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80

Generally favorable reviews - based on 20 Critic Reviews What's this?

User Score
7.7

Generally favorable reviews- based on 52 Ratings

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  • Summary: After successfully rescuing Mayor Johnson's daughter, Gunman Clive returns to again find his home town under attack by bandits. To stop them once and for all, he must chase after their leader; an adventure that takes him all the way around the world. This follow up to the 2012 indie releaseAfter successfully rescuing Mayor Johnson's daughter, Gunman Clive returns to again find his home town under attack by bandits. To stop them once and for all, he must chase after their leader; an adventure that takes him all the way around the world. This follow up to the 2012 indie release retains the same classic gameplay formula, but dials the action up a notch further and adds many new features and improvements. Expand

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E3 2014: Gun Clive 2 Trailer
Score distribution:
  1. Positive: 15 out of 20
  2. Negative: 0 out of 20
  1. Feb 12, 2015
    91
    Gunman Clive 2 is everything a fan of the original game could want: it improves on an already strong framework, without feeling like a rehash.
  2. Jan 29, 2015
    90
    We recommend it as a must buy for fans of action platformers, especially those that enjoy retro nods and winks with their modern day experiences - this one's a straight shooter.
  3. Feb 3, 2015
    88
    This is an awesome tribute to old-school action platformers, very, very cheap although quite short, but definitely worth your time and money.
  4. Feb 6, 2015
    80
    Gunman Clive 2 has an undeniable old-school sensibility missing from the glut of new-age nostalgia-fueled independent titles.
  5. Feb 9, 2015
    80
    Gunman Clive 2 is a traditional sequel. As with its predecessor, the stages are short, but intense. The graphics uses more color, but the platforming has also changed properly. Traces of both Super Mario Galaxy and Uncharted are able to spot. With just a little more experimenting could Gunman Clive 2 have been an unforgettable gem.
  6. Feb 8, 2015
    80
    A message of love for the golden age of the 2D Action-Platformers: this is Gunman Clive 2, which with its well crafted level design, distinctive graphical appeal and low price, deserves to be played by a large part of the Nintendo 3DS audience.
  7. 50
    The biggest problem with Gunman Clive 2 is that for all the attempts to expand on the original game's formula, it remains a very limited game. It's not just that it's over quickly, but it doesn't do anything to really make it something memorable. It's fun, it's not much more than that, but that might well be enough to give it a go.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 10 out of 15
  2. Negative: 1 out of 15
  1. Apr 15, 2015
    10
    Such good little game i wasent expecting much but it deff turned out to be real good and it is deff worth the price i probably Would have paidSuch good little game i wasent expecting much but it deff turned out to be real good and it is deff worth the price i probably Would have paid double the price yup thats how good it is Expand
  2. Feb 15, 2015
    9
    This is the sequel of the first game, Gunman Clive. And, it doesn't disappoint. The stages have good designs, the enemies are well designed,This is the sequel of the first game, Gunman Clive. And, it doesn't disappoint. The stages have good designs, the enemies are well designed, and the characters are different in good ways. Gunman Clive and Mrs. Johnson are almost the same, but the Native American character was a more challenging way to experience the game, only having a melee weapon, but can hit twice with his spear.

    The bosses are really fun, mostly because there wacky and creative. The second boss was the most weird because after he dies, he goes in to his ship, where he bounces around. But, there too easy. The first boss, you could just avoid then hit him in the behind and take no damage, and with the spear man, all the bosses are pretty easy.

    I really like this series, and this game is worth the measly 2 dollars its asking. Get the game and it will leave you impressed, and finish it from start to the end.
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  3. Feb 27, 2015
    9
    Would you believe it if I told you that the best mega an game in years was out right now, and it only cost $3? If that sounds too good to beWould you believe it if I told you that the best mega an game in years was out right now, and it only cost $3? If that sounds too good to be true, then you haven't experienced one of the most amazingly refined platformers of this generation, Gunman Clive 2. In fact, if you like platformers in general, then just pick this game up RIGHT NOW. You won't regret it, and If you do, then you only spent $3.

    So, this sequel to the eshop hidden gem has the titular Gunman Clive, Ms. Johnson, and newcomer Chieftain Bob embark on a journey across the world to stop the bandits once and for all after their leader burns down their town in the first level. Yeah, the story isn't much, but it does have a very funny ending, and you can't really complain about story in a platformer too much unless it's painfully bad. The 3 characters all play differently, and offer a tremendous amount of replay value to an already substantial game. Gunman Clive himself is just a standard character, while Ms. Johnson is a slow version of Clive, but she has the princess peach float which can be very helpful for platforming segments. Chieftain bob however is an incredibly unique character. He has no shooting attack, and can only stab enemies. This means that you really have to think about your actions more, since e entire game is designed with shooting in mind. However, his stab Is also the strongest attack in the game, and can actually one shot a lot of enemies.
    There's even a fourth character to unlock after you beat the game for the first time, but I won't spoil that here.

    As for the presentation, the game still has that signature notebook sketch style, but it's gotten a major pallet upgrade with even more varied colors and locales. It keeps things very fresh and pleasing to look at, and once again looks great in 3d. The soundtrack is also very atmospheric and upbeat, and fits every new environment perfectly. For a game made by mostly one guy and a small team of translators, this game is incredibly stylized.

