Fire Emblem Fates: Revelation Image
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88

Generally favorable reviews - based on 21 Critics What's this?

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6.0

Mixed or average reviews- based on 204 Ratings

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  • Summary: Requires full version of Fire Emblem Fates: Conquest or Fire Emblem Fates: Birthright.
Score distribution:
  1. Positive: 20 out of 21
  2. Negative: 0 out of 21
  1. Mar 4, 2016
    95
    Fire Emblem Fates: Revelation is a fantastic way for concluding the incredible war story that enveloped the Hoshido and Nohr Family. Albeit it can be played without the need to have completed neither the Birthright nor Conquest versions, it is highly recommended - save this one for the last so you can enjoy at its fullest all of the contents and augments that are exposed here. Easily a great way to conclude with this memorable tale.
  2. Feb 17, 2016
    90
    It's a great middle-ground overall, really. Players can still grind like they can in Birthright (a mechanic that's eliminated from Conquest), but the difficulty is more in tune with the other release.
  3. May 12, 2016
    90
    Fire Emblem Fates: Revelation offers more of the same fantastic gameplay found in Birthright and Conquest. Fans of the series will be well served by the extra campaign, and for anyone that’s already played through at least one of the other storylines, it’s an essential addendum to one of the 3DS’ finest titles.
  4. Jun 8, 2016
    90
    Revelations is another great addition of 3DS, offering engaging gameplay and beautiful visuals, while its biggest asset is its captivating story. As such, it is highly recommended to approach it after you complete Birthright and Conquest, the previous two chapters of this saga.
  5. Jun 23, 2016
    90
    Overall, it’s impressive that the model works – a branching story that acts as ‘either/or, then both’ could feel like a cash-in quite easily. The fact that each version of Fates manages to offer something unique is an impressive feat. I hope it doesn’t become an ongoing trend in the series, but as an experiment with the formula it feels just right.
  6. May 12, 2016
    89
    Fire Emblem Fates: Revelation is a game that strikes an incredible balance between narrative, combat and creating an family first and an army second.
  7. Mar 21, 2016
    70
    Despite its flaws in narrative presentation, Fire Emblem Fates: Revelation is far and away the definitive experience for people who have fallen in love with the characters of the trilogy.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 16 out of 27
  2. Negative: 5 out of 27
  1. Sep 1, 2017
    10
    An amazing game and a great finale to the fates trilogy, it basically combine the other two games, which means the story is uneven at times,An amazing game and a great finale to the fates trilogy, it basically combine the other two games, which means the story is uneven at times, but the game makes up for it, great game Expand
  2. Apr 27, 2017
    10
    El mejor DLC de toda la historia, un acceso completo a toda una historia y obtener todos los elementos de las otros juegos de la serie deEl mejor DLC de toda la historia, un acceso completo a toda una historia y obtener todos los elementos de las otros juegos de la serie de Fates, y una historia que enriquese la experiencia con cualquiera de las otras historias paralelas a esta Expand
  3. Mar 10, 2016
    10
    For me, this isn't a 10. It's a 9.5

    As it stands, of the three iterations, Revelation is the one that most closely resembles Awakening, as
    For me, this isn't a 10. It's a 9.5

    As it stands, of the three iterations, Revelation is the one that most closely resembles Awakening, as it brings together every character, weapon, item and mechanic from both versions. This makes for some great support conversations, more customization, and it helps expand the long term value of the game by a lot.

    While most reviewers agree that Revelation stands in the middle ground when it comes to difficulty, I have to disagree. I think Revelation might just be the easiest of three, for the most part, not entirely. I'd say for newcomers, hard difficulty might be a pretty viable option. For hardcore players, I'd say lunatic on your first run might pretty doable, more than Birthright, and definitely more than Conquest.

    It may not offer a story as epic as Conquest, but it does present us with its unique take on the story, more characterization, new villains, and some pretty impressive twists. My only negative would be that by the end of the game, the maps start becoming a bit repetitive, but that's about it.

