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Average User Score: 8.1Apr 3, 2013This game misses the mark completely. I mean really, if they were going for some sort of survival horror game they failed miserably in everyThis game misses the mark completely. I mean really, if they were going for some sort of survival horror game they failed miserably in every regard. Health regenerates and you are always supplied with enough ammo to deal with every situation and even if you manage to die somehow you are just set back a couple of seconds since there seems to be a checkpoint every step you take. The aim is completely automatic making sure you don't miss and everytime an enemy comes near you the game pauses to make sure your monkey brain has time to dodge. This means you never really fear for the protagonist instead you just get annoyed when you die since it prolongs the monotonous tps gameplay even further. So you just jog along a linear path through forests and villages shooting the predictable jumpscare people the game throws at you a million times, nothing cerebral ever happens and when I was halfway through the campaign I found myself wishing the game would just end.… Expand
Average User Score: 6.8Apr 3, 2013Y'know, I get it. I was going to give this game a higher score but then I realized that this game is a step towards dumbing down the hack nY'know, I get it. I was going to give this game a higher score but then I realized that this game is a step towards dumbing down the hack n slash genre and the dmc franchise. As a fan of fps games I've seen that genre get almost completely demolished by the casuals appetite for cod (not the fish). So yeah, I understand that people who enjoyed earlier dmc games and their resentment of this title. The game is very linear, kinda short and has removed all the puzzle solving and exploration. Combat is easier and I was very dissapointed with the boss fights. Still I will stand by the opinion that Dante is more likeable this time around though since I thought he was the most intolerable twit in previous installments.… Expand
Average User Score: 7.8Mar 26, 2013This was the game that taught me how the proffesional (pfff hhaha) gaming press operates, where reviews are bought and paid for by companiesThis was the game that taught me how the proffesional (pfff hhaha) gaming press operates, where reviews are bought and paid for by companies that can afford it. The halo franchise got where it is today not because the games are any good but because microsoft spent more on the marketing than on the actual making of the product. The gameplay is slowed down and as basic as an fps can possibly get. Levels are poorly made and you are often forced to re-thread your path up to three times, a very cheap way to extend campaign time. Halo 3 is often called a sandbox game wich marks who ever says that as an imbecile. Graphics range from bad to 'what the hell am I even looking at' and are seen through the extremely narrow headache inducing field of view visor of robot master guy sergeant, the protagonist who jorneys through the plothole ridden mess of a storyline spouting maybe 3 sentences on the way to the ending wich by the way can not have taken the hacks at bungie more than 30 minutes to produce. You see the commercials (where the money was put) showed well made cgi whereas the ingame cutscenes look like someones first attempt at using the quake1 engine. If you have four microscopes you can play the game 4 way splitscreen in eyestrain-o vision, a function wich since it isn't in many games nowadays is often lorded as something divine when in actuality it is not something any sane person would inflict on their corneas. The multiplayer is cut from the same cloth as the campaign where the gameplay has a kidde pool level of depth and a community that would make a room full of angry baboons seem like a place of enlightenment. It runs on the worst game service on earth xbl with laggy p2p networking. If Halo 3 is your most favourite game in the world you might also enjoy banging a hammer against your head.… Expand
Average User Score: 8.5Mar 26, 2013Alright so time for a reality check concerning this franchise. I've been tracking for many years now how the shock series wich started withAlright so time for a reality check concerning this franchise. I've been tracking for many years now how the shock series wich started with one of my alltime favourite games 'system shock' has slowly slipped down into a pit of "mass market appeal". With every new installment a few layers of complexity and freedom wich set the games apart from their contemporaries have been methodically shaved off and as we arrive at the fifth game there just isn't all that much left. Let me give you a few examples: The hacking wich used to consist of various minigames and even forays into cyberspace now just consist of collecting lockpicks that are jammed into certain locations by the press of a button. The weapons at your disposal used to be numerous and could be modded with various firing modes and ammo types to fit your needs is now reduced to five versions of a standard gun with a negative correlation between damage and firing frequency, and a rocket launcher/grenade launcher. Items, grenades, stimpacks, boosters and implants are completely removed and there is no inventory at all nor is there a map screen. The only puzzle solving (if you can even call it that) consists of finding a books that are linked to a certain areas and then letting an npc solve it for you, no I'm not joking. I could go on but I think you get the picture. Bottom line is the story is still good, the graphics are awesome, gameplay has taken a short step over a tall cliff. If I were to plot this franchise as a regression line I'd predict that the sixth game will have completely lost that incredible mix of gameplay and story wich elevated the early games into my personal alltime favourites. The Shock franchise has lost its soul in pursuit of the mass market segment and it saddens me greatly.… Expand
Average User Score: 3.5Feb 16, 2013There is a lot of controversy surrounding this game most notably the blatant false advertising but let me just focus on the game itself here.There is a lot of controversy surrounding this game most notably the blatant false advertising but let me just focus on the game itself here. Visuals and auditory: The game drags you through poorly modeled drab futuristic enviroments where the 3d assets are re-used far too often. Walking through corridors, corridors and more corridors you'll encounter roughly four types of enemies whose animations were apparently motion captured by a frozen corpse tied up with rubber strings. The textures that cover everything look like something I imagine artists send to each other as a practical joke. Lighting and shadows, probably the most important part of an ALIENS game is sloppily put together. Gearbox tried to sprinkle recognizable objects from the movies into the game in order to distract you from how god awful the game looks but that is a bit like drawing a smiley face on a fist that punched you in the face, it is still going to hurt.
Meanwhile in the audio department we have mediocre voice acting, it is not going to draw you into the game any more than the graphics but perhaps that is a good thing. The iconic tension building motion tracker is in the game but only as a curiosity for movie fans since it servers no purpose whatsoever gameplay wise. Music is the only thing I consider somewhat decent even though there are very few compositions and they are re-used too often. Again, sound design is one of your greatest tools when you are designing a game based on Aliens but the creators miss the mark completely.
Gameplay: When you think of the movie aliens do you conjure up images of pants fudging terror and struggling to survive or do you think of a handful of marines shooting for hours on end at corporate goons? The designers of this game seem to have thought of the latter since all you do is run through narrow corridors spraying everything you see with your pick of fast shooting pulse rifle, normal shooting pulse rifle or slow shooting pulse rifle. At the opportunities where the developers could have differentiated themselves from the rest of the flock in the putrid sea of brainless military shooters, stuff like planting turret defences or welding bulkheads shut they just put a scripted event where the maximum amount of player interaction is Hold E button. It feels as if the developers worked hard to puncture any feel of suspense the game might build up by accident so they added immortal AI teammates and flashing RANK UP exclamations (because nowadays the only way you'll get a sense of accomplishment is through gaining points in an arbitrary rank ladder). Longevity: The campaign will at the very highest of difficulty go on for about 5-6 hours and considering how easy the game is I doubt it is even possible to die at normal setting. Anyway you'll unlock all the additional attachments and pointless twaddle about halfway through the story so there is no incentive to replay it. The multiplayer is another peer2peer that I can't imagine anyone will still be playing two months from now. Conclusion: When you make a game based on a specific franchise your customers expect you to at the very least capture a sliver of the mood presented in the source material. Gearbox Interactive is either made up by a bunch of meatheads that don't understand the movies or they just farted out a failed abortion of a game to make a few quick bucks, avoid a lawsuit from Sega and urinate on alien fans. They failed miserably on every single level when making Aliens colonial marines and it is honestly one of the worst games I've ever played in my life.… Expand