Average User Score: 8.6Apr 11, 2014The game has excellent combat mechanics and the story is interesting, but I'm not sure why this one gets a pass for its linearity while XIII gets bashed by everybody. Basically, the game is walk forward a little down one path and either a cutscene or battle is triggered. I understand that the game is old, but I was hoping for a little bit more of an open world experience than what this game delivers.… Expand
Average User Score: 8.6Mar 18, 2014For the most part, I love South Park's humor. I am more of a fan of the light-hearted gags among the kids and other characters (underpants gnomes, mr hankey, towelie), and sometimes I think Matt and Trey can lose their comedic touch with the storyline at certain points (nazi fetuses).
The gameplay is a turn-based rpg which will turn off some people, but I found it engaging and interesting. The characters are unbalanced, ranging from too overpowered (kyle) to useless (kenny). The character you control constantly changes his armor/equipment with armor patches, which keeps the combat interesting. I started off as a jew, but ended up being a 2 handed warrior by the end of the game.
A strong con I feel is that the game is short, took me 10 hours to to beat the game with most of the sidequests completed. Certain sidequests are great (mr hankey's marital problems, al gore) but most of them are the run of the mill kill, collect rpg questss. The main quest is hilarious though, and truly keeps you hooked until the end.
Bottom line, this is a game for fans of the show, or people who can appreciate the crazy humor that south park delivers. I wouldn't say it's worth 60 dollars though, and you should wait for that 20-30 dollar price range.
My name is wild emu and I earn a freckle every time I post a review.… Expand
Average User Score: 7.9Mar 13, 2014I was going to give this game a strong 8, but I felt the last few chapters of the game (4-5 hours of gameplay) were really disappointing and felt rushed. The game starts out strong with the acts transitioning you from the castle to modern day. The castle sequences were the best part of the game because it reminded me of the first one(which is vastly superior to this one), and had the right bit of platforming and combat. The modern day environments felt shallow and dull compared to the toy maker and the ancient castle settings.
A lot of complaints about the stealth sections, but apart from the garden one (you'll know when you face it), they weren't that bad. Unnecessary and out of place, but not worth the gamebreaking scores.
Still, the soundtrack is amazing and the combat is very fluid. The last half, especially the ending, just felt disjointed and a sense that the team might've rushed to finish the game on time. The ending is also a huge disappointment considering the game's plot. I still recommend it if you played the first one, but be prepared that it isn't as epic.… Expand
Average User Score: 8.4Jan 4, 2014I came into this game with an underdog mindset, in which the fans loved it but the critics panned it. And I left this game with the feeling that it truly deserved the 6's and 7's it was receiving back in 2010.
Story and Music can only comprise so much of the score, but everything else is really mediocre. The level design is re-used many times, the combat is a really boring form of hack and slash, and there is also a ton of unnecessary backtracking. The voice-acting didn't really fit the persona of the characters either.
The only positives I can say about this game is that it tried to be different, and it's refreshing when we're getting a lot of formulaic games now. But, the developers were a bit too ambitious with their ideas for this game, and it was implemented properly.
I am not a graphics hog but this game feels like from the PS2 era with the exception of the boss fights. It's on the graphical level of shadow of the colossus.
I really can't recommend this game to anyone unless you have played everything else you've wanted to play, and you just want this game a shot. For me, it isn't the hidden gem/masterpiece I was expecting.… Expand
Average User Score: 7.4Sep 7, 2013Is the game unoriginal? Yes, it definitely borrows from other great games (God of War, Shadow of the Colossus). Is it like any other Castlevania? Absolutely not. So why am I giving this game a 9? Because it is absolutely fun to play. The soundtrack is one of the best ones you will hear for the video game industry, and it really immerses you into the story that unfolds before you eyes. Sir Patrick Stewart is your narrator as you guide your hero through many levels. The game is linear, but the areas look gorgeous on the master race pc.
One thing I recommend to truly enjoy this game is to use a controller as the combos will probably give you arthritis by the end of this 20 hour journey. I loved it and can't wait for the 2nd one. Again, the soundtrack and environments are a must listen/see.… Expand
Average User Score: 6.7Aug 23, 2013Inconsistent is the best word I can use to describe this game. The level and art design for some missions are amazing (night club, news tower), and then others are kind of bland (mundus's tower, succubus's lair). The story is all right, but the villain isn't really written well. I'll give some pros and cons:
1. Graphics. The game looks fantastic, and the rearrangement of the levels in limbo reminds me of Alice madness returns which I also loved.
2. Combat. I loved the different weapons and combos you can come up with, but the list of combos isn't really that long compared to games like bayonetta or god of war. If you are playing on pc, I recommend the controller because the keyboard layout can get quite confusing.