    The censoring of the game did bother me, but I'm not about to dock off points unfairly for such a great game.

    TL;DR If you liked Conquest or Birthright, go buy this one. Now
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  4. Dec 28, 2016
    8
    To be sure, there were some mild disappointments with regards to the closing entry in the Fire Emblem Fates series. First of all, I don'tTo be sure, there were some mild disappointments with regards to the closing entry in the Fire Emblem Fates series. First of all, I don't think the overall storyline needed to be told throughout three games- having just spent the last six months of my life playing Fire Emblem games, I ask myself if they were really all that different- Birthright and Revelation are so similar that I feel like I shouldn't have spent time on both. Second, I didn't like the way that you were able to get the entire roster of both games in this one game. Given that you're almost guaranteed to use all the royal families from both sides in this game, it means that you have very little room for anyone else in your party- so why even bother giving us these characters? I felt bad knowing that characters I liked from the prior games were just going to be entirely ignored during my playthrough. Not to mention, you spend several levels getting the crew from Birthright together before you even start on Conquest- I was hoping you would get some of each. Then, all at once, the entire Conquest crew joins you in a single level. It was dramatically imbalanced and was something of a shock to my roster. I did not like that. Third, the game's difficulty level is very skewed. The first few levels provide something of a challenge, but then I found myself hideously over-leveled by only the 4th or 5th level, and this was playing on Hard. I played a few of the Skirmish maps just to develop the relationships and weapon skills of some of my characters, but not to level up. Still, I found myself breezing through most of the game without a hitch until the very last level, when the only real challenge showed up. Even then, I beat it on my first try. So, the challenge of the game just isn't there.

    With that said, I still really like the Fates franchise for the changes that it made to the game- I like the way they revamped the Support/Pair UP system, the way that they removed weapon durability in favor of having more diverse weapon options, the way that you collect and forge weapons and the introduction of ninjas and debuffs. I do not like how the reclass system does not reset your level, meaning that you would have to grind out gold to buy seals to increase your max level if you desired to obtain other special abilities or weapon proficiencies, and I didn't even bother with this feature. I also did not like many of the My Castle features, particularly levelling up Lilith (because it took a lot of unskippable time and didn't serve a purpose outside of the Invasion levels) and inviting others to your home (that also took a lot of unskippable time and offered only a minor bonus). I also didn't like that you accumulated lots of vegetables that you could never really put to good use, outside of buying outfits. That doesn't make any sense.

    So, overall, I'm pleased with the franchise, but I wish they could've made the story worth being told across three games- then again, this is Fire Emblem. You're not here for the story- in which case, one game would have sufficed.
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  5. Jun 21, 2016
    7
    As weird as it is to say, Revelation was not as good as Birthright or Conquest. It was fun, but it was easy. Almost too easy. It kind of feltAs weird as it is to say, Revelation was not as good as Birthright or Conquest. It was fun, but it was easy. Almost too easy. It kind of felt like the developers realized just how stupid hard Conquest was and were trying to apologize with Revelation. Add to that a rather lackluster story that didn't seem to sew any of the pieces from the other two games together and it really felt kinda "meh." It's really too bad considering how much they set themselves up with first. It feels like they really just ran out of steam. Expand
  6. Mar 28, 2016
    6
    First off, I want to start out by saying I'm a big Fire Emblem fan and that I enjoyed Birthright, Conquest, and awakening and would easilyFirst off, I want to start out by saying I'm a big Fire Emblem fan and that I enjoyed Birthright, Conquest, and awakening and would easily consider playing them again. In fact, the whole localization didn't bother me that much and I feel like they did a pretty decent job. Before you write me off or hate me, I have a very good reason behind the score I gave it. In a nutshell, Fire Emblem Fates: Revelations is a very boring game.

