Metascore
64

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 3 out of 22
  2. Negative: 0 out of 22
Buy On
  1. 90
    While I say that RPG Maker FES is more limited than its PC brethren, it still enables plenty of creativity.
  2. Jul 3, 2017
    80
    RPG Maker Fes is quite an achievement; it’s a powerful, relatively easy to use set of tools that can turn your story ideas into full blown games, playable by anyone with a 3DS and an internet connection.
  3. Jun 28, 2017
    78
    RPG Maker Fes got on my nerves at times, but I was still completely enamored by it. The touch screen controls work perfectly and the game even has a predictive keyboard to help as you're typing up dialogue. Between being able to make your RPG in chunks on the go and having such a wonderfully user-friendly UI, Fes makes the creation process easy—it's the process of executing these creations that it doesn't make simple. If you're prepared to dedicate yourself to your RPG and have the patience to learn Fes's intimidating mechanics, you'll find that it's a fun piece of software that will help you bring your creations to life.
  4. GamePro Germany
    Jul 3, 2017
    70
    Probably the best possible implementation of the RPG maker for the extremly closed 3DS environment. A good editor, despite its limitations.
  5. Jul 1, 2017
    70
    RPG Maker Fes does what it needs to do. That is to make sure everyone can build a RPG easily. But the game is limited in what it offers. Moreover, there should have been some explanation of what everything does.
  6. Jun 29, 2017
    70
    The first portable RPG Maker title is finally available in Europe. An extensive tool for RPG fans with plenty of time and imagination to share.
  7. Jun 27, 2017
    70
    While RPG Maker Fes is not perfect, it is a fantastic leap into RPG game creation for newcomers. With its simplified toolset that does away with most of the programming features in order to allow for a streamlined system of creation, the simple act of building a world will still require patience and time. Fans of the series will find plenty to salivate over in this new game, and the thought of sharing their creations with users around the world, and in turn playing around in other created worlds, is what is going to give this game plenty of legs for many years. Though it does lack the ability to actually create original sprites and character or enemy portraits, it still provides enough presets to make some truly unique worlds and adventures. The only limitation is the creator's imagination.
  8. Jun 22, 2017
    70
    While RPG Maker Fes is not the best at what it does, it certainly is very capable in doing a lot despite of its disadvantages. It also serves as a learning tool to give users interested in game design. There is great potential for user-created content in RPG Maker Fes, but similar to many user-driven games, the quality of the games are entirely at the hands of the community.
  9. Jun 27, 2017
    68
    RPG Maker FES has a lot of potential, but it's bound to be (at least partially) wasted. There's no tutorial, and it's impossible to edit the predefined (and limited) assets; the UI is simple and accessible to everyone, but the PC version is much more complete.
  10. NF Magazine
    Aug 24, 2017
    65
    If you're a complete newbie to RPG Maker, then I would not recommend this being your starting point. [Issue #29, p. 70]
  11. Jun 27, 2017
    65
    It’s easy to list all of the ways in which RPG Maker Fes is limited in terms of scope, tools, available assets, and possibilities—but it’s also hard to deny how fun it can be when you’re crafting something within the parameters of those limitations. Those looking for a deep RPG creation program will be sorely disappointing, but for players looking for a first step in that idea, or those preferring to craft something a little less grandiose, this is still an exceptionally cool—and unexpected—release on our shores.
  12. Jun 28, 2017
    62
    RPG Maker Fes is not a mediocre game, but an instrument that can show its true potential only to those who have a lot of time, infinite patience and inexhaustible dedication.
  13. Jul 31, 2017
    60
    For the creators out there, RPG Maker Fes is a great little package with plenty of basic development tools to play with – a “My First RPG Maker”, if you will. For those who just want to play some quality RPG games, step away and play almost any other standalone RPG on the 3DS.
  14. Jul 3, 2017
    60
    RPG Maker FES really wants you to make the games you want, but doesn’t want to help you out in any way.
  15. Jun 30, 2017
    60
    Where the title could have opened up to a more heterogeneous audience, it chose to give up on any guides or tutorials, making learning much slower and tiring to the less experienced, in some ways even frustrating.
  16. Jun 23, 2017
    60
    Despite an inevitably cramped interface, RPG Maker Fes is still a solid, yet demanding game creation software, all the more so without a proper - if not fun - tutorial. But neither portability nor simple online sharing system can make up for such restrictions concerning tools and content. These tend to limit, or even format the end results. Considering the time they require and the DLC policy, it would be wiser to invest in the massively more elaborate PC version.
  17. Jul 19, 2017
    55
    RPG Maker FES fail to deliver a nice experience to beginners. Without a real tutorial, the game lacks of fundamental information to create something appealing, leaving the players bored and frustrated. It may give some satisfaction only to those who are already experienced with the series. ​
  18. Jul 13, 2017
    55
    RPG Makers Fes fails at moving the PC version of the program to Nintendo 3DS. The lack of any tutorial, or information whatsoever, makes it really difficult to use. The small N3DS screen doesn't help at all.
  19. Jul 13, 2017
    50
    RPG Maker comes to Nintendo 3DS with a dull version. The lack of tutorial may make this game too hard for the newcomers and the lack of content is too simple for the experts.
  20. Jul 11, 2017
    50
    Though this fun piece of software does what it needs to do, the limitations of the 3DS’s abilities, the lack of direction and the painstaking work that is required makes RPG Maker Fes feel like a let-down.
  21. Jul 1, 2017
    50
    This is, undeniably, the worst version of RPG Maker, which is, by itself, the best tool to create simple RPGs on PC. No tutorial, a lack of content and a high price hold this product back.
  22. 50
    Ultimately, it’s hard for me to recommend RPG Maker Fes to anyone but the most hardcore of RPG fans that have always dreamed of creating their own game. You’ll certainly be limited by the tools (or lack thereof) available here, and the lack of a meaningful tutorial may hinder all but the most patient of designers. RPG Maker Fes feels like an incomplete product, like a beginner sewer’s kit that was shipped with only one color of thread and without instructions. You can definitely make an RPG if you’re patient enough, but it’s unlikely to come close to what you envisioned when you began, which is likely to leave you unsatisfied.
User Score
5.6

