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Generally favorable reviews - based on 87 Critics What's this?

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7.7

Generally favorable reviews- based on 1028 Ratings

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  • Summary: Using Pokemon Bank, you'll be able to transfer Pokemon you've caught in the Nintendo 3DS Virtual Console versions of Pokemon Red, Pokemon Blue, and Pokemon Yellow into your copy of Pokemon Sun or Pokemon Moon. Pokemon from Pokemon Omega Ruby, Pokemon Alpha Sapphire, Pokemon X, and Pokemon YUsing Pokemon Bank, you'll be able to transfer Pokemon you've caught in the Nintendo 3DS Virtual Console versions of Pokemon Red, Pokemon Blue, and Pokemon Yellow into your copy of Pokemon Sun or Pokemon Moon. Pokemon from Pokemon Omega Ruby, Pokemon Alpha Sapphire, Pokemon X, and Pokemon Y can also be brought into Pokemon Sun and Pokemon Moon in the same way. Expand
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Pokemon Sun/Moon - New Pokemon Trailer
Score distribution:
  1. Positive: 85 out of 87
  2. Negative: 0 out of 87
  1. Apr 8, 2017
    100
    Pokémon Sun and Moon make terrific changes the twenty-year-old formula, allowing new fans and returning ones back into the series with a wonderful lively and colourful world. It's just a little too easy for us who have been here from the start - but it's easy to forgot that when you're having such a blast.
  2. Dec 7, 2016
    95
    By taking the well known tried and reliable recipe of the old games, tweaking some of the original ideas and adding a few new ones, Game Freak delivered the best Pokemon game we've seen in years.
  3. Nov 15, 2016
    90
    A couple technical issues aside, Sun/Moon might be the best Pokémon game yet. It freshens up a formula some of us PokéManics might not have realized was growing stale until now. Trials and Grand Trials provide variations on familiar gameplay, and the removal of HMs and telling players how effective their moves are rejuvenates battling.
  4. Nov 16, 2016
    90
    Sun and Moon are the biggest changes that the core Pokemon series has ever attempted. Removing gyms, Hidden Machines (HMs), and altering original Pocket Monsters was a huge gamble – and all of it has paid off. Honoring the franchise’s past while looking to the future must have been a difficult ideal for Nintendo and The Pokemon Company to nail down, but the end result of this undertaking is a pair of lovingly-crafted, must-haves for fans new and old. Truly, this is the celebration of Pokemon that gamers have been waiting for.
  5. Dec 1, 2016
    90
    These new games take things previously thought to be untouchable elements of the Pokemon experience and turns them on their heads, delivering a completely unique experience from its predecessors.
  6. 85
    Overall, Pokemon Sun and Moon take two generational steps forward, but also take one step back. Small new intricacies like battle enhancements and a refined presentation vastly improve the moment-to-moment experience of playing Pokemon. However, a sparse catalog of new Pokemon, shallow end game, and lack of launch Pokemon Bank support hold the titles back from being truly exceptional.
  7. Nov 18, 2016
    60
    It is not the blow-away game of 2016, nor does it seem to have the staying power of Ruby and Sapphire, but it’s enjoyable. Pokémon games are their own beasts, and hopefully Sun and Moon is a show of further changes and things to come for the franchise.