    Finally, the gameplay. It plays a lot like a typical megaman game, what with the jumpin'n'shootin, and has some contra-esque power ups. Though, it does have fewer power ups than the original, but it's not really an issue became the ones used here are fine. The game's difficulty is very fair, with no lives and instant respawns, and varying levels for beginners and pros alike. In terms of level design and length, this game is leaps and bounds over its predecessor. There are 25 total stages, each taking 5-20 minuets. My total play time for my first run was 2 1/2 hours, and. As previously mentioned, there are 3 other characters, so you get around 10 hours with all characters, not including time trials or no damage runs or difficulty settings. For $3, this value really can't be beat. As for level design, the game is constantly evolving and innovating with every stage presenting a new element, and each element gets expanded upon at least once. There's elements of Mario Galaxy, DKC, Mega Man, Contra, and even some Star Fox segments. All of these keep the game consistently fresh and entertaining with every new stage, and it really gets you hooked.

    The only criticism I have is that some platforing elements do feel a little clunky at times. These include the gravity bending, oil wells, dinosaur climbing, and ice levels. They can all feel a little inprecise at times, as I found myself dying from slipping off unfairly at times as a result.

    Either way, those are small imperfections on a near perfect game, and they don't ever make it unplayable or unfun. The bottom line is that this game is one of the best platformers of the generation, right up there with shovel knight, Rayman legends, and Mario 3d world. And if you really needed to read all of this review to reassure yourself on this game, just trust me: it's worth every penny you spend on it.
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  4. Feb 20, 2015
    8
    The first Gunman Clive was a pleasant surprise on the 3DS e-Shop, with its peculiar aesthetics, tight platforming, and budget price point.The first Gunman Clive was a pleasant surprise on the 3DS e-Shop, with its peculiar aesthetics, tight platforming, and budget price point. This sequel is everything a fan of the original could hope for, keeping what worked and bringing about some excellent new features.

    The most obvious of those features, of course, are the colors: now each stage features a different predominant tone. The colors are used in very simple ways, just like the original title used its greyish brown hues, but the variation improves the atmosphere of each stage and makes them stand out from each other. Also importantly, the minimalistic usage of colors preserves the series's appealing visual simplicity, letting the gorgeous animations of characters and environment stand out in a very particular way.

    If the original game threw us for a loop with its mixture of 1800-era cowboys with futuristic robots, here creator Bertil Höberg decided to go deeper into the time-defying setting shenanigans. This way, you'll get dinosaurs, samurai, European aristocrats, and a plethora of steampunk flavors here and there. Needless to say, this is awesome, keeping you on your toes about just what you're going to find next.

    Most of the gameplay borrows from old school 2D shooters like Mega Man, featuring fluid platforming action that is very satisfying. Each of the three initially playable characters plays differently: Clive is the all-rounder, Ms. Johnson is slower but can float for short distances, and Chieftain Bob, with his limited melee attacks, acts as a veritable super-hard mode. If that's not enough variety for you, fear not: several stages are seen from a 3D third person perspective, and have your character shooting enemies while riding horses and aeroplanes.

    Of course, being a budget title, Gunman Clive 2 doesn't really last for long, although the different characters and the post-ending special mode give it replay value. Perhaps the game's duration could be further boosted by a few secrets here and there, which are virtually nonexistent as is. Given all of the game's great setting ideas, it would be excellent to be given incentives for exploration; sadly, this is a missed opportunity, and while excellent at pretty much everything it sets out to do, the game ends up a bit too linear.

    It's hard to harbor any serious complaints, though. This is one of those games that seem way too good for the price point ($3 at release), offering tight controls, gameplay variety and excellent setting ideas. It's an improvement over the first game in pretty much every imaginable way, and a great option to have on the go.

    Rating: 8.0
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  5. Mar 27, 2021
    8
    for a $2 to $3 Australian dollar game this is amazing it improves from the rather slugish controls of the last game and makes the game feelfor a $2 to $3 Australian dollar game this is amazing it improves from the rather slugish controls of the last game and makes the game feel better with more levels and is one of those games you can take anywhere and enjoy Expand
  6. Jan 6, 2016
    8
    Gunman Clive 2 is better than it's predecessor, Gunman Clive. It's much more colourful, which is nice; but more importantly, it plays better.Gunman Clive 2 is better than it's predecessor, Gunman Clive. It's much more colourful, which is nice; but more importantly, it plays better. That's because of improved level design and much more variety throughout, with even 3D stages popping up -- and the bosses all offer something new, and great. Furthermore, it's a couple of hours longer, and it's more challenging, which is always good.

    82/100.
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  7. Feb 12, 2015
    3
    I was a big fan of the first Gunman Clive, but with the new mechanics the game is almost unplayable. The gravity mechanic makes the controlsI was a big fan of the first Gunman Clive, but with the new mechanics the game is almost unplayable. The gravity mechanic makes the controls freak out so that you're never quite sure which way Clive is going to go, and the third-person perspective segments are ridiculously hard to control or aim with.

    However, I did like the addition of the Native American character, even though it felt a little racist. The music is good and I'm glad that the unlockable character made it back in to the sequel.

    The game isn't a complete failure but the controls are bad enough where I wouldn't buy it again.
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See all 15 User Reviews

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