Lord of Magna is pure comfort gaming. It wont dazzle you with its production values, nor will it break your mind over its philosophy or test your skills at JRPGs with its difficulty. Instead, just like the hero's obsession with adopting new people into his ever-growing "family," this is a game that you'll develop a deep and personal attachment to, because it was built with a purity of intention that is so rare these days, and tugs on the heart strings in just the right way.
Lord of Magna: Maiden Heaven is one delightful gem of the 3DS eShop catalog. Even if it might take a while to settle in and its amounts of text may be a bit too much for some players, it rewards everyone with an enveloping plot and very well implemented character developments.
Lord of Magna: Maiden Heaven is a wonderful SRPG for the Nintendo 3DS. I did not know much about this game when I purchased it, but had read a lot of great reviews about Lord of Magna: Maiden Heaven and decided to go with my gut instinct, and purchase this wonderful game. The first thing I noticed immediately after I started playing Lord of Magna: Maiden Heaven was the unique graphical style of the characters, and especially the graphical styles of the Maidens(if you decide to purchase this game for your 3DS, the Maidens are known by another name but that is all I will say so I do not ruin the plot of this game) and I have to note that Charlotte(the first Maiden you encounter) has the best graphical style in my opinion. After noticing the unique graphical style that is present in Lord of Magna: Maiden Heaven, I started to dive into the game and fell in love with the uniqueness of the strategy aspect of Lord of Magna: Maiden Heaven. The best way to describe how the strategy system works in Lord of Magna: Maiden Heaven is to apply what you already know about strategic role playing games, but add this simple unique twist, when you attack with one of the four characters you can use during a battle(Luchs is always a part of the team, so you can choose three Maidens to bring along with you for the battle when at least three become available), attack the enemies as if they are bowling pins. It is one fantastic twist for an SRPG, and I highly recommend purchasing Lord of Magna: Maiden Heaven.
This game from xseed is very well done. To begin this is an anime style game with harem elements, Think Conception II in terms of character interaction. But where this one does different is the playthrough, Turns are very fast tactical and the art is very well done. I honestly love the game and would definatly recommend it for anyone looking for an RPG on the go, and like SIM type games, also the soundtrac included is amazing!
We're thrilled that Lord Of Magna: Maiden Heaven made its way West. It's a delightful distraction with great combat and characters that makes up for a few flaws with its earnest sense of fun.
I enjoyed my time with Lord of Magna: Maiden Heaven, despite the fact that it felt a tad unfinished at times. The combat system is fast-paced, the cast is likable, and the animation style looks excellent on Nintendo's newest portable.
I felt no real desire to spend any more time in Lord of Magna, and will likely forget most of what I experienced in a few months. While it's not quite at the level to warrant George Carlin's famous comparison to the act of viewing a golf game, getting anywhere near that area is not an accomplishment a developer should ever want.
Great game :D, Terrible ending( in my opinion at least), Worst combination ever :C
But I like it a lot, the characters are really charming, currently in my second playthrough
Lord of Magna is underrated. It's fun game and the gameplay is enjoyable. Most of the time you can choose your best 4 characters(with different radius/dmg) for the fight. The game is mainly about positioning your characters to focus on one specific ennemi or do splash damage on minions depend of your strategy. If you like turn-based strategy RPG, I highly recommend this game.
(Final Score: 7.5) Pretty fun game, but it isn't near perfect and does have some flaws that stick out to me. I finished the game in 17 hours with Di's ending (purple), and I felt that the game was simply unfinished when it ended. So much more could have been added to the game, like time with the likeable characters (Bart too). The music is excellent but sometimes gets repetitive when playing long sessions. The antagonist could have been fleshed out some more, but was a tiny bit relatable in the sense that you could understand his/her intentions. The opening animation and the CGs look like they came straight from an anime, which is good (that means quality most of the time). New Game + is available for those who want to continue, and you can keep two of the characters at their current level to make the battles go by quicker.
Speaking of battles, I felt that the system was quite interesting, but not really utilized with deep enough depth. The beginning battles were a bit hard for me, but once I got the hang of the system, the rest of the battles were a breeze (yes, including the final boss for me). The problem with the battle system is that (1) offensive skills aren't very useful against enemies; you may as well use the normal attack, (2) support and debuff skills are overpowered, particularly healing and poison attacks (which I don't mind), (3) the actual flow of the battle is too slow, watching other enemies decide that they won't move a bit (like 5 of 8 enemies wasting your time), and (4) boss enemies simply have too much damn HP that it's just a cycle of attack, attack, attack, heal, attack, and so on. Poison does a good number (especially towards endgame), but it still feels like grinding the enemy's HP down instead of really battling against it. Either way, I found the fights to be enjoyable overall.
Basically, the game ends too fast, making any of the potential things the developers could have developed even more left as half baked systems (items, crafting, lack of armor/weapons which is okay, etc.) You should be able to complete one playthrough of the game between 16-20 hours, and should be between level 40-45 by that point.
Gameplay: 7/10
Story: 7/10
Music: 8.5/10
Presentation: 8.5/10
Length: 7.5/10
Overall: 7.5/10
It has some fun, but there's a lot of dialogues and the combat is sometimes too easy, sometimes too long and unfair. Defeating the minions is useless, because the bosses can respawn them AND act in the same turn, which is stupid. Not for everyone, maybe it worth it for a cheap price.
ALL ABOARD! Captain Crunch here with another exciting batch of goodness. This time it's Oops all cutscenes! Before you click away though, I have to tell you, now with; no text speed controls, text boxes that take over two whole seconds to pop up, and poorly animated characters that will leave you wondering how they move so slow with so few frames. It's a wonder it only took me 8 minutes to mash through the initial cutscene only to have to mash through 8 more minutes of the horrible nothing that is this games cutscenes. After the cutscenes you finally get to look at the pretty power-point presentation of a tutorial. I haven't actually gotten to play yet since it took me 20 minutes too long to start the game at all, prompting a rage post first. It's not all bad though. I give it a 1/10. The 1 is because the cutscenese are THREE-DEE.
SummaryResiding on the outskirts of town as the proprietor of a quiet, rustic inn, Luchs has lived through much of his life proudly clinging to a code of honour passed down from father to son for generations:
"When our cherished guests finally arrive, think of them as nothing less than family."
Unfortunately, the inn has not yet...