This review contains spoilers, click expand to view.
Bomb Blast? I understand why one version is called Lightning Bolt because that's the signature emblem of the Inazuma 11. But Bomb Blast? Is it referring to the self-destructing submarine from Inazuma 11 2? The destruction of Alias Academy? Or does Devil Army Z have the concentrated power of an explosion? Either way I find it to be an odd title. As breathtaking as the evolution of Inazuma 11 2 was with its limit breaking game mechanics, Inazuma 11 3 doesn't create that same feeling of boosting power unless the anime is concerned. Besides the easier difficulty, Inazuma 11 3 feels like a combination of the 1st game's realism and the 2nd's energizing new feats of strength. It's nice to see Raimon Jr. High all fixed up and a large range of new places to explore in Mark's home town during the first 4 chapters of the game. I still remember that breathtaking sunset covering Inazuma town back in one of Inazuma 11 DS's classic cutscenes. Inazuma 11 levels may be brief, but that doesn't stop them from being enjoyable. There's tons of new dungeons to explore this time. While almost every area in the series is technically a dungeon due to the random battle system, the football islands of Liocott are prime examples of how you can take classic RPG elements and just have fun with them. Again, they're not difficult, but they offer a nice journey theme to go with each boss match as you head to each stadium. Interestingly enough, the match against the Empire is an automatic loss, but that's where you also learn the long shot Mega Move...Grand Fire. And after obtainment, you've basically beaten the game. Paired with the embodiment of awesomeness himself, Axel Blaze, his high kick stat and elemental boost make this move nigh unstoppable unless an earth keeper is involved. Heck, even in the final battle, during the 2nd half, Little Gigants switch their earth keeper in for a plant keeper. Even Team Zoolan's keeper falls flat to the power of this broken move. Just bring Axel close to the goal and bang! The difficulty with facing the worlds best players is only present in the anime. Anyone who's spent a couple good hours playing through Firestorm or Blizzard's post game should be able to beat this game easily. I've over trained to battle these world level opponents and there's a boatload of powerful special moves given away for free to the main characters. Sometimes, it feels like I'm just here to see those special move cutscene again. Usually a third game in the series can feel like the third wheel. Once you put everything you got into designing an epic sequel...what else is there to do? Well we can start an all boys world tournament that allows girls to play anyway...seriously, what's up with that? Why was Tod of all people chosen to represent Japan instead of Tori? Some new characters are just jokes, some have minimal importance, some are rushed, and some deserve more attention. I think it's excellent that some are old foes from Alias Academy are given reboot designs and new playing styles. Hell, you can recruit old versions from characters from the last games if you prefer different looks and move sets! It reminds me of that insane twist from season 1, seeing Jude Sharp join Raimon in order to avenge his team. But this time, were bringing the full force of Japan! According to the developer’s vision at least. SERIOUSLY, Tod Ironside is one of the weakest main characters in the entire series and somehow he made the team!? Anyway, as for the main attractions…there’s plenty of new awesome special moves to sample throughout the World Cup. I think the main difference between the power range between Inazuma 11 2 and 3 is that Inazuma 11 3 has more 3 player Mega Moves. While this is all said and good, I’m not really seeing anything groundbreaking compared to Inazuma 11 2. You may be facing so-called powerful teams like the Knights of Queen, who have excellent shooting and possession keeping skills, the opposition AI just isn’t powerful enough to make things interesting. I like the new character designs and battle themes, but I’m constantly looked down upon by characters like Coach Travis. I become one with the main character Mark Evans whenever I play these games. It feels like Mark is learning things he’s supposedly forgotten throughout most of the game. It doesn’t feel like I’m learning anything more about the main characters or about soccer because of cold-shouldering from Coach Travis and some of the world level players. Even with all of the snazzy upgrades this games feels less powerful compared to Firestorm and Blizzard. I find it hard to enjoy the game when it feels like the long story is constantly nagging me about about some issue going down. It’s not awful, it’s just annoying half of the time. You think the whole world would look up to Mark and his friends after saving Japan from alien-posing terrorists. But no, in one of the earlier levels we get insulted by rejected Australian stereotypes.… Expand