ish items.
Remember mixing materia in Final Fantasy, and how some products had bonuses like HP +100% ? It's kind of similar. You can fuse abilities (which are treated as items) with one synthesis item to get things like Blizara with a Air Combo +. Once you max out the level of the ability (Blizara), you can remove it, and still have Air Combo +. Abilities have to be at a certain level to fuse. Personally I like this aspect.
I don't know if it's borrowed, but even if it wasn't new, I like how it works.
Sadly, there aren't any forms (or were they called drives?). Yes, they were cheap, but who didn't love floating around Master Form blowing the hell out of everything? There are two similar things, though, both of which aren't as powerful: D-links and Command Styles.
D-links are formed with other characters. I think they replace summons, except they're more useful. Your command deck is changed with another character's, and you can use their abilities. It also completely heals you for some reason. Kind of cheap, but I'm doing proud mode, so I like it.
Command Styles are more similar to drives. You can switch them out like abilities. After you button-mash enough enemies, and use a certain combination of attacks (like fire attacks), you automatically change command styles. They do different things; some give you elemental-physical attacks, one lets you fly around the battle.
There are also two completely irrelevant things that shouldn't have been included at all because they are stupid, but turn out to be kind of fun regardless. One is a board game kind of like Monopoly. It's completely optional, but can give you new abilities and level up other ones. Another is this thing during battle where you press L+R and then target stuff, and then you shoot everything you targeted, or the same enemy multiple times. It charges up, so you can't spam it. The type of attack it is changes, like for command styles. You can buy, fuse, or find them, as with abilities and command style.
Graphics aren't amazing, but they're all pretty-smooth 3D. Better than mediocre, and there are a lot of models. Cut-scenes look like in-game models, but have character voices. There are a lot of these as well. And just like KH, there are a lot of enemy models. Considering it's all 3D, and there's no slowdown, I was pretty impressed with how many enemies you could fight at the same time. Bosses look pretty cool. Landscapes are a little bare as far as models go (rocks, tables, whatever), but they're still original and colourful. Cut-off for graphics was great. You can see basically the entire area at one time; nothing magically appeared at a certain point. Oh, and each keyblade has its own model. I might have quit playing if it wasn't that way, so I'm glad someone thought to include it.
Sound is also like KH. It's where the PSP just pwns the DS. Kingdom Hearts didn't have anything like a ground-breaking soundtrack, but anything Final Fantasy related is nice. The story sucks. But what else do you expect? It's fun enough to keep me entertained for at least 100 hours, probably more like 200 at the end.… Expand
Average User Score: 8.7Dec 4, 2010The Best Game Ever? Not quite. But a very important one, nonetheless. I was too young to enjoy it when it first came out (I always lost), but five years later, and wow. I play it on my PSP even now. Anyone reading this probably all ready knows what to expect, so I won't ramble on. While the new generation systems have remarkable capabilities, every racing game after this one will still have a hard time measuring up.… Expand
Average User Score: 8.9Dec 4, 2010This was the game that made me want a Gamecube. I played it for quite a while (like, a few hundred hours over the course of two years), and even now occasionally play it a bit. No, there isn't a storyline, and yes, the graphics and sound are simplistic and weird, but I loved the quirkiness. Some people will, and others really will not.
Either way, I actually have memories from this game: certain events and accomplishments, like when I paid off my house. A few things could be better, but it's sad to think that there really isn't anything new for it after a certain point. If there were something like episodes, or updates that varied the game ever so slightly every now and then, that would be amazing.
The only negative, really, was that it ended. Sounds corny, but my opinion. Also, this game got me into ragtime music. lol… Expand