Moco Moco Friends is a charming enough game that knows it's target audience: little kids. For anyone over the age of 12, the trek ofMoco Moco Friends is a charming enough game that knows it's target audience: little kids. For anyone over the age of 12, the trek of completing Moco Moco Friends will probably make you want to vomit. But for the intended audience, it is a perfectly solid and charming, if generically competent, game. If there's one thing I have to give credit to the game for, it's the balance of the gameplay. Although the expanse of the playable world leaves a lot to be desired (the "world" is just a very tiny hub, with a warp point that takes you dungeons), the actual gameplay functions are handled well. The core gameplay is simple enough for little kids to be able to grasp, but it's also involved enough, with for there to be plenty to do and play around with.
Another positive is the moral complications of the story. The story of the game is about a struggle between the two "forces" that exist, one of which is formed by positive emotions like kindness, selflessness, love & happiness, and, the other, negative emotions like hatred, selfishness, bitterness, & sadness. Although the story itself is pretty generic, it has a good message for children about how positive emotions and negative emotions are not necessarily all good and all bad; negative emotions can be valid and necessary, and sometimes positive emotions can be just as bad and dangerous as negative emotions. It's nothing too heavy, but for something aimed at really young children, it's a nice message, that offers some interesting dynamics to what would've otherwise been a VERY generic story.
Unfortunately, the game isn't exactly flawless. One of the biggest issues the game has is it's restraint. With this being a game aimed pretty much exclusively at little kids, the script of the game is very kid friendly, as you would expect. However, it feels almost like whoever was in charge of the English localization for the game really wanted to try and appeal to any adults who might be playing, because the game is littered with little "adult" quirks. Nothing unsuitable for kids mind you, but that's the exact problem. Because the game is trying to appeal to both audiences at once, it doesn't end up appealing to either. Some lines will end up confusing really young kids, whereas the game never goes does anything with that, or ever takes any sort of dark/mean-spirited sense of humor too far, presumably out of fear of pushing it too far. So you're left with a bunch weird scenes, that don't really feel funny, or cute, or so-dumb-it's-cute, or cleverly written....Rather, the entire script just feels awkward and weird, no matter what age you are.
That being said, I doubt the target audience of Moco Moco Friends would really notice this, or care about it in the first place. This is more something the game is missing, rather then any kind of flaw. The dialogue is, at the end of the day, very cute, colourful, and playful, and children will definitely enjoy seeing all of the nice cute characters bouncing dialogue off each other. It's also perfectly funny enough for kids, with some jokes that'll make them laugh. It's rare, but there are the occasional joke that's genuinely clever and made even an adult like me chuckle, so it's far from all bad.
In the end though, I think the game's biggest issue is how "okay" it is. Yes, Moco Moco Friends is well made, and is perfect for it's target audience, who're going to find enjoyment in all it has to offer, but that's just it. It's perfect for it's target audience. It's such a tailor made game, as perfect for little girls as you could want from an entry level magical girl RPG, that it feels almost dull. To this extent, the attempts to spice the game up a little for the adults who might be playing come across as pandering, and, if anything, only help to make it more clear that Moco Moco Friends really is just a game made for little girls. Although a game like Moco Moco friends gives you the confidence that what you'll be be buying is something that will undoubtedly be suitable for your children, that is, essentially, the only strong reason I can think of to really recommend this RPG, above others. There are plenty of RPGs out there that are rated PEGI 3+ & ESRB E, and out of those, Moco Moco Friends very much falls into the "meh" middle ground.
That being said, I do have to give the game credit. It could've been so much worse then it was, and at the very least, you can tell that the developers were trying to make a solid experience for young children. If you're an adult looking for a game for yourself, there's practically zero reason at all to check out Moco Moco Friends, with all the other games out there that can give you a whole lot more. But if parent looking for a child-friendly RPG for your kids, Moco Moco Friends is far from a bad pick, especially if your child is a fan of magical girl shows like Glitter Force.… Expand