    I'll admit that I stopped playing after chapter 19, but even getting through half the game and it being that much of a struggle is something in and of itself was pretty difficult to do after chapter 14, which is a middle finger for Conquest fans. Anyways, I'll give you my review on why I just couldn't finish this game and why it's almost not worth your 20 dollars.

    [Warning this part of the review contains spoiler]

    I'll start off with the story. The premise of the story is actually pretty good in chapter 7 since it decides to explain what's going on and kind of gives you a better idea of the main villain aka Anakos. It's weaker storywise than hidden truths, but it had potential. The deaths are just really stupid in this one, like really, really stupid (Conquest did two of the three deaths better) and it's just very poorly written. Before you point your finger to the treehouse, this is Intelligent Systems. It basically is just chapter 7 then filler to get all the characters...then chapter 7's exact story again in case you forgot it. Most of the Royals are 1-dimensional and they're really the only characters you see.

    And I'm pretty sure everyone in their right mind can openly admit Izana's **** death can summarize the **** chapter. That reminds me that most of the plot twists are mind-numbingly obvious and that every boss pre chapter 24 is either a boss we fought before or just a generic enemy. I did skim for what happens after I stop and I will say that it looked cool and really good.

    [End of Spoiler here]

    Let's talk about the maps now. Fire Emblem was never really big on the main story so I often will forgive a bad plot for really cool and fun maps. Conquest and Birthright did have fun and enjoyable maps with the former having maps up to par with the Fire Emblem franchise. Conquest's maps aren't "hard" but they require more strategy to beat which is why I enjoyed that game. If you though anything Birthright threw at you was bad, Revelation somehow figured out a way to be worse than Birthright. Skirmish battles are more enjoyable.

    I know one part of this hate for Revelation's maps is because I jumped out of Conquest which had excellent AI...like really, really good AI that I'd be excited to see in future installments. The AI in Revelations in the first half will suicide attack one of your units even if they only do no damage (Conquest enemies were smart and knew when to attack and even used skills to be cheap). Btw, you'll be lucky if an enemy even has a skill at all. The IS staff though it'd be super challenging if they used Promoted enemies instead. Other than a 1% crit, these tougher enemies are a complete joke.

    Now you're looking at me and probably going "So what, Birthright did a lot of that stuff too." Well Birthright didn't reuse good maps and make them bad (which is another thing I'm bothered about). Birthright did however allow for a variety of characters to be used without the use of grinding. You could use almost any character and they'd be useful the whole game (bar a few exceptions) which made replayability a lot better. In revelations, 80% of the cast is just bad and shouldn't even be waster on experience for...including Effie and Niles.

    Revelation was designed for all the Royals to be used, and Royals are OP which makes the game ridiculously easy. The fact that if your unit isn't promoted by 19 and doesn't have an attack over 32, you may as well pitch them as you can only bring 12 units, 10 of which will be royals. It's just a large barrier to use a character who's only half as good since almost all characters come in severely underleveled.

    That's enough bashing on this path I'm not going to bother finishing. People who are into my castle and all that wireless stuff will definitely want to pick this one up due to having the full cast and giving children new skills. There are also some interesting support convos that can only be done in this poorly designed path. There's a few cool things in the campaign, but honestly I'd say save your money for any other FE game like Sacred Stones which has a much better plot.

    And if you still think this is a 9 out of 10 game, there's a chapter where you have to slowly break ice blocks to reach the boss who doesn't move. Did I mention enemies drop stat boosting items like dracoshields?
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  7. May 21, 2018
    0
    I bought this game due to good reviews. I feel as if I've been duped because it lacks a soul. The story is so generic and bare, and theI bought this game due to good reviews. I feel as if I've been duped because it lacks a soul. The story is so generic and bare, and the horrible voice acting sounds just like it's been copied from Pokemon. I may have enjoyed the game if I was 12, but no. Expand

See all 27 User Reviews