Mixed or average reviews- based on 22 Ratings

User score distribution:
  1. Positive: 10 out of 22
  2. Negative: 7 out of 22
  1. Jul 2, 2017
    8
    While has a learning curve, this is a great creative tool and it is fun to play other peoples creations. Not much of a tutorial, but skillsWhile has a learning curve, this is a great creative tool and it is fun to play other peoples creations. Not much of a tutorial, but skills can be learn through looking at other people's work such as Annatictac or Michibiku. However there are updates that are not available in North America at this time that other countries do have, making user made content from other country unplayable. That should be fixed soon though. Full Review »
  2. Jun 30, 2017
    2
    Critically limited in the tools available to anyone remotely serious about making an enjoyable gaming experience, this is not for anyone whoCritically limited in the tools available to anyone remotely serious about making an enjoyable gaming experience, this is not for anyone who has any experience in past RPG Maker titles, or those who wish to do much more than make a map, make a character, then have them wander around aimlessly.

    At surface level it seems interesting - the map design is made easy by the touch controls, but that's just about where it's merits end.

    Here's a small list of the major mechanic limitations I've encountered in 2 days of play:

    -heavy limits to specific creation areas in the database: 16 classes, 16 party characters (total possible throughout game), 64 items, 64 weapons, 64 defensive equipment, 99 monsters, 99 battle groups, 99 MAPS (hope you don't want a massive game world!)

    -zero interface dialogue alterations. Every battle for every user will end with
    "has
    X experience
    X gold

    " in a large empty box

    -almost no unique event options; want conditional branches? In this software, you can't have them. There is no room for "if switch = ON make X happen, else Y", it just isn't an option. This is but one of the critical tools in story creation that are missing from this.

    -party stats are locked to their profession; you set the value they are at level 1, and every level it will increase by that amount. You can't make items that increase this, or alter them in events, this is the system you have to use.

    -equipment only alters one stat for each piece; no heavy equipment possible that increases strength at a cost to speed! No special equipment that increases several stats, it's again take it or leave it.

    Honestly, I could continue for a long time listing features I would consider very basic for a game maker, nevermind an RPG maker; it is obvious on a portable system they wouldn't include a script editor, and that was something I was prepared for - but there are countless fundamental basics you cannot do in this game. You can make text, you can move events, you can manipulate them with switches and variables (as long as you don't want too much of an impact to occur in the event manipulating the values), and that's about it.

    There's also the content issue in terms of games assets. In terms of the RTP they provide, it is quite expansive - to a degree. The basic set has maybe 100 or so character sprite / body image combos, each with 4 colour / appearance alterations; this is large enough to have diversity in games, but not large enough if you're wanting your game to be along the lines of a Suikoden clone or the like - and this isn't possible anyway, with a max of 16 per game. Tile-wise there's 10+ pages of ground and object sprites, plenty to make world maps, varied towns, moving water in ports etc - and they're all easily implemented. The trouble is without user content or a mass of additional DLC in the future these will be a problem. In the 2 days I've played around with it, I made a large world map, I think 10 or so villages-cities, several accompanying dungeons, and a few random houses - and I've used most of the tiles by now. You will need to be incredibly creative in you map design to make these last a game's length, never mind making your game appear different to everyone else's! This may improve with time, but given the Day 1 DLC being 4 or so packs priced around £3-5 each, it doesn't seem likely.

    Lastly, the editor music. Oh my days. You can listen to the one track ad infinitum while editing, or you can turn your sound off. You can't seem to select an existing song you're matching to the map you're designing even, to help keep the mindset needed for the situation.

    Sorry for the wordy review spewing out of me here, but I felt strongly enough about the limitations that I made a meta critic account simply to get this out there - most of the reviews seemed average - glowing, with little being said about the downsides of the software - and they are critical to anyone not making a game in an extremely casual way. RPG Maker FES does have a market - people extremely new to game design, who are very casual in their approach to telling a story; if you have an RPG in mind, and a story you would like to tell in a similar style, don't bother; there is no way to even come close to matching what you will have in your head with this. If you just want to tell small and silly stories that you can have your other friends with a DS to play, go for it - their system of upload and download of games is certainly robust. If it weren't for the pitiable lack of functionality otherwise, it's worth in my eyes would skyrocket.
    Full Review »
  3. Aug 21, 2018
    7
    The RPG Maker FES is a nice Software for creating some cool RPG's.

    Positive: + Simple Design + Games can be played from everyone for free
    The RPG Maker FES is a nice Software for creating some cool RPG's.

    Positive:
    + Simple Design
    + Games can be played from everyone for free (RPG Player, look in the Nintendo-Store)
    + Many tools

    Negative
    - No Turtorial
    - Games are saved local, if the Module goes to an other DS the Game will be deleted
    - Controls are a bit meh

    It's a good beginner Tool for an simple acces to the Programming of simple RPG's

    Greetings from Switzerland :)
    Full Review »