Average User Score: 6.9Nov 1, 2012This game was a big let down. They made the mistake of promising a new AC game every year, and made a bigger mistake of actually fulfillingThis game was a big let down. They made the mistake of promising a new AC game every year, and made a bigger mistake of actually fulfilling that promise. This game isn't finished, a AAA title should not have the amount of bugs or AI problems that this game has. The AI is absolutely terrible and incredibly inconsistent, there are times where the guards will spot you from a mile away, even when incognito, and others where you can kill a guard 3 feet in front of another one, and he just stands there. The guards also get stuck on objects often, making it difficult to escape undetected.
The bugs and AI are actually not even the biggest problem with the game. The first 5 sequences are way too long, they could have cut 2/3s of the game play out and you would have gotten the same story. Its basically a very long tutorial, which in the 5th iteration of a game isn't needed. Especially when you can learn all of it from the animus tutorials. In previous Assassins Creed games it felt that the story missions were leading you to the climax of the story, in this game it feels like they are only there to kill time before you get to the end. The story also seems as though it was written by a group of people who didn't communicate with each other, they just wrote their own parts and stapled them all together, its just too random in parts. Much of the game is just filler, you listen to the historical characters talk for longer before a mission starts, than the time it takes to actually complete the mission.
Now the controls, this is a personal pet peeve of mine and im sure not everyone had the same problem. After you make four games with basically the same controls, why would you change the combat controls for the fifth game. Why fix what wasn't broken, I agree combat was very easy in the previous games, but you didn't make it any harder you just annoy the people who are used the the old controls until they get used to the new ones.
Another annoyance I had was that the had Conner speaking Iroquois too often in the early parts of his story. This wouldn't have been so bad if they didn't have him and the others speak 5 words per minute. They didn't have Ezio speak Italian often, which is spoken quickly, and they rarely had Altair speak Arabic, which is also a quickly spoken language. I actually had to skip a few cut scenes which luckily they allow you to do, because they were painful to sit though.
This game wasn't finished, but they released it anyway, guess thats what happens when you give out the release date 6 months in advance. I prefer Valves way of doing things, delay until its done right.… Expand