See all 91 Critic Reviews

Score distribution:
  1. Negative: 36 out of 194
  1. Nov 18, 2016
    10
    Pokemon Sun shines brighter than any predecessor in the Pokemon franchise. The graphics are fresh and lush. The story is entertaining. AbovePokemon Sun shines brighter than any predecessor in the Pokemon franchise. The graphics are fresh and lush. The story is entertaining. Above all, it's the most lively Pokemon adventure yet. Expand
  2. Apr 27, 2018
    10
    Excelente jogo, região interessantíssima, cheio de adições e reformulações para as formulas da serie que deixam esse jogo com uma sensação deExcelente jogo, região interessantíssima, cheio de adições e reformulações para as formulas da serie que deixam esse jogo com uma sensação de algo novo e fresco. Também tem a melhor narrativa da serie, mas mantendo os elementos viciantes de capturar e treinar pokemon Expand
  3. Nov 30, 2017
    10
    Alola is really fresh and innovative compare to the beginning of previous generations, this is the game where they FINALLY, after so long,Alola is really fresh and innovative compare to the beginning of previous generations, this is the game where they FINALLY, after so long, started to push the envelope and find ways to innovate and change old formulas while still keeping the core of the series true to itself. Like the Totems replacing the old gym leader system. Expand
  4. Dec 8, 2016
    8
    I'm a longtime fan of the series so keep that in mind when considering my review. Also keep in mind that the game is intended for children, soI'm a longtime fan of the series so keep that in mind when considering my review. Also keep in mind that the game is intended for children, so I'm not going to be super critical.

    I was really impressed with the my experience on the first island, I thought the pacing was pretty great after the introduction and I was really pleased by the sheer quantity of basic pokemon I caught within the first four or five hours. Everything was relatively easy, but I thought that was fine since it was the first island.

    Once I arrived at the second island my enthusiasm diminished a bit because the amount of newly available pokemon per area was starting to diminish. That said I was still having a pretty great time, the ride system removing the requirement of HMs to travel was a great feature, and the rate of introduction was such that it allowed you a pretty good deal to explore without gating it behind gym badges like previous entries in the series.

    By the time I got to the third island though I was really struggling to keep interest. In a game where the premise is to "Catch them all." Running into the same rats and birds ~60% of the time is not exactly an enticing prospect. Heck, these are entirely different islands, maybe show a little bit more biodiversity? I understand having common pokemon but you could at least have made them common per island, rather than the same common pokemon between islands. Fortunately the story picks up at this point and compels you through the end of the game, which is alright on it's own.

    The Post-game is alright, but I don't enjoy it as much as I did with Gen 4 and Gen 5s different modes of battling. I don't have as much time to grind out ideal pokemon either, so that definitely factors into it. Still, I find it better than Gen 6.

    All in all I was genuinely pleased with the quality of Sun and Moon. There were a lot of very great cosmetic enhancements over previous entries, small things such as better backgrounds in combat and trainers using different types of pokeballs. This is easily the best looking pokemon game to date, but that is very much what it should be.

    All things considered it's a pretty solid entry. They made some poor choices in regard to pokemon distribution (in my opinion), and having a regional dex smaller than the previous generations is a bit sad as a person who enjoys catching as many per region as possible. But the various quality of life improvements and cosmetic enhancements were really a step in the right direction in my opinion.

    Conclusion:

    I wouldn't call it a masterpiece, but it's a good game. I enjoyed it significantly more than XY / ORAS and about on the same level as BW / B2W2. I was also pretty disappointed in the quantity of new pokemon, but the regional variants were an inclusion that I thought were great and would love to see more of in future games.

    I think most fans of the series will enjoy the game, I think most children will enjoy the game. I think the game could have offered more, but the game is still good if not great.
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  5. Nov 19, 2016
    8
    Pokémon Sun/Moon are an interesting take on the main series of Pokémon, taking a break from challenging 8 gym leaders in favor of IslandPokémon Sun/Moon are an interesting take on the main series of Pokémon, taking a break from challenging 8 gym leaders in favor of Island Trials. It definitely fits the Hawaii theme that the game has going on and I think it's pretty cool. The games themselves are really good, making the long, hyped wait well worth it. The new Pokémon introduced maintain a level of creativity in their designs, types and abilities, in my opinion. A few new and incredibly useful features introduced include the removal of HMs in exchange for the Poke Pager, a device that calls specific Pokémon to fill in the place of the missing HMs. Incredibly helpful and relieves you of forcing yourself to have a water or flying type just for Surf, Waterfall and Fly or a completely different Pokémon all together for the rarely used Strength or Rock Smash. Another addition is the Poké Refresh, which replaces the Poké-Amie from the previous generation. The repetitive mini games are gone and instead, you can just pet and feed your Pokémon. Simple enough. You can also clean it after battle and, best of all, restore the Pokémon of any status condition it may have gained from the battle, effectively eliminating the need for a few status restoring items. You can also check stat alterations in the battle itself as well as the game telling you which moves are effective against the Pokémon you're up against, making it incredibly helpful for new players. The game's locations are quite nice as well, perfectly fitting in with the game's theme and the many characters are filled with personality, many of which really make you wonder what their backstories are. The Battle Royal idea is a cool thing as well. I've seen some YouTubers do free for all battles in gen 6 games and this idea seems to take that idea and make it official. The only complaint is how the battles end when one person loses all their Pokémon.

