As a character-driven bit of Final Fantasy fanservice, Chocobo Mystery Dungeon Every Buddy nails the bright, bubbly charm and joy of a good, humble JRPG. It’s the small moments where you get to simple appreciate Chocobo for the adorable character that he is that it’s at its best, and accompanied by the comfortably familiar and accessible dungeon crawling that it has, this is a relaxing, pleasant, joyful game, and I hope it sells brilliantly, so Square Enix can realise that this is one mascot that shouldn’t be put on ice.
Chocobo's Mystery Dungeon EVERY BUDDY! is an excellent proposal for the fans of the Final Fantasy saga that, although it does not revolutionize at all, fulfills sufficiency in the purpose of entertaining.
In spite of liberal use of random generation, there's something confoundingly enjoyable about Chocobo's Myster Dungeon Every Buddy. It's not a port I expected to come out in this lifetime, but I'm glad it did, wrinkles and all.
While the reinforcement of (Every) Buddy might appear too light to have legitimately retitled this remastered port, such evolution not only strengthtens the combat system, but also softens the whole experience, which remains harsher than the smooth feathers of Chocobo's Mystery Dungeon suggest though.
So far this game is great. It reminds me of the PS1 era Chocobo's Dungeon games. I am playing it on hard and am not too far in yet. My one complaint so far is that as you level up your various jobs, the game does not do a good job of telling you that you have new abilities. These new abilities are pretty much necessary to complete some of the early challenge dungeons which unlock important content early game. This is a minor gripe. The only other thing I dislike is it has a pretty child focused lens for story telling, I'm almost 30, I wouldn't mind them toning that down a bit.
All things considered, it scratches the dungeon crawler rogue like itch for me, and the music is fantastic. It's definitely pulled from lots of different games in the series and so far I am loving it. It will definitely hit you right in the nostalgia, and I think that fans of the series will appreciate the numerous nods to other games.
I think that this game will continue to be enjoyable, and the Switch version allows for mobility which is great.
This game is a prime example of what happens when you put an absolutely beautiful coat of paint on a drafty house that smells of mold.
At its best, you're in love with the adorable bright-eyed birb who's running around trying to help people, joyfully reaching up with his cute little wings to take hold of precious treasure. The world is pretty (though I had some screen refresh updates while moving around), and you get lots of great Final Fantasy music. There's enough raw charm to draw me in and make we want to play the game, even if the story isn't exactly grand dramatic prose.
At its worst, you're dealing with gameplay that was created in 1980 and other than easier controls and visuals, still has nearly all the warts. Some people think those mechanical challenges are what makes the experience that much more satisfying. Perhaps those people are the same people who will maintain that cumbersome controls are part of what made Silent Hill scary. Me, I'm not a fan of "Oh crap, I'm gonna die because I can't target the monster," any more than I'm a fan of "I just got too close to a monster because of clunky diagonal movement controls and now my nice +12 weapon just got cursed and I can't fix it because I ran out of inventory slots for de-curse items nine floors ago." Or "whoops, looked like I was pointed the right way, but I just kicked the healing potion at the boss instead of my buddy, now the boss is looking fit and my buddy is looking smushed under the boss's foot. And now I'm dead because my buddy can't heal me. So much for that last hour."
A little bad luck can set you back tens of minutes, or hours. Again, if you are looking for that challenge, to get the satisfaction of being the best prepared for calamity, micro-managing and tuning your limited inventory, each and every movement and ability use, and all of that, then this is the game for you. For me, the only satisfaction in gameplay is the rush of leveling, of seeing new skills from jobs open up. It remains to be seen if that'll get me through the whole game.
Summary: If you really love Final Fantasy, or you like Rogue, you may like this; to love it, I suspect you will need to be a big fan of both.
SummaryA new installment of the ever-popular series is here. The classic FINAL FANTASY FABLES: Chocobo’s Dungeon is back with an enhanced gameplay system - to be enjoyed by both first-timers and fans of the series!. Explore the challenges of the never-ending dungeons ("Insatiable Hunger"), befriend monsters with the new buddy system. You adhere...