Being a bit soft on the narrative is a sin that many games commit, and while I’m generally a big story guy, 7th Dragon III: Code VFD performs so fantastically in all other aspects that I can’t scold it for not making me examine the human condition. For players who want an excellent RPG-lite or a nonstandard dungeon crawler, this game is the total package—it’s got some of the most entertaining mechanics I’ve seen in years, it’s as smooth as butter to play, and everything about it oozes polish. It’s not only going to be one of the best 3DS games released this year, but one of the best 3DS titles overall.
muito bom Game , um rpg com muitas possibilidades e criações de personagens , ainda mais podendo criar todos personagens e ainda mais mundo aberto podendo upar todos personagens , Gráficos bem feitos adorei o estilo de JRPG , Cenários bem fluentes e uma trilha sonora Fantástica é um RPG com a Cara do 3ds Sega fez um excelente trabalho Nota 10!
7th Dragon III doesn't try to break new ground or provide a deep meaningful story. What it does do is entertain players thoroughly through its lengthy adventure and a plethora of classes and skills to toy with.
That said, there is definitely an audience for this game, and those folks will absolutely love every second of Code: VFD. So with that in mind, I can feel good about giving the game a somewhat hesitant recommendation. It won't please everyone, but if any of this sounds good to you, Code: VFD is a worthy purchase.
7th Dragon III Code VFD is a good dungeon crawler for people who never played this kind of games. The art direction is interesting, the characters' classes are fresh and the original soundtrack from Yuzo Koshiro is a blast.
It's difficult to recommend 7th Dragon III: Code VFD. The unique class and party systems are watered down by mundane structure and generally low game difficulty. Story beats are either too predictable or lessened by a connection to other games most English players haven't experienced. Those who are fans of turn-based class systems can still find enjoyment here, but it's hard to see the game leaving any lasting impact.
This game feels like it came out in the 90's and the gameplay ideas came out of somebody saying "you know what would be cool!" And depending on what you're expecting that can either be a good thing or a point against it.
For me personally I like it a lot, I like that the agent class can hack enemies and do stuff to them even though they're hacking a plant or a bug and it doesn't really make sense. I like that one of the tank classes is an unarmed class that heals people with chiropractic moves, all of this feels like a massive departure from your bog standard boring "warrior, rogue, mage" archetypes and not in a "we call our warriors 'agarbib' " sort of way.
The writing is very 90's JRPG as well, walking around and talking to NPC's it feels like this was a remake of something from back then and I love it. To be more specific when you talk to an NPC its fairly clear that somebody somewhere had a little story for them that isn't in the game and possibly nobody will ever see, but you feel like if you talked to the developer they would know that NPC even if they only ever had one line in the entire game.
That's the feeling I get from this that I think is sorely lacking in say the Etrian Oddesy series which I feel is sort of a lifeless foray into what feels too much like a graph paper dungeon. As opposed to a world that you can feel effort was put into like this.
*Congrats on this being the TOP user-rated game on the 3DS! It certainly is one of the best 3DS titles available today - that's for sure. Anyways, back to the review...*
(Final Score: 9.5) An excellent final 7th Dragon game from Sega (yeah, the other three weren't localized) that wraps a lot up and still leaves you (postgame) wondering if another one will come in the far future. I highly recommend this title as it weaves excellent electronic music from the legendary Yuzo Koshiro (Etrian Odyssey, Streets of Rage) and has a decent story with absolutely excellent gameplay and customization.
Basically, you start with four classes and end with eight, and each one plays extremely differently (truly different classes). From bomb control to hacking, sheathed and unsheathed sword usage to God Depth to veils and monster summoning, the limits are endless for your perfect formation of three to use for battle - but wait, you'll be able to make more than one team as the story progresses and that opens up another level of god depth (no pun intendid) to your team as you have another team support you every once and a while whether it be enemy buff-breaking or self-buffing for your primary team. I could go on and on, but I'll keep things simple for you - there are nearly no limits for your team, and the strategies you form with your teams will be pivotal in your battle against the formidable dragons that await you.