    However, despite how much I'm enjoying the games, there are a few flaws. While I don't mind the change in Island Trials, the Totem Pokémon battles are incredibly irritating, mainly due to the introduction of wild Pokémon being able to call for help. Not only does this stack the odds against you, but it makes catching wild Pokémon a hassle and facing the Totem Pokémon almost one sided against you. I don't mind the Island Trials idea, but I still much prefer gym battles. Another big thing is how uncommon or hard to get the new Pokémon are. If they don't have a five percent chance of finding in the wild, the either evolve in a specific place more than halfway through the game. I love the idea of Alolan forms, a change in type for past Pokémon makes them more interesting to use, but the variety is low and limited to generation 1 Pokémon, which I'm not huge on. There is also a hefty amount of Pokémon missing from the game, meaning you must transfer to get them. Z-Moves are also a new introduction to the game, but I barely see use in them. I feel they were meant to compare/compete with the Mega Evolution idea, but in my eyes, I just don't see use in them. Trainer customization returns, but it's incredibly dull compared to X & Y.

    Overall, Sun and Moon were definitely worth the wait. Various fixes made playing the games much easier and the new ideas are, in my opinion, not bad. The new Pokémon are amazing and creative and the game's story is interesting so far, as it is filled with amazing characters. However there are those various flaws that are easy to complain about and they can be pretty glaring at times. But get passed those and your looking at pretty great games. The change of pace wasn't a bad idea, but it's not one I hope to see become the new normal.
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  6. Nov 22, 2016
    6
    The game is fun but it is also a little too hands on. I can't explore a new area without being bombarded by conversational text. By far, theThe game is fun but it is also a little too hands on. I can't explore a new area without being bombarded by conversational text. By far, the biggest downside is the lack of super training. It was ditched for the more time consuming traditional way of EV training. Expand
  7. Feb 3, 2017
    0
    It's just too linear! It's the Final Fantasy XIII of Pokémon games, it really is. For me, that's a huge disappointment. I feel that theIt's just too linear! It's the Final Fantasy XIII of Pokémon games, it really is. For me, that's a huge disappointment. I feel that the strength of Japanese games development lies in the Metroidvania feel. It's where they excel. A world where you can revisit older parts of it and sometimes discover new things; You've unlocked a new ability, so perhaps now it's time to go back and check that area you couldn't pass to see if there's anything new there. You may get a new bit of story (maybe even pertaining to a specific character), you may get a new item, but it'll be worth going to nose around the places you've been and it would give you a new appreciation for those places.

    Sun & Moon is a neverending road onward. It continually plows forward with only minor interruptions in a very direct road. It's exactly like Final Fantasy XIII. I've been trying to enjoy it, but i simply can't. I know a lot of extraverted people speak about the "hassle" of HM slaves because it's too much to manage, it was too much freedom for them, too many options! And whilst I can see that to a degree, I also enjoyed the freedom of choosing which Pokémon served my travel needs. It was a freedom I liked. From numerous perspectives, customisation matters to me, and it's a bit confusing that this type of customisation no longer matters to Nintendo since they've been pushing trainer customisation so hard.

    At the end of the day, Sun & Moon just feel cloyingly locked in and bereft of options and choices. I am a robot, I follow this line on the ground, I battle the interruptions, I obey. Might be fun for people who just don't want to think, but that's no fun for me.
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See all 194 User Reviews

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