3. Art/Level design. The levels, for the most part, are designed well and will keep your attention throughout your playtime. Night club and the news tower are a must to experience.
1. Game is short beat it in 7.5 hours. It's fine if you are paying 20 bucks, but anything more and you start to feel ripped off.
2. Bosses are pretty easy and the final ones leave a lot to be desired. They looked great, but their mechanics were very simplistic and Ninja theory held your hand during the fight.
3. Inconsistent storytelling. At times the missions are written well, but the 2nd half of the game feels rushed and forced.
All in all, the game is worth a rental but because of its short length. I'm not into score submissions or replaying levels to be on top of an online leaderboard either. A 7 or 8 is more realistic score for this game.… Expand
Average User Score: 8.5May 23, 2013One of the best experiences I've been through in gaming. So why the 8? The controls and camera are very poor, but if you are persistent, you will get used to them and beat the game.
Great boss fights, environment, and soundtrack. It would get a 10 if it weren't for the physics problems on cliffs and the colossi.… Expand
Average User Score: 8.6May 18, 2013The game really sinks you into its world in the first 4-5 hours, but then there are certain aspects of the game that start to get exposed.
Art/World: It's beautiful. Ghibli did a great job of designing the parallel worlds and getting you immersed into each unique environment.
Soundtrack: The scores in this game are top notch, really catchy.
Story: Touching, at times mature, but trying to keep it on the kiddie level. You are motivated go on this journey to save Oliver's mom.
1. Familiar leveling/zeroing. You are given familiars(pokemon) to be part of your party system, and I like the fact they have their unique abilities, but I don't understand why every familiar you catch has to start at level 1. It would save a lot of time and grinding for it to just to be scaled up to your level. Also, when you want to do metamorphosis on one of your fav. familiar, it also goes back to level 1 and work its way up again. I just find this mechanic unnecessary and wasting the gamer's time. You could be at level 50, and then you have to sideline your familiar for 40 something levels until it finally reaches your range again.
2. Too linear. The game is beautiful, but it is suffering from the same aspect that Final Fantasy XIII suffered from, and that's the linearity of the levels. You just walk down one path in the dungeon, apart from chests on short sidepaths, and just run into monster after monster until you face the final boss of the dungeon. You want to explore this lush, huge world but most of the levels are railed.
3. MP/HP conservation. Basically, this isn't xenoblade or FF where you can have health/magic regenerate after every fight. You need to conserve your health/magic points because there are quite a number of enemies to defeat before you reach a checkpoint that restores all your health/magic. Some may find this mechanic more fun, but I found it crippling in making me enjoy the combat. Too often I would just attack/defend/healing touch throughout the dungeon and not use the cool abilities of my familiars because they cost too much magic. The combat would have a lot more flow if you didn't have to worry about conserving your magic between enemies.
4. Clunky ai. My partners stunk. You can arrange the familiars to their strengths, and you can change the tactics, but too often my partners would run out of magic too fast or use the wrong familiar for the situation. More often than not, they would drop mid-fight and it would just be up to Oliver. You can control the partner, but then Oliver would start stinking it up.
I can see why this game received a lot of love, and I did give it a really fair shot, but the game designing choices just didn't agree with me.… Expand
Average User Score: 8.7Mar 19, 2013I would give this game a 10 if it weren't for certain parts of the game that required you to grind on monsters just to catch up to a boss's level. For example, you will be 42/43 and they will throw a 48 and 50 boss after you. Or, you could be 68/69 and get a 75 boss thrown at you. What are the pros?
-Environment: breathtaking, massive, and each area looks different.
-Music: One of the best soundtracks of all time. Each song is awesome, especially the Mechonis levels.
- Heropon Riki: People will downplay this character as a pokemon ripoff, but he is hilarious, has a ton of charm, and was my favorite character to play.
-Story: It was all over the play towards the middle and end, but it kept me glued the whole way through.
-Unique Monsters: This was my favorite part of the game because each monster required a different strategy to defeat it. At one point, I was just monster hunting instead of working on the story.
What are the cons?
Sidequests: There are a ton and most of them are generic kill/collect quests. I only did those that were on the way along the main quest, but most sidequests didn't have much originality.
Graphics: The environments are well-done, but the characters definitely look like from ps1/ps2 generation. Not a huge con just because the mechonis levels looked awesome.
Forced grinding: I wish there were more quests that weren't so grindy and granted exp just so you didn't have to kill every monster in a dungeon over and over.
Overall, I definitely recommend a playthrough the game. It's a great RPG that should be experienced by people who won't can appreciate a game like this.… Expand