The art is also wonderful - feast your eyes on great models, animations for attacks, portraits, and everything else. Also a special shoutout to Yuzo's music - it's simply fantastic. The atmospheric dungeon themes across all three time zones to the intense electronic battle themes and great orchestral big boss battle themes are great, and the pop songs are actually very good and catchy too (Chronicles Seven, Re: Vanishment, etc.). Go buy the soundtrack if you like the music - it contains 3 discs of great music.
Anyways that's all for now - buy this great 30-35 hour excellent RPG game (ranks in my top 10 rpgs of the generation) if you have the chance and play the demo if you're simply interested; you won't regret it!
Gameplay: 10/10
Story: 8/10
Music: 9.5/10
Presentation: 9.5/10
Length: 8.5/10
Overall: 9.5/10
This game has a great ambiance, and soundtrack. The unlimited customization and gripping story will keep you coming back for more. While The difficulty may seem like a small turn off for more hardcore JRPG fans, this is a super fun, laid back, a exquisite JRPG that is unique and fun, and honestly fills that unique voi I felt after finishing Stella Glow.
The first - and probably last - of the 7th dragon games that we'll ever get, since that this is the final game in the installment out of 4, with the first 1 being a DS game and the next ones PSP games. With that said I always had an interest in this series and even though I love EO a lot for its complexity, I loved this game just as equally if not more in certain areas.
The game starts simple: you're basically becoming a dragon hunter and your job is to hunt dragons, the true dragons to be specific, in order to complete an item called the Dragon Chronicle...everything else is basically the slice of life. In fact the plot is pretty weak and starts off with nothing really of interest: it's only at chapter 6 that the plot changes DRASTICALLY, and I do mean it: the tone switches, the story becomes more serious **** gets really depressing. I won't spoil it but I did not see it coming but unfortunately, it makes the game hard to swallow because the first 5 chapters of the game (ignoring the transitions) are very bland and uninteresting and waiting 10-20 hours for the plot to become good is a flaw in my book.
On top of that, the game is just too easy: I played the game on normal and it was very easy to rush through as I never had to farm enemies or even needed to grind points, as the dragons (F.O.E.s from EO basically) are super weak and give tons of exp and skill points. However considering they're many (around 250) and they're required for upgrading anything, from skills to features in the company, I take it that the low difficulty of the dragons is to compensate their quantity. It wouldn't be fun to waste half an hour on each of them now, would it?
Another thing worth noting is that the classes aren't...exactly well defined in terms of roles: the god hand, for example, is a healer but also a tank, while the mage is a caster (duh!) but also one of the best healers and the agent is a debuffer but also a long range attacker. They're not as mystifying as in EO3 or anything but when you get certain skills going, you might notice the true potential.
In addition, you can have up to 9 characters in your part: 3 groups of 3 people, with one in the front guard and the other 6 as supports and these are really needed for debuffing enemies from their boosted attacks.
With that all said and done, what I love of this game is how there's a story to follow AND how your characters are actually showing on screen - and in 3d no less - while EO resorts to the old style of first person view with 2 static images and, especially on the DS, the enemies wouldn't even more and only flash. I get it that it's a stylistic choice but I'm going with 7th dragon here because I LOVE seeing my characters interacting like that and having other npcs to talk with. On top of that the story is much more of a focal point and doesn't disappear like in EO and while both games have good stories, 7th dragon just felt more cohesive and never let it go - even if it's not very strong in the first hours.
So, do I recommend this game? Absolutely: the game is short (finished in about 35 hours due to slacking), it's fun enough and while easy it's not "that" easy to avoid tactics: some bosses can kill you quite easily if you're not careful. Top it all off with a slow yet good story and a roster of characters that are cheesy but not hateable, you get a pretty good package.
Shame we probably won't see a new game anymore as the second ending hinted to a possible sequel...
SummaryIn the year 2100, dragons have descended upon earth and humanity is at the mercy of these terrifying beasts. However, not all is lost. As the protagonist, the player will team up with Nodens Enterprises-a video game company dedicated to stopping the dragon menace-to become a dragon hunter and eventual savior of the universe. Although tim...