Average User Score: 6.9Jul 26, 2013This review contains spoilers, click expand to view. This game is disappointing. I think I'll list why from combat to the parkour system.
The combat system is quite developed and it's not half bad. Although there are a couple things I have a problem with, such as why it takes so long to kill the enemy? I mean come on, the older Assassin's Creed games' enemies were so much faster to kill and they wore armor(except those Jannessaries) while the enemies in AC3 don't even have something to protect their kneecap and it takes so many knife swipes to die. Besides that, every time I run away from the fight there will be more guards after me. I don't want more enemies for me to be followed by, that's the entire point on why I'm running away. Also, the health system sucks! I die a lot more in AC3 than any other AC game. It's not because I suck, it's just the way the health bar is done. It's supposed to be regenerating, but I'd rather just stick to the medicine and synchronization bars. Technically they were more like health anyway, but the point here is that the regenerating health in AC3 is too slow or just plainly sucks. Now while you won't randomly kill an innocent bystander anymore by accident, thank goodness they still die mostly because they can be pushed in the water, but you can't start fights anymore.
The better part of this game is mostly the parkour, but even that has problems. Although it's a bliss I only have to hold down one button, it feels like Conner isn't very responsive to my commands as the player. "You can make that jump, Conner." Is what I would think when he doesn't jump towards a nearby building which he CAN reach. Even if he didn't there should be a grasp button and...oh that's right there isn't one. Anyway, sometimes he would climb up walls or fall off of rooftops when you din't want to. Might as well change the controls back to the old ones, Altair or Ezio was never a problem while parkouring. Maybe it's because two buttons would allow them to jump or climb while one would cause many problems in AC3. Although, it isn't character-wise, it's just control-wise. If Ezio or Altair had these type of controls, it would be annoying as much as it is in AC3. "Conner, I don't want you to jump up a building."
I honestly never cared for these things mainly because the animals are so easy to kill, even the aggressive ones. I had better fun killing animals in Skyrim than in AC3. Anyway, I bought a pistol to hunt some animals, and it handled the same way as my old pistol, but apparently it damaged the pelt. I don't think it would he damaged, maybe if Conner just skinned away most of what is fine and what is not? Common sense people. Anyway, the hunting is only fun when the animals run away and you do give chase, but honestly it's a bit boring and/or frustrating after a while.
You kidding me? There's a stealth system? It feels almost nonexistent because of how much of a sore thumb Connor sticks out like from almost every hiding spot. Now while there are a couple of hiding areas that feel like he truly is hidden, hiding areas like the large plants on the ground feel like they ignore his clothing color clashes with that of...everything around him.
Naval Missions: 9/10
Another good part of the game. Although I didn't get into the missions because I'm not a naval warefare type person, the missions were fun and well done.
The storyline was pretty well-done, bringing characters we would actually care about and some pretty good character and story development. Yet the ending wasn't so great, Desmond's friends just stood there without a word as Desmond is going to sacrifice himself for the rest of the entire planet. "Ok, it was a good run, Desmond, but you go die and we'll go live the rest of our live in peace. See ya!"
Nothing very new, but they were done in a different way which made them well, but they feel like I just wasted ten minutes of my life doing one stupid thing.
It's still nothing new nor old.
The weapons all feel the same to me, they also feel clunky and big for every character's hands. No matter how advanced and different the description says the weapons is, it still runs the same way as my last sword.… Expand